Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Into the Breach
Submitted
Darksbane
, Jul 05 2013 05:32 AM | Last updated Sep 04 2013 10:59 PM
![]() Into the BreachType: Event House: Neutral Cost: Game Text: Siege. Tactic. Any Phase: Put a [Baratheon] character into play from your hand. At the end of the phase, if that character is still in play, discard it. Flavor Text: "They've landed men on the tourney grounds, hundreds! They're bringing a ram up to the King's Gate." Number: 3 Set: TBG Quantity: 3 Illustrator: Tomasz Jedruszek |
|
Recent Decks: |
Angle Charger (Top 32, Stahleck 2013 Joust) Niconak The Wall |
22 Comments
As a side note, the value of the joust keyword in a deck that has a lot of naval just clicked for me. I feel dumb haha.
@clique - You got it. Makes it nearly impossible to defend an important challenge even if they are willing to over commit.
Things like The Kindly Man or the Battle of Oxcross are in a similar timing boat.
Battle of Oxcross (PotS) and you used Breach to bring in a character and didn't win a military challenge you now have conflicting passives. The first player decides which happens and can either have your character die from Oxcross or discard from Breach.
--sorry for repeat of information, just hoping to make things clear
If you are dropping a duplicate of a unique in play, that card will not actually be discarded as the card is no longer a character.If that is the case, how does it differ from Fiery Kiss, which i'm led to believe you cannot save from being discarded?
Not many people like it, myself included, but that is the current ruling.
@everyone else - apparently I'm unaware of said ruling, so ignore my previous comment
@FFG - this method of "rulings" really REALLY sucks.
With Fiery Kiss, it would be difficult for you to be able to bring a duplicate into play as that would involve one copy of a unique in the dead pile and one already in play (not impossible but v rare).
So you bring him out in a plot phase before plots selected, and then force them to use their old plots, ideally when it will screw them over. Plus, he won't be around at the end of he phase to worry about being discarded.
The change to discarding the original character even when a dupe is played is silly and frustrating though!
EDIT: http://community.fan...stion/?p=881190
"If a character enters play through an effect
like Fiery Kiss (TOC F47) that would cause
that character to leave play at the end of the
phase or round, but the character enters play
as a duplicate (because the player already
owns and controls another copy of that
character), what happens at the end of the
phase?
The check, "if that character is still in play"
cannot be made, as the card entered play as a
duplicate. The duplicate remains in play at the
end of the phase."