Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Threat from the East
Submitted
Darksbane
, Apr 07 2011 01:53 PM | Last updated Aug 04 2012 01:44 AM
Threat from the EastType: Plot House: Neutral Income:4 Initiative: 6 Claim: 1 Game Text: Errata When revealed, you choose one: -Each player draws 3 cards. Each player that drew 3 cards discards 3 random cards from hand. -Each player discards 3 random cards from hand. Each player that discarded 3 cards draws 3 cards. Number: 55 Set: QoD Quantity: 3 Illustrator: Tomasz Jedruszek |
|
| Recent Decks: |
Blackcrown Knights House Dayne of Starfall Daenerys' Dragons Greyjoy Mill Sails Dragons Tag |














Sign In
Create Account
(Back)













26 Comments
zecezar
May 05 2012 04:00 PM
jackmerridew
May 05 2012 04:24 PM
zecezar
May 05 2012 05:07 PM
jackmerridew
May 05 2012 05:27 PM
Whenever an effect says to "then" do something, the part before the "then" must be completely successful before the part after the "then" can happen at all.
So in Threat from the East, if any player is unable to draw or discard all three cards (whichever you decided to do first), no player will get to do whatever would come second (although everyone must do as much of what you choose to do first as they can).
zecezar
May 05 2012 05:46 PM
Tobi
May 29 2012 08:08 PM
doulos2k
May 29 2012 09:47 PM
The reason is "Each player" actually creates this restriction. Each player must be able to fulfill part A before part B can fire.
Laxen
May 30 2012 07:31 AM
Players must still attempt to discard 3 cards even if they not have three cards, and the seconds part of the effect will still take effect. If the seconds part was dependent of the first to success, I believe that it would state so.
Why The Laughing Storm is good with this plot is simply because you get to draw 3 cards - without having to discard any.
I would very much like someone who is sure about the rules to clarify this.
Decathexis
May 30 2012 07:56 AM
You can't base rules in this game from other games, that's generally not how things work.
"If the seconds part was dependent of the first to success, I believe that it would state so."
That's what the then word means. If unable to complete the effect before the then, the after effect doesn't occur.
"Why The Laughing Storm is good with this plot is simply because you get to draw 3 cards - without having to discard any."
This does work if you choose the draw first option, however Nate has apparently ruled that if any player doesn't complete the first part (not enough cards/draw cap/laughing storm) then the second part doesn't occur.
Laxen
May 30 2012 11:39 AM
Did some reseach and it turns out that you was correct doulos - if the first part is not fulfilled by all players, neither get to do the second part. At least based on this thread at FFG forums.
doulos2k
May 30 2012 12:09 PM
That forum post makes it clear to me, it must be a full completion of Part A in order to be able to fulfill Part B. Thanks again!
Laxen
May 30 2012 03:55 PM
Thank you too.
Anurak
Jun 01 2012 12:26 PM
After the plots are revealed the opponent draws 3 cards (Flea Bottom Scavenger (AToT)). If I reveal TftE as the second plot this turn (by using Bran or other effects), then the opponent does not draw cards because of the max 3 additional card draw limit. Since he was unable to fulfill the first part, does this mean we won't discard cards?
Staton
Jun 01 2012 01:25 PM
zordren
Aug 05 2012 09:08 PM
For the second option, if any of the players have less than 3 cards in hand, then he/she is forced to discard the remaining 1 or 2 cards, but then doesn't get to draw anything, since he/she didn't discard the full 3?
zordren
Aug 05 2012 09:09 PM
sWhiteboy
Aug 05 2012 09:20 PM
NuFenix
Aug 05 2012 10:23 PM
You would need to draw as a player action before plots are picked, or draw a card from a different plot that resolves before Threat from the East, so that you would draw the remaining cards and not have to discard.
zordren
Aug 05 2012 10:28 PM
@NuF: I thought bay of ice was passive that resolves between determining winner of initiative and resolving plots (but i do still suck at a lot of these rules and may very well b wrong...)
NuFenix
Aug 05 2012 11:04 PM
Hopefully that makes sense!
Grimwalker
Aug 06 2012 02:37 AM
A second Mulligan? Build your deck better.
Use TLS to get card advantage for yourself even if it doesn't screw everyone else? Not bad, but we can't all play Bara knights.
Meddle with other people when you have 2 or fewer cards in hand? Fun, but is that really the best plot choice for a card slot?
zordren
Aug 06 2012 08:27 PM
NuFenix
Aug 06 2012 09:14 PM
Ire
Aug 08 2012 08:28 AM
jackmerridew
Oct 25 2012 08:34 PM