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Archmaester Marwyn



Archmaester Marwyn

Unique Archmaester Marwyn



Type: Character House: Neutral
Cost: 4 Strength: 4 Icons: Intrigue, Power
Game Text:
Maester.
Response: After Archmaester Marwyn is killed, resolve the "when revealed" effect of any plot card in any player's used pile.
Flavor Text: "Only a man trained in teh Citadel of Oldtown wears such a chain, and such men do know much of healing." - Ser Jorah Mormont
Crest: Learned
Number: 94 Set: MotA
Quantity: 3 Illustrator: Matt Smith
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13 Comments

Maester 4/4 learned which trigger his ability after being killed. I would say it is somewhere between 4 and 5. In normal deck I would give him weak 4 as cost 4 is quite big, but in right deck ability can shine. Can't be searched by City Plot but can cancel "when revealed" plot.
can I save him with a dupe and still get his effect?
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ShadowcatX2000
Jun 05 2013 04:09 AM
No. He has to die.
He has to be killed. NOT go to the dead pile. So he can be saved. Flow chart shows that you resolve the claim after you determine winner of challenge. So you lose a MIL challenge, resolve his text, then choose to save duped Marwyn,
That's not true. Saving a character is a response to the killing effect and happens before other responses. It prevents the character from going to Moribund->Dead pile. If the character is not in Moribund->dead pile, he is not killed. If he is in Moribund->dead pile, it is now too late to use a response to save him.
    • OKTarg likes this

He has to be killed. NOT go to the dead pile. So he can be saved. Flow chart shows that you resolve the claim after you determine winner of challenge. So you lose a MIL challenge, resolve his text, then choose to save duped Marwyn,

If you notice the flow chart, the save/cancel step precedes the 'effect resolves' step. So a saved character was never actually killed at all for game reasons.

You might have noticed some cards say "discard from play to do something (cannot be saved)" while some, like this one, don't include the "cannot be saved" portion. But that extra text is just reminder; you cannot save a character by which you are paying a cost or meeting a condition (like this one).
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slothgodfather
Jun 08 2013 02:15 PM
That's slightly muddling things actually, because his ability is not in a "Do X to do Y" template.

@GameOfPwns - he has to be killed, which means a kill effect must successfully resolve and he has to become Moribund:somewhere. Typically that is moribund:dead pile, but you could play Retreat (Core) to make him moribund:hand instead. The fact is he has to successfully be dead and enter a moribund state before you can trigger his ability.

Note that the reason Retreat is acceptable in this case is that it is not a save/cancel effect. The kill effect (claim) resolved successfully and he was moribund:dead. Retreat is played during the same Response step (Step 5) during the challenge resolution framework that you would trigger his character ability.
    • Fede likes this
What sloth explained happens nearly the same way with Lucas Blackwood (GotC). You can't save him if you want the extra MIL, but you can Retreat him back to your hand, making it an extremely useful card. Then again, he costs 1 and not 4...
    • slothgodfather likes this

That's slightly muddling things actually, because his ability is not in a "Do X to do Y" template. @GameOfPwns - he has to be killed, which means a kill effect must successfully resolve and he has to become Moribund:somewhere. Typically that is moribund:dead pile, but you could play Retreat (Core) to make him moribund:hand instead. The fact is he has to successfully be dead and enter a moribund state before you can trigger his ability. Note that the reason Retreat is acceptable in this case is that it is not a save/cancel effect. The kill effect (claim) resolved successfully and he was moribund:dead. Retreat is played during the same Response step (Step 5) during the challenge resolution framework that you would trigger his character ability.


Right, sorry if I confused. I'm using the Do X to do Y (cannot be saved) as an example of redundant text. You have to actually meet the condition or pay the cost rather than preventing it with the save.
If you pick an opponent's plot card to be resolved, for example, Manning the City Walls (CD), do you get the benefit or does it go to the controller of that plot card?
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slothgodfather
Aug 14 2013 04:17 AM
Interesting question. Marwyn doesn't say anything about control/ownership of a card changing, so I would say the "you" still applies to the opponent who has MtcW in their discard pile. So it would actually do nothing, since you can't repeat MtcW since there is at least this one City plot in the used pile.
Won't this double a Valar! If the opponent is playing the Valar and saving some of his characters, the moment he dies he triggers his ability and doubling the "when revealed" of the Valar - Boom the characters saved by the opponent die.
I'm afraid not because Valar will be the revealed plot card and not in the Used Plot card pile. It's a shame because I regularly play with a GJ and I would love to be able to do something like that to really wind him up.