Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Randyll Tarly



  • Type: Character
  • Faction: Tyrell
  • Cost: 6
  • Icons: MilitaryPower
  • Strength: 5
  • House Tarly. Lord.
  • Renown.

    Reaction: After Randyll Tarly’s STR is increased by a card effect, stand him. (Limit twice per phase.)
  • Quantity: 1
  • Number: 183
  • Illustrator: Joshua Cairós
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
Recent Decks Using This Card:


23 Comments

Can his ability be triggered when Widow's Wail is initially attached to him? I know the effect on Widow's Wail is a constant effect, but when it is first attached, his strength is "increased by a card effect", so I just want to make sure.

Cool, thanks.

What about Dany kneeling? It also increase his Str

What about Dany kneeling? It also increase his Str

 

RRp7 "Effects": xxThe expiration of a lasting effect (or the cessation of a constant ability) is not considered to be generating a game state change by a card effect.

 
So no.

And how about a constant effect, but from the other side - imagine Randyll entering play while having Doran (or some other global STR boost). Does this increase allow him to stand? Well, I don't really mean 'to stand' because he's already standing, rather meeting the conditions to trigger such an ability.

Yes - that's the application of a new (positive) modifier, and his net str changes, and it's a card effect. The most common secnario for this is Ambushing a Widow's Wail onto Randyll to stand him.

Photo
catambroise
Oct 11 2015 08:57 PM

This trigger with heartsbane ? :o

Thanks, but your example actually complicated this a bit for me, so I need a double confirmation. Widow's Wail would attach to Randyll only when he's already in play, so the STR change is quite obvious. What I meant was: having Doran out (+1 STR to Lords) and then marshaling Randyll - does he come with his base STR and then Doran's boost applies, granting the trigger? Or is his STR (while entering play) the sum of base and modifiers that are already in play, so his 'starting' STR is 6, and was never 5?

Doran gives +1 strength only to Martell Lords/Ladies. There's also no situation in which Randyll comes into play knelt. So it's two non-existents in a row.
If it were relevent, as soon as he's on board he's a 6str character. There's no indicator of any delays on passives nor any kind of window.

    • uPoHu4Hu9 likes this

Doran gives +1 strength only to Martell Lords/Ladies.

Thanks for pointing that out, I really missed it. But the question was precisely about such a theoretical situation and how such triggers interact with effects already in play. And with cards like 1ed Flea Bottom this will become more relevant.
Anyway, now we've got 1 for and 1 against (unless Istaril misunderstood my initial question), so I'm still in a fix...

Thanks for pointing that out, I really missed it. But the question was precisely about such a theoretical situation and how such triggers interact with effects already in play. And with cards like 1ed Flea Bottom this will become more relevant.

Anyway, now we've got 1 for and 1 against (unless Istaril misunderstood my initial question), so I'm still in a fix...

 

If you want to look at some more situations that are a bit odd with Randyl, check out this question about him and Dawn. He's certainly an interesting card!

 

I did somewhat mis-understand your question, I just assumed it was a variation on that one (whether a constant could stand Doran and or/if that constant changed because we added a plot to the used pile). As for whether a constant that applies to him as he comes into play is considered to be raising his STR, I also believe the answer is no - there is no moment in time where his STR was less than base+modifier. However, that was a particular ambiguity in first edition (Magi crone on TFTN, Bolton Refugee+Winterfell Castle+Dreadfort), and I can't find any evidence one way or the other in the rules reference. If you want any more than speculation, I recommend you send that in to FFG using the Rules question submission link you'll find in this thread in the rules forum. Be sure to post both your question and the answer you receive in that forum, so it can serve as a reference for future players.

so noone has answered, what happens when dany kneels and his strength increases back to base?

 

does he stand because of that?

 

RRp7 "Effects": xxThe expiration of a lasting effect (or the cessation of a constant ability) is not considered to be generating a game state change by a card effect.

 
So no.

 

This trigger with heartsbane ? :o

 

Yes, he does. His strength increases due to Heartsbane.

One easy way to think of it is that his ability only triggers when an effect "directly" raises his STR, and not when an effect ceases to lower his STR (and only indirectly raises it).

 

As for entering play knelt etc., my gut and hope tells me that his effect could be triggered in such a situation, but I am not sure :/

Randyll with Lord of the Crossing (Agenda) - does he stands after third challange is initiated with him?

 

Different example without Lord of the Crossing - Randyll is attacking against Targ player with standing Dany. After resolution of this challenge, Randyll stands?

 

If both correct? thx

Randyll with Lord of the Crossing (Agenda) - does he stands after third challange is initiated with him?

 

Different example without Lord of the Crossing - Randyll is attacking against Targ player with standing Dany. After resolution of this challenge, Randyll stands?

 

If both correct? thx

First one is correct (he gained +2 STR). Second one is not - due to this bit on page7 of the RR

xxThe expiration of a lasting effect (or the cessation of

a constant ability) is not considered to be generating
a game state change by a card effect.

 

Photo
daviduk2000
Feb 29 2016 01:20 PM
On the third challenge as long as you declare Randyll as an attacker yes he does stand again after it is initiated. But I seem to remember that the second scenario with dany is not correct. I believe it's something to do with the expiry of lasting effects not counting however probably best to get someone else's confirmation on this.

Randyll + Heartsbane (or Margaery, Growing Strong, etc.) and Drogo make a pretty interesting pairing in Targaryen/Rose. 

 

At minimum you can launch Randyll twice in Military for 5+ STR each. With Drogo along for the ride that adds another 5 for one of those challenges (or 7 in both if you can get out his arakh). And that's before you start factoring in Targaryen strength debuffing...gets crazy quick but even just the core combo of Randyll + Drogo + any strength buff that comes to hand can really churn out a lot of pain quickly.  

Randyll + Heartsbane (or Margaery, Growing Strong, etc.) and Drogo make a pretty interesting pairing in Targaryen/Rose. 

 

At minimum you can launch Randyll twice in Military for 5+ STR each. With Drogo along for the ride that adds another 5 for one of those challenges (or 7 in both if you can get out his arakh). And that's before you start factoring in Targaryen strength debuffing...gets crazy quick but even just the core combo of Randyll + Drogo + any strength buff that comes to hand can really churn out a lot of pain quickly.  

 

I love Khal with Jamie for a similar set up. Send Jaimie on MIL challanges twice, then a third on INT and Drogo for your POW. It's a 2 cards 4 challange 4 power combo. Randyll is a nice Jaimie substitute, but it requires additional cards to stand him (and it can be treacheried) and he lacks the INT icon. Still, amazing 6 cost.

The new Tyrell cards might make a Targ/Rose deck more appealing, as you can search for Dany with the Redwyne twin. It's worth looking into (arghhh, it amazes me of many deckbuilding possibilities this game has with just a Core and 3 packs released. Wish other games could come close to this level of customization).

    • JonofPDX likes this
Targ/Rose has been quite strong, the Redwyne bros just add additional synergy. Handmaiden becomes extremely efficient (and frustrating for your opponent) when you have the option to stand Danny or Margaery at will.
    • JonofPDX likes this

I love Khal with Jamie for a similar set up. Send Jaimie on MIL challanges twice, then a third on INT and Drogo for your POW. It's a 2 cards 4 challange 4 power combo. Randyll is a nice Jaimie substitute, but it requires additional cards to stand him (and it can be treacheried) and he lacks the INT icon. Still, amazing 6 cost.

The new Tyrell cards might make a Targ/Rose deck more appealing, as you can search for Dany with the Redwyne twin. It's worth looking into (arghhh, it amazes me of many deckbuilding possibilities this game has with just a Core and 3 packs released. Wish other games could come close to this level of customization).

 

I've seen that Jamie/Drogo combo in action and it's pretty sweet, but I just can't bring myself to pair Targaryen with Lannister. Chocolate and arsenic, man--do not mix! :D I'm too Nedly for my own good, it seems.

 

Targaryen/Rose, on the other hand, makes a lot of thematic sense...

 

And beyond the thematic, the Roses and Dragons compliment eachother pretty well mechanically with the buff/debuff mechanics both are running. Especially if you're running Lady Sansa's Rose...though that's a little harder to pull off with Targaryen in the lead with only one Knight and one Lady. Still, with Hobber...and what a Lady she is.