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Quentyn Martell



  • Type: Character
  • Faction: Martell
  • Cost: 6
  • Icons: MilitaryPower
  • Strength: 4
  • Knight. Lord.
  • While you are not the first player, Quentyn Martell gets +1 STR and gains stealth.
    Interrupt: When Quentyn Martell is killed, choose and kill a character with a lower STR than his.
  • Short and stocky, plain-faced, he seemed a decent lad, sober, sensible, dutiful... but not the sort to make a young girl’s heart beat faster.
  • Quantity: 1
  • Number: 31
  • Illustrator: Kim Sokol
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
Recent Decks Using This Card:


31 Comments

Who keeps rating everything 3 stars? He's great, at least a 4. Martell is almost always going to first , so he's a nice stealth boost and if his dad is out you can kill him to take out virtually anyone.

second*

Single copy in every deck in which Doran is.

    • MaShiKai likes this

Who keeps rating everything 3 stars? He's great, at least a 4. Martell is almost always going to first , so he's a nice stealth boost and if his dad is out you can kill him to take out virtually anyone.

 

I think he is not that great. I would have loved him more if the stealth would have not been conditional. I get Martells want to go second, but there are times they can't do that. 

 

I would have also liked him more if he were a 5 cost instead (with the strenght reduced and maybe the conditional part too if needed for balance), so he could be used with her sister for some nice combat tricks. That alone would have made him and Doran a lot more playable IMHO. Right now, he seems to be only good in mono house to supply an extra MIL body with stealth (although I think Syrio is a lot better for that, as he combos with Arianne and can give a MIL icon and steatlh to anyone).

What happens if:

 

- Plot phase begins, I have 4 characters out and one of them is Quentyn

- Opponent has 5 characters out

-  I flip Wildfire  (FP may be part of the answer, so just hear me out first)

-  When my plot resolves I have to choose my 3 characters first (if I'm not mistaken)

-  If I let Quentyn die, when does his interrupt happen?  Before or after my opponent chooses his 3 characters to live through the Wildfire?

 

#missingmoribund

What happens if:

 

- Plot phase begins, I have 4 characters out and one of them is Quentyn

- Opponent has 5 characters out

-  I flip Wildfire  (FP may be part of the answer, so just hear me out first)

-  When my plot resolves I have to choose my 3 characters first (if I'm not mistaken)

-  If I let Quentyn die, when does his interrupt happen?  Before or after my opponent chooses his 3 characters to live through the Wildfire?

 

#missingmoribund

 

RRG, p. 16:

"Priority of Simultaneous Resolution: If a single effect affects multiple players simultaneously, but the players must individually make choices to resolve the effect, the first player chooses first, followed by the other players in player order. Once all necessary choices have been made, the effect resolves simultaneously upon all affected entities."

 

Looking at this, all players choose their characters in order and then they are all killed at the same time, allowing you to trigger Quentyn's interrupt and choose someone else to kill.

    • kizerman86, Cloud, JoeFromCincinnati and 2 others like this

xchan is correct. First player chooses survivors; second player chooses survivors. All deaths begin to resolve immediately. Then, interrupts happen. So, for Quentyn or Shireen, you'll know who is surviving before you have to choose a target.

    • kizerman86 likes this

Awesome, thanks guys!!

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PatrickHaynes
Apr 14 2016 03:44 PM

Yeah Quentyn is pretty nuts on a wildfire turn.

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SteamyRayBronn79
Apr 14 2016 06:59 PM

At 6 cost, is he really worth running? I can't imagine taking out a dupe of Viper or Doran for him just to die. 

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PatrickHaynes
Apr 15 2016 04:12 PM

Absolutely, he should be a one of in almost every Martell and most banner of the sun decks. This guy is fully nuts, killing mel or tyrion can be game changing, throw doran in the mix and your opponent has to weigh some serious risks before doing a military challenge. Even if you don't want to kill him, a 5 str body with stealth is really solid.

    • NikolaP, Vorrt and MaShiKai like this

If someone wants to use Tears of Lys on him, then they are probably putting a death sentence on one of their characters as well.  "Tears of Lys?  OK.  It will be fun to kill one of your guys!"

    • MaShiKai likes this

Even if you don't want to kill him, a 5 str body with stealth is really solid.

 

Except he is not a 5STR body with stealth. That's a conditional power, which makes it unreliable (and can be easily turned off). That's why I'm not so sold on him. I wish they would have given him perma steatlh even at 4 STR. I would have been really excited with that. 

 

Also, it's a shame he doesn't have "can't be saved". You are killing your 6 drop for some 5 or lower dude who can be saved? Better keep him around instead IMHO.

Well, you're not going to kill him first chance you have. You'll kill him for Tyrion, Melisandre, Asha or any other expensive char when his STR is pumped.
    • GalacticTaco likes this
I think he seems a decent card, sober, sensible, dutiful...but not the sort to make a young Thrones player's heart beat faster.



By which I mean his potential is huge, but all too often the best Martell plots have low initiative (counting coppers, long plan), so you will find he is a STR 4 bicon for 6, which is poor, and killing a 3 str guy for the loss of a 6 coster isn't a good trade.

Otoh when facing factions that want to go first, which are prevalent in the meta, you get a str 5 stealth bicon and get to kill a str 4 guy when he dies, which is a big difference as that includes Tyrion and Asha. Works well with Doran and Margeary, has very good traits.

Unless a deck is really built for him he's a 1-2 of in Martell decks, a very solid card. But he's no POTS Viper.
    • NikolaP likes this

I think he seems a decent card, sober, sensible, dutiful...but not the sort to make a young Thrones player's heart beat faster.



By which I mean his potential is huge, but all too often the best Martell plots have low initiative (counting coppers, long plan), so you will find he is a STR 4 bicon for 6, which is poor, and killing a 3 str guy for the loss of a 6 coster isn't a good trade.

Otoh when facing factions that want to go first, which are prevalent in the meta, you get a str 5 stealth bicon and get to kill a str 4 guy when he dies, which is a big difference as that includes Tyrion and Asha. Works well with Doran and Margeary, has very good traits.

Unless a deck is really built for him he's a 1-2 of in Martell decks, a very solid card. But he's no POTS Viper.

Well, Long Plan and Coppers are usually opening plots, when opponent also has low initiative, and its not that there are no good high initiative plots for Martell - Heads on Spikes, Confiscation, Calling the Banners, Clash of Kings (or Sneak Attack).

Of those choices only Clash is really giving initiative (Sneak isn't a great option imo), the rest will still often lose out.

I disagree. Initiative of 5 or 6 is in the upper "rank" for plots. Wildfire is also a good plot for Martell (Fealty). 

    • GalacticTaco likes this
Played a few games today with a plot deck that mostly had initiative 5+ (2 x Calling, Wildfire, Confiscation, Heads, then Long Plan and Coppers). I won initiative most of the time, except when facing a Stark rushy deck and against Greyjoy. 2 decks (aside from Lanni) I most want to win initiative against! So I'm not convinced 5-6 initiative is reliable enough.
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GalacticTaco
Apr 17 2016 10:36 PM

I like him. He and the Knights of the Sun are great pieces for Martell Fealty or Martel/lotc in the First Snow meta. At least 1x in every deck with Doran, as was previously mentionned.

Well, you're not going to kill him first chance you have. You'll kill him for Tyrion, Melisandre, Asha or any other expensive char when his STR is pumped.

Plenty of people seem to be forgetting this - while his ability is conditional, for the most part you still control when he dies. Its going to be very rare that people can force him to die (PTTS, Seastone Chair) and you won't be able to get something on the way back (and your opponent has used a powerful kill effect on what is largely a control effect card).

 

I don't think there is any need to skew your plots for Initiative with him because of this. I think Doran is an auto include if you run Quentyn, and there are plenty of other ways to easily boost his strength. Dawn is in faction, Margaery is incredible for him (and he is a Knight, which synergises with most of the stuff from the Rose Banner), even Knighted on him is pretty solid just for the STR boost. The thing for me is that giving him +1STR is fairly minor, +2 is a huge deal because then you get to all the Renown charcters and its much easier to give him +2 STR (or more) than it is to give him +1STR twice.

Played a few games today with a plot deck that mostly had initiative 5+ (2 x Calling, Wildfire, Confiscation, Heads, then Long Plan and Coppers). I won initiative most of the time, except when facing a Stark rushy deck and against Greyjoy. 2 decks (aside from Lanni) I most want to win initiative against! So I'm not convinced 5-6 initiative is reliable enough.

So, you won initiative against decks that would like to make you go first, and lost initiative to decks that want to go first? That's good, you're second player either way, and Quentyn works better. :)

Would Dawn on him be efficient to kill an high cost renown character, mid-game?

It depends on the game state, but I can see that as a good play. Late game you probably have good enough income to replay Dawn on another character.

Well, the couple of turns I did get 2nd with Quentyn on the board, he was very good, and that may be enough to convince me.

I do want to try Martell Rose, with Margeary to provide the strength pump. Even Tywin might not be safe at that point.

No preplot action window is good and bad for Quentyn. Good that he can't be blanked before Wildfire is revealed. Bad that you can't pump his strength before Wildfire is revealed.