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Union and Disillusion
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Gavriella’s Fate
Type: Story
Encounter Set: Union and Disillusion
Check the “Missing Persons” section of the Campaign Log. If Gavriella disappeared into the mist and you are on Gavriella’s trail:
Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. “Where am I?... Who are you?”
Take control of the set-aside Gavriella Mizrah asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah’s profile, record Gavriella is alive.
If Gavriella was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Gavriella’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Gavriella’s weapon lying in the grass, decayed and broken. No other sign of her can be seen.
Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. “Where am I?... Who are you?”
Take control of the set-aside Gavriella Mizrah asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah’s profile, record Gavriella is alive.
If Gavriella was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Gavriella’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Gavriella’s weapon lying in the grass, decayed and broken. No other sign of her can be seen.
Alert. Hunter.
Forced – After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.
Forced – After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.
Quantity: 1
Number: 262
Illustrator: —————







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Willpower]+[Agility] (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.
Haunted – You must either place 1 doom on this location, or take 1 damage and 1 horror.
Haunted – You must either place 1 doom on this location, or take 1 damage and 1 horror.
Quantity: 1
Number: 252
Illustrator: Yoann Boissonnet







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Willpower]+[Combat] (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.
Haunted – You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.
Haunted – You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.
Quantity: 1
Number: 253
Illustrator: Yoann Boissonnet







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Combat]+[Agility] (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.
Haunted – Your next move action this round costs 1 additional action.
Haunted – Your next move action this round costs 1 additional action.
Quantity: 1
Number: 254
Illustrator: Yoann Boissonnet







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Intellect]+[Agility] (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.
Haunted – You must either discard an asset you control, or take 1 damage.
Haunted – You must either discard an asset you control, or take 1 damage.
Quantity: 1
Number: 255
Illustrator: Yoann Boissonnet







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Intellect]+[Combat] (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.
Haunted – Choose and discard 1 card from your hand.
Haunted – Choose and discard 1 card from your hand.
Quantity: 1
Number: 256
Illustrator: Yoann Boissonnet







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The Geist-Trap
Type: Location
Encounter Set: Union and Disillusion
Woods. Spectral.
The path leading to the site of the ritual is hidden by the spectral mist. You cannot enter The Geist-Trap.
While The Spectral Watcher is at The Geist-Trap, it gains retaliate.
[Action]: Circle. Test [Willpower]+[Intellect]+[Combat]+[Agility] (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.
Haunted – Take 1 damage and 1 horror.
[Action]: Circle. Test [Willpower]+[Intellect]+[Combat]+[Agility] (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.
Haunted – Take 1 damage and 1 horror.
Above the treetops, the pillar of ghostly mist rises, covering the sky with spectral faces and desperate, clawing hands.
You are getting close now…
Quantity: 1
Number: 257
Illustrator: Frej Agelii






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Gavriella Mizrah
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity: 1
Slot: Ally
Ally. Veteran.
You get +1 [Combat].
[Reaction] After an enemy attacks you, even if that attack was canceled, exhaust Gavriella Mizrah: Discover 1 clue at your location.
[Reaction] After an enemy attacks you, even if that attack was canceled, exhaust Gavriella Mizrah: Discover 1 clue at your location.
Quantity: 1
Number: 258
Illustrator: Ilich Henriquez






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Jerome Davids
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 1
Health: 1
Sanity: 4
Slot: Ally
Ally. Assistant.
You get +1 [Intellect].
[Reaction] When an investigator at your location draws a treachery from the encounter deck, exhaust Jerome Davids and discard cards from your hand with a total of at least 2 [Intellect] icons: Cancel that card's revelation effect.
[Reaction] When an investigator at your location draws a treachery from the encounter deck, exhaust Jerome Davids and discard cards from your hand with a total of at least 2 [Intellect] icons: Cancel that card's revelation effect.
Quantity: 1
Number: 259
Illustrator: Tiziano Baracchi






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Penny White
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health: 3
Sanity: 2
Slot: Ally
Ally. Assistant.
You get +1 [Willpower].
[Reaction] After you succeed at a skill test during a revelation effect, exhaust Penny White: Discover 1 clue at your location.
[Reaction] After you succeed at a skill test during a revelation effect, exhaust Penny White: Discover 1 clue at your location.
Quantity: 1
Number: 260
Illustrator: Owen William Weber






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Valentino Rivas
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 1
Health: 2
Sanity: 3
Slot: Ally
Ally. Socialite.
You get +1 [Agility].
[Free] During a skill test you are performing, spend 2 resources and exhaust Valentino Rivas: Reduce the difficulty of this test by 1.
[Free] During a skill test you are performing, spend 2 resources and exhaust Valentino Rivas: Reduce the difficulty of this test by 1.
Quantity: 1
Number: 261
Illustrator: Tiziano Baracchi







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Unvisited Isle
Type: Location
Encounter Set: Union and Disillusion
Woods.
Spectral mist blocks the way. Check Campaign Log.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
—If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
—If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
[Action]: Circle. Test [Willpower]+[Intellect] (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.
Haunted – Until the end of the round, increase the difficulty of each skill test during a circle action by 2.
Haunted – Until the end of the round, increase the difficulty of each skill test during a circle action by 2.
Quantity: 1
Number: 251
Illustrator: Yoann Boissonnet







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Jerome’s Fate
Type: Story
Encounter Set: Union and Disillusion
Check the “Missing Persons” section of the Campaign Log. If Jerome disappeared into the mist and you are on Jerome’s trail:
Jerome crawls out of the mist, and you help him to his feet. “My god... the mist...” he whispers. “It’s all connected... It’s all connected...”
Take control of the set-aside Jerome Davids asset. For the remainder of this scenario, she does not take up an ally slot. Next to Jerome Davids’s profile, record Jerome is alive.
If Jerome was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Jerome’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find a scrap of paper from Jerome’s pocket notebook on the ground. It simply reads: “HELP”
Jerome crawls out of the mist, and you help him to his feet. “My god... the mist...” he whispers. “It’s all connected... It’s all connected...”
Take control of the set-aside Jerome Davids asset. For the remainder of this scenario, she does not take up an ally slot. Next to Jerome Davids’s profile, record Jerome is alive.
If Jerome was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Jerome’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find a scrap of paper from Jerome’s pocket notebook on the ground. It simply reads: “HELP”
Hunter.
Forced – After Jerome Davids engages you: Choose and discard 2 cards from your hand.
Forced – After Jerome Davids engages you: Choose and discard 2 cards from your hand.
Quantity: 1
Number: 263
Illustrator: —————







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Penny’s Fate
Type: Story
Encounter Set: Union and Disillusion
Check the “Missing Persons” section of the Campaign Log. If Penny disappeared into the mist and you are on her trail:
Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. “A–are you alive?” she cries. “Is this nightmare finally over?”
Take control of the set-aside Penny White asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White’s profile, record Penny is alive.
If Penny was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Penny’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Penny’s apron lying on the ground, covered in blood. There is no other sign of her.
Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. “A–are you alive?” she cries. “Is this nightmare finally over?”
Take control of the set-aside Penny White asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White’s profile, record Penny is alive.
If Penny was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Penny’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Penny’s apron lying on the ground, covered in blood. There is no other sign of her.
Hunter.
Forced – After you successfully evade Penny White: Take 1 damage.
Forced – After you successfully evade Penny White: Take 1 damage.
Quantity: 1
Number: 264
Illustrator: —————







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Valentino’s Fate
Type: Story
Encounter Set: Union and Disillusion
Check the “Missing Persons” section of the Campaign Log. If Valentino disappeared into the mist and you are on Valentino’s trail:
Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. “Cavalry’s finally here, eh?”
Take control of the set-aside Valentino Rivas asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas’s profile, record Valentino is alive.
If Valentino was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Valentino’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
Valentino’s cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.
Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. “Cavalry’s finally here, eh?”
Take control of the set-aside Valentino Rivas asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas’s profile, record Valentino is alive.
If Valentino was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Valentino’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
Valentino’s cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.
Hunter. Retaliate.
Forced – After Valentino Rivas engages you: Lose 2 resources.
Forced – After Valentino Rivas engages you: Lose 2 resources.
Quantity: 1
Number: 265
Illustrator: —————






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Whippoorwill
Type: Enemy
Encounter Set: Union and Disillusion
Fight: 2
Health: 1
Evade: 4
Damage: 0
Horror: 1
Creature.
Aloof. Hunter.
Each investigator at Whippoorwill’s location gets –1 [Willpower], –1 [Intellect], –1 [Combat], and –1 [Agility].
Each investigator at Whippoorwill’s location gets –1 [Willpower], –1 [Intellect], –1 [Combat], and –1 [Agility].
“It is vowed that the birds are psychopomps lying in wait for the souls of the dying...†–H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 3
Number: 266
Illustrator: Maggie Ivy






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Spectral Raven
Type: Enemy
Encounter Set: Union and Disillusion
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Creature. Spectral.
Prey – Lowest [Intellect].
Alert. Hunter. Retaliate.
Forced – After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.
Alert. Hunter. Retaliate.
Forced – After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.
Quantity: 2
Number: 267
Illustrator: Frank Walls






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Eager for Death
Type: Treachery
Encounter Set: Union and Disillusion
Omen.
Revelation – Test [Willpower] (2). Increase this skill test’s difficulty by 1 for each damage on you. If you fail, take 2 horror.
Quantity: 2
Number: 268
Illustrator: Frej Agelii






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Psychopomp’s Song
Type: Treachery
Encounter Set: Union and Disillusion
Omen.
Surge. Peril.
Revelation – Add Psychopomp’s Song to any investigator’s threat area.
Forced – When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp’s Song.
Revelation – Add Psychopomp’s Song to any investigator’s threat area.
Forced – When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp’s Song.
Quantity: 2
Number: 269
Illustrator: Stanislav Dikolenko






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Death Approaches
Type: Treachery
Encounter Set: Union and Disillusion
Terror.
Surge. Peril.
Revelation – Add Death Approaches to any investigator’s threat area.
Forced – When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.
Revelation – Add Death Approaches to any investigator’s threat area.
Forced – When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.
Quantity: 2
Number: 270
Illustrator: Nele Diel






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Marked for Death
Type: Treachery
Encounter Set: Union and Disillusion
Curse.
Revelation – Test [Agility] (2). Increase this skill test’s difficulty by 1 for each horror on you. If you fail, take 2 damage.
Quantity: 2
Number: 271
Illustrator: Patrick Mcevoy






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Watcher’s Gaze
Type: Treachery
Encounter Set: Union and Disillusion
Curse.
Revelation – Each investigator tests [Willpower] (5). Each investigator who fails must resolve either the haunted ability on his or her location, or the haunted ability on The Spectral Watcher’s location.
Quantity: 1
Number: 272
Illustrator: Apterus







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Crossroads of Fate
Type: Agenda
Encounter Set: Union and Disillusion
Doom Threshold: 10
A powerful gale sweeps through the island from its center, and the spectral pillar marking the site of the Lodge’s ritual suddenly bursts outward. Dozens of specters and phantasmal shapes fly across the treetops and weave through the woods. You will never forget their shrieks, like hundreds of deathcries sounding at once.
With a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.
Each surviving investigator is defeated and suffers 1 physical trauma.
(→ R5)
With a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.
Each surviving investigator is defeated and suffers 1 physical trauma.
(→ R5)
As you continue through the woods, you notice the dark mist which has permeated the island is starting to drift away from the shoreline, toward the center of the island where the beacon of spectral energy still rises into the sky.
Quantity: 1
Number: 240
Illustrator: Lenka Å imeÄková






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Telescopic Sight
Type: Event
Class: Guardian
Cost: 3
Level: 3
Willpower: 0
Intellect: 1
Combat: 1
Agility: 1
Wild: 0
Item. Upgrade.
Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you.
[Reaction] When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telescopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.
[Reaction] When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telescopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.
Quantity: 2
Number: 230
Illustrator: Tiziano Baracchi






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Knowledge is Power
Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Fast. Play only during your turn.
Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an [Action] or [Free] ability on that asset, ignoring all costs (including its [Action] cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.
Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an [Action] or [Free] ability on that asset, ignoring all costs (including its [Action] cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.
...and power corrupts.
Quantity: 2
Number: 231
Illustrator: Michał Miłkowski






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Esoteric Atlas
Type: Asset
Class: Seeker
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Tome.
Uses (4 secrets).
[Action] Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.
[Action] Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.
Quantity: 2
Number: 232
Illustrator: Derek D. Edgell






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Investments
Type: Asset
Class: Rogue
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Connection.
Uses (0 supplies). Limit 10 supplies on Investments.
[Free] Exhaust Investments: Place 1 supply on it.
[Action] Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.
[Free] Exhaust Investments: Place 1 supply on it.
[Action] Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.
Quantity: 2
Number: 233
Illustrator: Tiziano Baracchi






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Decoy
Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Favor. Service.
Evade. Automatically evade a non-Elite enemy at your location.
[Reaction] When you play Decoy, increase its cost by 2: Change “a non-Elite enemy” to “up to 2 non-Elite enemies.”
[Reaction] When you play Decoy, increase its cost by 2: Change “at your location” to “at a location up to 2 connections away.”
[Reaction] When you play Decoy, increase its cost by 2: Change “a non-Elite enemy” to “up to 2 non-Elite enemies.”
[Reaction] When you play Decoy, increase its cost by 2: Change “at your location” to “at a location up to 2 connections away.”
Quantity: 2
Number: 234
Illustrator: Tim Tsang






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De Vermis Mysteriis
Type: Asset
Class: Mystic
Cost: 2
Level: 2
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
[Action] Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.
Ludvig Prinn was its author; he who had perished at the inquisitorial stake in Brussels when the witchcraft trials were at their height. —Robert Bloch, “The Shambler from the Starsâ€
Quantity: 2
Number: 235
Illustrator: Douglas Sirois






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Guiding Spirit
Type: Asset
Class: Survivor
Cost: 1
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: –
Sanity: 3
Slot: Ally
Ally. Geist.
You get +1 [Intellect].
Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.
Forced – After Guiding Spirit is defeated by horror: Exile it.
Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.
Forced – After Guiding Spirit is defeated by horror: Exile it.
Quantity: 2
Number: 236
Illustrator: Quintin Gleim