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The Miskatonic Museum


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Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
While Hunting Horror is at this location, this location cannot be investigated.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 137
Illustrator: Dimitri Bielak
Museum Halls
Museum Halls
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Museum Halls

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
The entrance to the Museum Halls is locked. You cannot move into the Museum Halls.
Museum Entrance gains: “[Action]: Test [Combat] (5) to attempt to break down the door to the Museum. If you are successful, immediately advance to Act 1b.”
Museum Halls is connected to each copy of Exhibit Hall.
[Action] Investigators in the Museum Halls spend 1[per investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.
Quantity: 1
Number: 127
Illustrator: Mark Molnar
Security Office
Security Office
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Security Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
[Action] [Action]: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)
A plaque next to this doorway reads: “Security.” The door is ajar, and inside you catch the scent of blood.
Quantity: 1
Number: 128
Illustrator: Yoann Boissonnet
Security Office
Security Office
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Security Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
[Action] [Action]: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)
A plaque next to this doorway reads: “Security.” The door is ajar, and inside you catch the scent of blood.
Quantity: 1
Number: 129
Illustrator: Yoann Boissonnet
Administration Office
Administration Office
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Administration Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer resources.
A sturdy wooden door with a plaque next to it reads: “Administration.” In the hall outside the doorway, you see a row of paintings depicting the museum’s many curators through the years, each adorned with their name and years of employment. Perhaps it’s just your imagination, but they look more distressed in recent years.
Quantity: 1
Number: 130
Illustrator: Yoann Boissonnet
Administration Office
Administration Office
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Administration Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer cards in your hand.
A sturdy wooden door with a plaque next to it reads: “Administration.”
Quantity: 1
Number: 131
Illustrator: Yoann Boissonnet
Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Immediately end your turn.
While you are in this location, you get +2 [Agility].
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 132
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Discard an asset you control.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 133
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Discard 2 cards from your hand at random.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 134
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Lose 1 action.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 135
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
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Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Take 1 horror.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 136
Illustrator: Dimitri Bielak
Museum Entrance
Museum Entrance
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Museum Entrance

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
Investigators at the Museum Entrance cannot gain resources.
[Action] Resign. “Eh. How important can a book really be, anyway?”
The Miskatonic Museum is an opulent and stately building, supported by expeditions funded by the university. Its sizable collection of exotic artifacts, curios, and art has drawn visitors from all over the country.
Quantity: 1
Number: 126
Illustrator: Preston Stone
Harold Walsted
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• Harold Walsted

Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 1
Ally. Miskatonic.
You get +2 [Intellect] while investigating Miskatonic locations.
Forced – When Harold Walsted leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Quantity: 1
Number: 138
Illustrator: Tom Garden
Adam Lynch
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2 Comments

• Adam Lynch

Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 1
Ally. Miskatonic.
While you control Adam Lynch, treat the “[Action] [Action]” ability on the Security Office as if it were an “[Action]” ability.
Forced – When Adam Lynch leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Quantity: 1
Number: 139
Illustrator: David Sourwine
The Necronomicon
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The Necronomicon

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Item. Tome.
You get +1 [Intellect].
[Action]: Gain 2 resources.
It was Abdul Alhazred’s magnum opus.
Quantity: 1
Number: 140
Illustrator: Jesse Mead
Hunting Horror
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• Hunting Horror

Type: Enemy
Encounter Set: The Miskatonic Museum
Fight: 2
Health: 3
Evade: 2
Damage: 1
Horror: 1
Monster. Elite.
Hunter. Retaliate.
Forced – At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, ready Hunting Horror.
Forced – When Hunting Horror leaves play, place it in the void.
Quantity: 1
Number: 141
Illustrator: Mariusz Gandzel
Shadow-spawned
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Shadow-spawned

Type: Treachery
Encounter Set: The Miskatonic Museum
Power.
Shadow-spawned remains attached to Hunting Horror if it enters the void.
Hunting Horror gets +1 fight, +1 health, and +1 evade for each resource on Shadow-spawned. If there are 3 resources on Shadow-spawned, Hunting Horror also gains Massive.
Quantity: 1
Number: 142
Illustrator: Marc Simonetti
Stalked in the Dark
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Stalked in the Dark

Type: Treachery
Encounter Set: The Miskatonic Museum
Tactic.
Revelation – If Hunting Horror is in play, it readies, engages you, and attacks each investigator at your location. Otherwise, Stalked in the Dark gains surge.
…viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages… –H.P. Lovecraft & August Derleth, The Lurker at the Threshold
Quantity: 2
Number: 143
Illustrator: John Pacer
Passage into the Veil
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Passage into the Veil

Type: Treachery
Encounter Set: The Miskatonic Museum
Power.
Revelation – Test [Willpower] (3). This test has +2 difficulty if Hunting Horror is at your location. If you fail you must either (choose one): discard the top 5 cards of your deck, or take 1 direct damage and deal 1 damage to each of your Ally assets.
Quantity: 3
Number: 144
Illustrator: Owen William Weber
Ephemeral Exhibits
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2 Comments

Ephemeral Exhibits

Type: Treachery
Encounter Set: The Miskatonic Museum
Terror.
Revelation – Test [Intellect] (3). If you fail, lose 1 action for each point you failed by.
Are you watching the exhibits, or are the exhibits watching you?
Quantity: 2
Number: 145
Illustrator: Matt Bradbury
Slithering Behind You
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Slithering Behind You

Type: Treachery
Encounter Set: The Miskatonic Museum
Revelation – If Hunting Horror is in play, add 1 doom to it. If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, engaged with you. Shuffle the encounter deck.
Quantity: 2
Number: 146
Illustrator: Chun Lo
Smoking Pipe
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Smoking Pipe

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Uses (3 supplies).
[Free] Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.
A good pipe can calm the most frazzled of nerves.
Quantity: 2
Number: 116
Illustrator: Adam Lane
Brother Xavier
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5 Comments

• Brother Xavier

Type: Asset
Class: Guardian
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 3
Sanity: 3
Slot: Ally
Ally.
You get +1 [Willpower].
Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location.
[Reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.
Quantity: 2
Number: 106
Illustrator: J. Edwin Stevens
“I’ve got a plan!”
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“I’ve got a plan!”

Type: Event
Class: Seeker
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Insight. Tactic.
Fight. This attack uses [Intellect]. You deal +1 damage for this attack for each clue you have (max +3 damage).
“That’s the worst plan I’ve ever heard. Well, what are we waiting for?”
Quantity: 2
Number: 107
Illustrator: Robert Laskey
Pathfinder
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Pathfinder

Type: Asset
Class: Seeker
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.
Searchers after horror haunt strange, far places. –H. P. Lovecraft, “The Picture in the House”
Quantity: 2
Number: 108
Illustrator: Adam Lane
Contraband
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Contraband

Type: Event
Class: Rogue
Cost: 4
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Supply. Illicit.
Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.
It may not be legal, but it gets the job done.
Quantity: 2
Number: 109
Illustrator: Matt Bradbury
Adaptable
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Adaptable

Type: Asset
Class: Rogue
Cost: –
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
Quantity: 2
Number: 110
Illustrator: Jeff Lee Johnson
Delve Too Deep
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Delve Too Deep

Type: Event
Victory: 1
Class: Mystic
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.
Some things, once seen, can’t be unseen…
Quantity: 2
Number: 111
Illustrator: Jesse Mead
Song of the Dead
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17 Comments

Song of the Dead

Type: Asset
Class: Mystic
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell. Song.
Uses (5 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +1 [Willpower] for this attack. If a [Skull] symbol is revealed during this attack, this attack deals +2 damage.
Quantity: 2
Number: 112
Illustrator: Maggie Ivy
Oops!
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Oops!

Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack’s damage to a different enemy at your location.
Quantity: 2
Number: 113
Illustrator: Mariusz Gandzel