Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

The Miskatonic Museum


  • You cannot add cards

Spoiler Protection: 
?
Emergency Aid
-----
2 Comments

Emergency Aid

Type: Event
Class: Guardian
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight. Science.
Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.
Quantity: 2
Number: 105
Illustrator: Stephen Somers
Brother Xavier
-----
5 Comments

• Brother Xavier

Type: Asset
Class: Guardian
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 3
Sanity: 3
Slot: Ally
Ally.
You get +1 [Willpower].
Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location.
[Reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.
Quantity: 2
Number: 106
Illustrator: J. Edwin Stevens
“I’ve got a plan!”
-----
0 Comments

“I’ve got a plan!”

Type: Event
Class: Seeker
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Insight. Tactic.
Fight. This attack uses [Intellect]. You deal +1 damage for this attack for each clue you have (max +3 damage).
“That’s the worst plan I’ve ever heard. Well, what are we waiting for?”
Quantity: 2
Number: 107
Illustrator: Robert Laskey
Pathfinder
-----
0 Comments

Pathfinder

Type: Asset
Class: Seeker
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.
Searchers after horror haunt strange, far places. –H. P. Lovecraft, “The Picture in the House”
Quantity: 2
Number: 108
Illustrator: Adam Lane
Contraband
-----
0 Comments

Contraband

Type: Event
Class: Rogue
Cost: 4
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Supply. Illicit.
Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.
It may not be legal, but it gets the job done.
Quantity: 2
Number: 109
Illustrator: Matt Bradbury
Adaptable
-----
0 Comments

Adaptable

Type: Asset
Class: Rogue
Cost: –
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
Quantity: 2
Number: 110
Illustrator: Jeff Lee Johnson
Delve Too Deep
-----
0 Comments

Delve Too Deep

Type: Event
Victory: 1
Class: Mystic
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.
Some things, once seen, can’t be unseen…
Quantity: 2
Number: 111
Illustrator: Jesse Mead
Song of the Dead
-----
17 Comments

Song of the Dead

Type: Asset
Class: Mystic
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell. Song.
Uses (5 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +1 [Willpower] for this attack. If a [Skull] symbol is revealed during this attack, this attack deals +2 damage.
Quantity: 2
Number: 112
Illustrator: Maggie Ivy
Oops!
-----
0 Comments

Oops!

Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack’s damage to a different enemy at your location.
Quantity: 2
Number: 113
Illustrator: Mariusz Gandzel
Fire Extinguisher
-----
0 Comments

Fire Extinguisher

Type: Asset
Class: Survivor
Cost: 2
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Tool. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Exile Fire Extinguisher:
Evade. You get +3 [Agility] for this test. If you are successful, evade each other enemy engaged with you, as well.
Quantity: 2
Number: 114
Illustrator: Marcin Jakubowski
Flare
-----
0 Comments

Flare

Type: Event
Class: Survivor
Cost: 2
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Either (choose one):
-
Fight. You get +3 [Combat] and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator’s deck for an
Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.
Quantity: 2
Number: 115
Illustrator: Colin Boyer
Smoking Pipe
-----
0 Comments

Smoking Pipe

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Uses (3 supplies).
[Free] Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.
A good pipe can calm the most frazzled of nerves.
Quantity: 2
Number: 116
Illustrator: Adam Lane
Painkillers
-----
0 Comments

Painkillers

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Uses (3 supplies).
[Free] Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.
Do not exceed the recommended dosage.
Quantity: 2
Number: 117
Illustrator: Owen William Weber
The Miskatonic Museum
The Miskatonic Museum
-----
0 Comments

The Miskatonic Museum

Type: Scenario
Encounter Set:
[Skull]: –1 (–3 instead if Hunting Horror is at your location.)
[Cultist]: –1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.
[Tablet]: –2. Return 1 of your clues to your current location.
[Elder Thing]: –3. If you fail, discard an asset you control.
[Skull]: –2 (–4 instead if Hunting Horror is at your location.)
[Cultist]: –3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.
[Tablet]: –4. If Hunting Horror is at your location, it immediately attacks you.
[Elder Thing]: –5. If you fail, discard an asset you control.
Quantity: 1
Number: 118
Illustrator: N/A
Restricted Access
Restricted Access
-----
0 Comments

Restricted Access

Type: Agenda
Encounter Set: The Miskatonic Museum
Doom Threshold: 5
Forced – When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.
From the shadows of the museum halls, a terrible creature slithers forth, long and serpentine, and propelled by black leathery wings.
If Hunting Horror is in play, add 1 doom to it.
If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.
Dr. Armitage has given the university’s Latin translation of The Necronomicon to his associate, Harold Walsted, the curator of the Miskatonic University Museum. Worried that someone might still be after the book, you have gone to the museum to recover it.
Quantity: 1
Number: 119
Illustrator: Yoann Boissonnet
Shadows Deepen
Shadows Deepen
-----
0 Comments

Shadows Deepen

Type: Agenda
Encounter Set: The Miskatonic Museum
Doom Threshold: 7
Forced – When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.
The creature does not relent, pursuing you throughout the museum.
If Hunting Horror is in play, add 1 doom to it.
If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.
The shadows in the museum grow and become darker. As the shadows lengthen and shift, they begin to suggest the sinewy body of an uncanny creature darting at the periphery of your awareness...
Quantity: 1
Number: 120
Illustrator: Yoann Boissonnet
In Every Shadow
In Every Shadow
-----
0 Comments

In Every Shadow

Type: Agenda
Encounter Set: The Miskatonic Museum
Doom Threshold: 7
Forced – When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.
With no way of defeating the creature in the museum, you flee. In every shadow of every corridor, the serpentine horror’s slithering body can be seen, the museum halls growing darker with the creature’s presence. As you reach the entrance, it blocks the doorway and attacks you with its terrible fangs. You barely manage to escape the building with your life, though the effects of the creature’s venom will scar you forever.
Each investigator who has not resigned is defeated and suffers 1 physical trauma.
The creature in the museum grows larger and more terrifying with each passing moment. Its body slithers from shadow to shadow, every corner of every room a potential hiding place for the hideous beast.
Quantity: 1
Number: 121
Illustrator: Yoann Boissonnet
Finding A Way Inside
Finding A Way Inside
-----
0 Comments

Finding A Way Inside

Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold: 2
If you spent clues to advance:
You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a – “Night at the Museum.”
If you successfully performed the [Action] ability on the Museum Halls to advance:
With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is no longer locked. Reveal the Museum Halls. Advance to Act 2a – “Breaking and Entering.”
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.
Quantity: 1
Number: 122
Illustrator: Dimitri Bielak
Night at the Museum
Night at the Museum
-----
0 Comments

Night at the Museum

Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold:
Objective – If an investigator enters the Exhibit Hall (Restricted Hall), advance.
When you enter the restricted hall, you find the curator of the museum lying in a pool of blood, his intestines strewn about in a grotesque display. Your stomach turns over and you resist the urge to vomit. Whatever did this, it’s still nearby...
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.
Advance to Act 3a.
The Necronomicon is being kept in a Restricted Hall somewhere in the museum. Adam barely knows his way around, and gives a startled jump at every creak of the old building. “I just started here last week,” he explains. “What sort of trouble did you say was going on?” You haven’t the heart to give him the full story.
Quantity: 1
Number: 123
Illustrator: Dimitri Bielak
Breaking and Entering
Breaking and Entering
-----
0 Comments

Breaking and Entering

Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold:
Objective – If an investigator enters the Exhibit Hall (Restricted Hall), advance.
When you enter the Restricted Hall, you find the curator of the museum clutching an ornate statue as if it were a club, his suit stained with blood, a panicked expression on his face. The security guard you saw earlier lies in a pool of blood nearby, his intestines strewn about in a grotesque display. Your stomach turns and you resist the urge to vomit. “I tried to stop it, but...” the curator says quietly, his voice quivering. Whatever did this, it’s still nearby...
Choose an investigator to take control of the set-aside Harold Walsted asset.
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall
(Restricted Hall), ready.
Advance to Act 3a.
The Necronomicon is being kept in a Restricted Hall somewhere in the museum.
Quantity: 1
Number: 124
Illustrator: Dimitri Bielak
Searching for the Tome
Searching for the Tome
-----
0 Comments

Searching for the Tome

Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold:
Objective – If there are no clues remaining in the Exhibit Hall (Restricted Hall), advance.
At last, you find the locked case containing the Necronomicon.
The tome, over eight hundred pages in length, is filled with all manner of macabre imagery, formulae, spells, prophecies and descriptions of creatures from beyond the threshold of space.
Without a doubt, it is a dangerous book... But its secrets could be very useful.
The investigators must decide (choose one):
– It’s too dangerous to keep around. We must destroy it.
(→ R1)
– It’s too valuable to destroy. We must keep it safe. (→ R2)
Somewhere in this area is Olaus Wormius’s Latin translation of the Necronomicon. You must find it and escape while you can!
Quantity: 1
Number: 125
Illustrator: Dimitri Bielak
Museum Entrance
Museum Entrance
-----
0 Comments

Museum Entrance

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
Investigators at the Museum Entrance cannot gain resources.
[Action] Resign. “Eh. How important can a book really be, anyway?”
The Miskatonic Museum is an opulent and stately building, supported by expeditions funded by the university. Its sizable collection of exotic artifacts, curios, and art has drawn visitors from all over the country.
Quantity: 1
Number: 126
Illustrator: Preston Stone
Museum Halls
Museum Halls
-----
0 Comments

Museum Halls

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
The entrance to the Museum Halls is locked. You cannot move into the Museum Halls.
Museum Entrance gains: “[Action]: Test [Combat] (5) to attempt to break down the door to the Museum. If you are successful, immediately advance to Act 1b.”
Museum Halls is connected to each copy of Exhibit Hall.
[Action] Investigators in the Museum Halls spend 1[per investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.
Quantity: 1
Number: 127
Illustrator: Mark Molnar
Security Office
Security Office
-----
0 Comments

Security Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
[Action] [Action]: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)
A plaque next to this doorway reads: “Security.” The door is ajar, and inside you catch the scent of blood.
Quantity: 1
Number: 128
Illustrator: Yoann Boissonnet
Security Office
Security Office
-----
0 Comments

Security Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
[Action] [Action]: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)
A plaque next to this doorway reads: “Security.” The door is ajar, and inside you catch the scent of blood.
Quantity: 1
Number: 129
Illustrator: Yoann Boissonnet
Administration Office
Administration Office
-----
0 Comments

Administration Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer resources.
A sturdy wooden door with a plaque next to it reads: “Administration.” In the hall outside the doorway, you see a row of paintings depicting the museum’s many curators through the years, each adorned with their name and years of employment. Perhaps it’s just your imagination, but they look more distressed in recent years.
Quantity: 1
Number: 130
Illustrator: Yoann Boissonnet
Administration Office
Administration Office
-----
0 Comments

Administration Office

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer cards in your hand.
A sturdy wooden door with a plaque next to it reads: “Administration.”
Quantity: 1
Number: 131
Illustrator: Yoann Boissonnet
Exhibit Hall
Exhibit Hall
-----
0 Comments

Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Immediately end your turn.
While you are in this location, you get +2 [Agility].
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 132
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
-----
0 Comments

Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Discard an asset you control.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 133
Illustrator: Dimitri Bielak
Exhibit Hall
Exhibit Hall
-----
0 Comments

Exhibit Hall

Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Discard 2 cards from your hand at random.
What alluring artifacts are displayed inside? Do they, too, hold a sinister secret?
Quantity: 1
Number: 134
Illustrator: Dimitri Bielak