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Undimensioned and Unseen
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Whateley Ruins
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
Each investigator in Whateley Ruins gets –1 [Willpower].
[Action]: Test [Intellect] (4). If you are successful, move a Brood of Yog-Sothoth enemy 1 location in any direction.
[Action]: Test [Intellect] (4). If you are successful, move a Brood of Yog-Sothoth enemy 1 location in any direction.
It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 251
Illustrator: Dimitri Bielak







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Dunwich Village
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Action]: Resign. You hide from the rampaging creatures.
[Action]: Move a Brood of Yog-Sothoth enemy once toward Dunwich Village.
[Action]: Move a Brood of Yog-Sothoth enemy once toward Dunwich Village.
It is always a relief to get clear of the place, and to follow the narrow road around the base of the hills and across the level country beyond till it rejoins the Aylesbury pike. Afterward one sometimes learns that one has been through Dunwich.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 243
Illustrator: Tomasz Jedruszek







0 Comments
Cold Spring Glen
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
Each enemy in Cold Spring Glen gets –1 evade.
[Free]: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an Abomination enemy in Cold Spring Glen. (Group limit once per game).
[Free]: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an Abomination enemy in Cold Spring Glen. (Group limit once per game).
“Gawd,†he gasped, “I telled ’em not ter go daown into the glen, an’ I never thought nobody’d dew it with them tracks an’ that smell an’ the whippoorwills a-screechin’ daown thar in the dark o’ noonday. . . .â€
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 244
Illustrator: Frej Agelii







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Cold Spring Glen
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
Each enemy in Cold Spring Glen gets –1 evade.
[Reaction] After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests [Agility] (3). If successful, choose a different random location.
[Reaction] After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests [Agility] (3). If successful, choose a different random location.
“Gawd,†he gasped, “I telled ’em not ter go daown into the glen, an’ I never thought nobody’d dew it with them tracks an’ that smell an’ the whippoorwills a-screechin’ daown thar in the dark o’ noonday. . . .â€
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 245
Illustrator: Frej Agelii







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Ten-Acre Meadow
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Free]: You lure the monster into the rain. Place 1 clue from the token bank on an Abomination enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).
The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 246
Illustrator: Lucas Staniec







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Ten-Acre Meadow
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Free]: You set a bait using a live animal. Each investigator in Ten-Acre Meadow may place 1 of his or her clues on an Abomination enemy in Ten-Acre Meadow. (Group limit once per game).
The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 247
Illustrator: Lucas Staniec







0 Comments
Blasted Heath
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Free]: You lure the creature into a patch of sand. Investigators in Blasted Heath may, as a group, place up to 2 of their clues on an Abomination enemy in Blasted Heath. (Group limit once per game).
The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 248
Illustrator: Frej Agelii







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Blasted Heath
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
Forced – At the end of your turn, if you are in Blasted Heath: Take 1 damage.
The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 249
Illustrator: Frej Agelii







0 Comments
Whateley Ruins
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
Each investigator in Whateley Ruins gets –1 [Willpower].
[Free]: You hurl a nearby canister of paint at the monster. An investigator in Whateley Ruins may place up to 3 of his or her clues on an Abomination enemy in Whateley Ruins. (Group limit once per game).
[Free]: You hurl a nearby canister of paint at the monster. An investigator in Whateley Ruins may place up to 3 of his or her clues on an Abomination enemy in Whateley Ruins. (Group limit once per game).
It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 250
Illustrator: Dimitri Bielak







0 Comments
Dunwich Village
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Action]: Resign. You hide from the rampaging creatures.
[Free]: You borrow some hounds to track the creatures by scent. An investigator in Dunwich Village may place 1 of his or her clues on any Abomination enemy in play. (Group limit once per game).
[Free]: You borrow some hounds to track the creatures by scent. An investigator in Dunwich Village may place 1 of his or her clues on any Abomination enemy in play. (Group limit once per game).
It is always a relief to get clear of the place, and to follow the narrow road around the base of the hills and across the level country beyond till it rejoins the Aylesbury pike. Afterward one sometimes learns that one has been through Dunwich.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 242
Illustrator: Tomasz Jedruszek







0 Comments
Devil’s Hop Yard
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Free]: You lure the creature into the thick fog. An investigator in Devil’s Hop Yard may place up to 2 of his or her clues on an Abomination enemy in Devil’s Hop Yard. (Group limit once per game).
...still others try to explain the Devil’s Hop Yard—a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 252
Illustrator: Tim Arney-O'Neil







0 Comments
Devil’s Hop Yard
Type: Location
Encounter Set: Undimensioned and Unseen
Dunwich.
[Free]: The creature follows you into the mud. Each investigator in Devil’s Hop Yard may place 1 of his or her clues on an Abomination enemy in Devil’s Hop Yard. (Group limit once per game).
...still others try to explain the Devil’s Hop Yard—a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.
—H. P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 1
Number: 253
Illustrator: Tim Arney-O'Neil






0 Comments
Esoteric Formula
Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] for this attack for each clue on the attacked enemy. Use this ability only on an Abomination enemy.
Negotium perambulans in tenebris...
Quantity: 4
Number: 254
Illustrator: Romana Kendelic






6 Comments
Brood of Yog-Sothoth
Type: Enemy
Encounter Set: Undimensioned and Unseen
Fight: 6
Health: 1
Evade: 3
Damage: 2
Horror: 2
Victory: 1
Monster. Abomination.
Massive.
Brood of Yog-Sothoth gets +1[per investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.
Brood of Yog-Sothoth gets +1[per investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.
“I believe there’s a chance of putting it out of business.â€
–H.P. Lovecraft, “The Dunwich Horrorâ€
Quantity: 5
Number: 255
Illustrator: Tomasz Jedruszek






0 Comments
Towering Beasts
Type: Treachery
Encounter Set: Undimensioned and Unseen
Peril.
Revelation – Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.
Attached enemy gets +1 fight and +1 health.
Revelation – Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.
Attached enemy gets +1 fight and +1 health.
Quantity: 4
Number: 256
Illustrator: Marc Simonetti






0 Comments
Ruin and Destruction
Type: Treachery
Encounter Set: Undimensioned and Unseen
Hazard.
Revelation – If there are no investigators at the same location as a Brood of Yog-Sothoth, Ruin and Destruction gains surge. Otherwise, each investigator at the same location as a Brood of Yog-Sothoth tests [Agility] (3). For each point he or she fails by, he or she takes 1 damage.
Quantity: 3
Number: 257
Illustrator: Helge C. Balzer






0 Comments
Attracting Attention
Type: Treachery
Encounter Set: Undimensioned and Unseen
Surge.
Revelation – Each Brood of Yog-Sothoth enemy in play moves once toward you.
Revelation – Each Brood of Yog-Sothoth enemy in play moves once toward you.
Quantity: 2
Number: 258
Illustrator: Dane Cozens






0 Comments
The Creatures’ Tracks
Type: Treachery
Encounter Set: Undimensioned and Unseen
Terror.
Peril.
Revelation – You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.
Revelation – You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.
Quantity: 2
Number: 259
Illustrator: Kristina Wayte






1 Comments
Dark Horse
Type: Asset
Class: Survivor
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Condition.
Limit 1 per investigator.
During the upkeep phase, you may choose to not gain resources.
While you have no resources in your resource pool, you get +1 [Willpower], +1 [Intellect], +1 [Combat], and +1 [Agility].
During the upkeep phase, you may choose to not gain resources.
While you have no resources in your resource pool, you get +1 [Willpower], +1 [Intellect], +1 [Combat], and +1 [Agility].
Quantity: 2
Number: 234
Illustrator: Stanislav Dikolenko






5 Comments
Springfield M1903
Type: Asset
Class: Guardian
Cost: 4
Level: 4
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +3 [Combat] and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.
[Action] Spend 1 ammo: Fight. You get +3 [Combat] and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.
Quantity: 2
Number: 226
Illustrator: Jason Caffoe






1 Comments
Inquiring Mind
Type: Skill
Class: Seeker
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 3
Innate.
Commit to a skill test only if there is a clue at your location.
If we wish to learn, we must first question everything we know.
Quantity: 2
Number: 227
Illustrator: Andreia Ugrai






0 Comments
Expose Weakness
Type: Event
Class: Seeker
Cost: 0
Level: 1
Willpower: 0
Intellect: 1
Combat: 2
Agility: 0
Wild: 0
Insight.
Fast. Play during any [Free] player window.
Choose an enemy at your location. Test [Intellect] (X), where X is that enemy’s fight value. For each point you succeed by, reduce that enemy’s fight value by 1 for the next attack performed against it this phase.
Choose an enemy at your location. Test [Intellect] (X), where X is that enemy’s fight value. For each point you succeed by, reduce that enemy’s fight value by 1 for the next attack performed against it this phase.
Quantity: 2
Number: 228
Illustrator: Stephen Somers






0 Comments
Quick Thinking
Type: Skill
Class: Rogue
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Innate.
If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).
Quantity: 2
Number: 229
Illustrator: David Auden Nash






7 Comments
Lucky Dice
Type: Asset
Class: Rogue
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic.
Exceptional.
[Reaction] After you reveal a chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a [Auto-fail] symbol, remove Lucky Dice from the game.
[Reaction] After you reveal a chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a [Auto-fail] symbol, remove Lucky Dice from the game.
Quantity: 2
Number: 230
Illustrator: Julepe






0 Comments
Opportunist
Type: Skill
Class: Rogue
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Innate. Developed.
Commit only to a skill test you are performing.
If you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.
If you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.
Quantity: 2
Number: 231
Illustrator: Rafał Hrynkiewicz






0 Comments
• Alyssa Graham
Type: Asset
Class: Mystic
Cost: 4
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally. Sorcerer.
You get +1 [Intellect].
[Free] Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.
[Free] Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.
Quantity: 2
Number: 232
Illustrator: Tiziano Baracchi






0 Comments
Rite of Seeking
Type: Asset
Class: Mystic
Cost: 5
Level: 4
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. Investigate using [Willpower] instead of [Intellect]. You get +2 [Willpower] for this test. If successful, you discover 2 additional clues at this location. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.
[Action] Spend 1 charge: Investigate. Investigate using [Willpower] instead of [Intellect]. You get +2 [Willpower] for this test. If successful, you discover 2 additional clues at this location. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.
Quantity: 2
Number: 233
Illustrator: Romana Kendelic






0 Comments
“If it bleeds...â€
Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Fast. Play after you defeat a Monster enemy.
Each investigator at your location heals horror equal to that enemy’s horror value.
Each investigator at your location heals horror equal to that enemy’s horror value.
The creature’s corpse lays motionless at your feet.
It’s a small comfort, but you’ll take it.
Quantity: 2
Number: 225
Illustrator: Ethan Patrick Harris






0 Comments
Survival Instinct
Type: Skill
Class: Survivor
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Innate. Developed.
If this test is successful during an evasion attempt, the evading investigator may immediately evade each other enemy engaged with him or her, and may move to a connecting location.
Quantity: 2
Number: 235
Illustrator: David Nash







0 Comments
Undimensioned and Unseen
Type: Scenario
Encounter Set:
[Skull]: –1 for each Brood of Yog-Sothoth in play.
[Cultist]: Reveal another token. If you fail this test, take 1 horror.
[Tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token’s modifier is –4 instead.
[Elder Thing]: –3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
[Cultist]: Reveal another token. If you fail this test, take 1 horror.
[Tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token’s modifier is –4 instead.
[Elder Thing]: –3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
[Skull]: –2 for each Brood of Yog-Sothoth in play.
[Cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.
[Tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.
[Elder Thing]: –5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
[Cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.
[Tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.
[Elder Thing]: –5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
Quantity: 1
Number: 236
Illustrator: N/A