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Heart of the Elders
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Against All Odds
Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Spirit.
Fast. Play when you perform a skill test with a difficulty higher than your base skill value.
Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test’s difficulty and your base skill value.
Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test’s difficulty and your base skill value.
Quantity: 2
Number: 202
Illustrator: Anders Finér






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Ants!
Type: Treachery
Encounter Set: Pillars of Judgment
Hazard.
Revelation – Test [Agility] (4). For each point you fail by, discard a random card from your hand or choose and discard a card from your play area.
One ant is a nuisance. A colony is another matter.
Quantity: 3
Number: 221
Illustrator: Guillaume Ducos






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Apex Strangleweed
Type: Enemy
Encounter Set: Pillars of Judgment
Fight: 3
Health: 6
Evade: 3
Damage: 1
Horror: 1
Victory: 1
Creature. Flora.
Alert. Retaliate.
Forced – After Apex Strangleweed makes an attack of opportunity against you: Check your supplies. If you do not have a pocket knife, lose all remaining actions and end your turn.
Forced – After Apex Strangleweed makes an attack of opportunity against you: Check your supplies. If you do not have a pocket knife, lose all remaining actions and end your turn.
Quantity: 2
Number: 219
Illustrator: Guillaume Ducos






2 Comments
Basilisk
Type: Enemy
Encounter Set: Pillars of Judgment
Fight: 4
Health: 4
Evade: 4
Damage: 2
Horror:
Monster. Serpent.
Prey – Nearest to the Mouth of K’n-yan.
Hunter.
Forced – After a pillar token is placed on the Mouth of K’n-yan: Shuffle one copy of Basilisk into the encounter deck. (Max once per round.)
Vengeance 2.
Hunter.
Forced – After a pillar token is placed on the Mouth of K’n-yan: Shuffle one copy of Basilisk into the encounter deck. (Max once per round.)
Vengeance 2.
Quantity: 2
Number: 220
Illustrator: Marissa Rivera







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Cavern of the Forgotten Age
Type: Act
Encounter Set: K’n-yan
Clue Threshold: 3󲆃
With very few landmarks to spot along the dark and lonely tunnels, you must rely on your wits and navigation skills to make your way forward without getting lost. If only you had an easy way to mark the places you have already visited...
Shuffle Descent to Yoth into the exploration deck.
The lead investigator chooses one investigator to be the group’s scout. That investigator checks his or her supplies.
If the scout has chalk, you are able to avoid traveling in circles. The scout suffers no ill effects.
If the scout does not have chalk, place 1 clue on each location in play (from the token pool). Then, if the scout is on a single-sided location, shuffle that location back into the exploration deck. Move each enemy and investigator that was at that location to a connecting location nearest to the Mouth of K’n-yan.
Shuffle Descent to Yoth into the exploration deck.
The lead investigator chooses one investigator to be the group’s scout. That investigator checks his or her supplies.
If the scout has chalk, you are able to avoid traveling in circles. The scout suffers no ill effects.
If the scout does not have chalk, place 1 clue on each location in play (from the token pool). Then, if the scout is on a single-sided location, shuffle that location back into the exploration deck. Move each enemy and investigator that was at that location to a connecting location nearest to the Mouth of K’n-yan.
The vast underground caverns of K’n-yan are cold and all too quiet. Scattered, forsaken ruins lie undisturbed along your path to the Nexus of N’kai. What happened in this ancient and forgotten place? Were these ruins once occupied by humans? Or by a species far, far older?
Quantity: 1
Number: 213
Illustrator: Tom Garden






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Crystal Pillars
Type: Location
Encounter Set: K’n-yan
Victory: 1
Ancient. Cave.
Forced – After you enter Crystal Pillars: Test [Willpower] (1). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, take 1 damage and 1 horror.
Enormous white crystals pierce through the tunnel, sending reflections of light across the walls and ceiling.
Quantity: 1
Number: 226
Illustrator: Stanislav Dikolenko






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Custom Ammunition
Type: Event
Class: Guardian
Cost: 3
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Upgrade. Supply. Blessed.
Fast. Play only during your turn.
Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset.
Attacks performed by attached asset deal +1 damage against Monster enemies.
Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset.
Attacks performed by attached asset deal +1 damage against Monster enemies.
“You want me to bless…what?â€
Quantity: 2
Number: 193
Illustrator: John Pacer






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Dark Hollow
Type: Location
Encounter Set: K’n-yan
Victory: 1
Ancient. Cave.
Forced – After Dark Hollow enters play, check your supplies. If no investigator has a map: Place 1[per investigator] additional clues on Dark Hollow.
The throat of the cavern extends for miles, and you cannot help but feel as though you are descending into the belly of a great beast.
Quantity: 1
Number: 224
Illustrator: Justin Adams






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Defiance
Type: Skill
Class: Mystic
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Innate. Developed.
Ignore the effects of all [Skull], [Cultist], [Tablet], and [Elder Thing] symbols during this test (including their modifiers).
“No.â€
Quantity: 2
Number: 198
Illustrator: Nicholas Gregory







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Descent into Dark
Type: Act
Encounter Set: K’n-yan
Clue Threshold: –
Objective – If each surviving investigator is at the Descent to Yoth and there is no doom on it, you may advance.
Before you lies an ornate and elaborately decorated doorway, a stone disc that has been rolled aside to unveil the hellish realm beyond. The caverns on the other side are bathed in a red glow. The serpent-themed statues and carvings along the walls inform you that you are on the right track.
Check Campaign Log.
—If the investigators rescued Alejandro: (->R1).
—If Alejandro is missing: (->R2).
Check Campaign Log.
—If the investigators rescued Alejandro: (->R1).
—If Alejandro is missing: (->R2).
The deeper you descend into the cold darkness, the more you feel the crushing weight of the world above, and the dizzying reality of the world further below. You suddenly long for the surface and wonder if you will ever see the sky again.
Quantity: 1
Number: 214
Illustrator: Tom Garden






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Descent to Yoth
Type: Location
Encounter Set: K’n-yan
Victory: 2
Ancient. Cave.
Forced – After Descent to Yoth enters play: Each investigator must either place 1 doom on Descent to Yoth or draw the top 2 cards of the encounter deck.
[Reaction] After you successfully investigate Descent to Yoth: Instead of discovering clues, you may flip 1 doom on Descent to Yoth to its clue side.
Vengeance 2. Victory 2.
[Reaction] After you successfully investigate Descent to Yoth: Instead of discovering clues, you may flip 1 doom on Descent to Yoth to its clue side.
Vengeance 2. Victory 2.
Quantity: 1
Number: 227
Illustrator: Guillaume Ducos






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Expose Weakness
Type: Event
Class: Seeker
Cost: 0
Level: 2
Willpower: 0
Intellect: 1
Combat: 2
Agility: 0
Wild: 0
Insight.
Fast. Play during any [Free] player window.
Choose an enemy at your location. Test [Intellect] (X), where X is that enemy’s fight value. For each point you succeed by, reduce that enemy’s fight value by 1 for the next attack performed against it this phase. If this effect reduces the enemy’s fight value to 0, you may draw 1 card.
Choose an enemy at your location. Test [Intellect] (X), where X is that enemy’s fight value. For each point you succeed by, reduce that enemy’s fight value by 1 for the next attack performed against it this phase. If this effect reduces the enemy’s fight value to 0, you may draw 1 card.
Quantity: 2
Number: 195
Illustrator: Stephen Somers







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Eyes in the Dark
Type: Agenda
Encounter Set: K’n-yan
Doom Threshold: 12*
[Action] If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
*This agenda gets +1 doom threshold.
*This agenda gets +1 doom threshold.
Without warning, a deafening crash echoes throughout the cave, and the ground under your feet rumbles with tremendous force. Stalactites and pieces of crumbling rock begin to fall from the ceiling of the cavern, striking the ground all around you and causing cracks to appear in the stone. “We have to get out of here!” you shout to Ichtaca, but by the time you realize what is coming, it is too late. The ground beneath your feet gives way, and suddenly you are falling, plummeting into the depths below…
Each surviving investigator is defeated and suffers 1 physical trauma.
Each surviving investigator is defeated and suffers 1 physical trauma.
Bright-yellow eyes peer at you from all sides as you continue delving deeper into the cavern. The glowing orbs vanish as light is cast on them, reappearing as soon as the darkness returns.
Quantity: 1
Number: 212
Illustrator: Alex Alvarado






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Hall of Idolatry
Type: Location
Encounter Set: K’n-yan
Victory: 1
Ancient. Cave.
Forced – After you put Hall of Idolatry into play by successfully exploring: Check Campaign Log. If there are 5 or more tally marks under “Yig’s Fury”, draw the top card of the encounter deck (top 2 cards instead if there are 10 or more tally marks).
Quantity: 1
Number: 223
Illustrator: Frej Agelii







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Heart of the Elders
Type: Scenario
Encounter Set: Heart of the Elders
[Skull]: –1 (–3 instead if you are in a Cave location).
[Cultist]: –2. If you fail, place 1 doom on your location.
[Tablet]: –2. If you are poisoned, this test automatically fails instead.
[Elder Thing]: –3. If you fail, take 1 horror.
[Cultist]: –2. If you fail, place 1 doom on your location.
[Tablet]: –2. If you are poisoned, this test automatically fails instead.
[Elder Thing]: –3. If you fail, take 1 horror.
[Skull]: –2 (–4 instead if you are in a Cave location).
[Cultist]: –3. If you fail, place 1 doom on your location.
[Tablet]: –3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.
[Elder Thing]: –4. If you fail, take 1 horror.
[Cultist]: –3. If you fail, place 1 doom on your location.
[Tablet]: –3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.
[Elder Thing]: –4. If you fail, take 1 horror.
Quantity: 1
Number: 205
Illustrator: —————






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Intrepid
Type: Skill
Class: Guardian
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
If this skill test is successful, add Intrepid to your play area as an asset with the text:
“You get +1 [Intellect], +1 [Combat], and +1 [Agility].
Forced – At the end of the round: Discard Intrepid.”
“You get +1 [Intellect], +1 [Combat], and +1 [Agility].
Forced – At the end of the round: Discard Intrepid.”
Quantity: 2
Number: 192
Illustrator: Adam Lane






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Lola Santiago
Type: Asset
Class: Rogue
Cost: 3
Level: 3
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Wayfarer.
You get +1 [Intellect] and +1 [Agility].
[Free] Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.
[Free] Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.
“My line of work encounters a lot of so-called ‘curses.’
It is a topic I would rather not discuss.â€
Quantity: 2
Number: 196
Illustrator: Tiziano Baracchi






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Olive McBride
Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally. Witch.
[Reaction] When you would reveal a chaos token, exhaust Olive McBride: Reveal 3 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the other.
You must invest yourself in every spell. Sometimes literally.
Quantity: 2
Number: 197
Illustrator: Aurore Folny






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Live and Learn
Type: Event
Class: Survivor
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spirit.
Fast. Play after a skill test you failed ends (after resolving all effects from the failed test).
Attempt that test again. You get +2 skill value for this test.
Attempt that test again. You get +2 skill value for this test.
Quantity: 2
Number: 200
Illustrator: Stanislav Dikolenko







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Mouth of K’n-yan
Type: Location
Encounter Set: Heart of the Elders
Cave.
[Action]: Resign. “Let’s make camp and solve this puzzle tomorrow.”
[Action]: Check your supplies. If you have a compass, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.
[Action]: Check your supplies. If you have a compass, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.
[Action]: Check your supplies. If you have a map, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.
Quantity: 1
Number: 206
Illustrator: Dimitri Bielak






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No Turning Back
Type: Treachery
Encounter Set: K’n-yan
Hazard.
Revelation – Attach No Turning Back to your location or a connecting location. Limit 1 per location.
Investigators cannot enter or leave attached location.
[Action]: Test [Combat] (3) or check your supplies. If you succeed, or if you have a pickaxe, discard No Turning Back. Any investigator at a connecting location may activate this ability.
Investigators cannot enter or leave attached location.
[Action]: Test [Combat] (3) or check your supplies. If you succeed, or if you have a pickaxe, discard No Turning Back. Any investigator at a connecting location may activate this ability.
Quantity: 3
Number: 228
Illustrator: Yoann Boissonnet







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Opening the Maw
Type: Act
Encounter Set: Pillars of Judgment
Clue Threshold: –
[Action] Investigators at the Mouth of K’n-yan spend 1[per investigator] clues, as a group: You solve one piece of the puzzle. Add 1 resource to the Mouth of K’n-yan, as a pillar token.
Objective – Solve the puzzle of the six pillars in order to enter K’n-yan. If there are 6 pillar tokens on the Mouth of K’n-yan, advance to act 2b.
Objective – Solve the puzzle of the six pillars in order to enter K’n-yan. If there are 6 pillar tokens on the Mouth of K’n-yan, advance to act 2b.
With a deep rumbling that shakes the ground outside, something inside the cavern shifts. In a distinct sequence, the six obelisks slowly descend into the ground, twisting and turning. The serpent creature that guarded the cavern lets out a shriek of anger and hate before flying off and vanishing behind the treeline. One by one, the stone pillars disappear into the dirt, and the Earth stops shaking.
(->R1)
(->R1)
You have discovered that the ruins within the jungle each bear a distinct pattern of glyphs, which match those found on the six pillars. As you turn the pillars to match these patterns, a serpentine creature descends from the clouds…
Quantity: 1
Number: 210
Illustrator: Michele Frigo






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Ornate Bow
Type: Asset
Class: Neutral
Cost: 4
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 2 Hand
Item. Relic. Weapon. Ranged.
Uses (1 ammo). Limit 1 ammo on Ornate Bow.
[Action] Spend 1 ammo: Fight. This attack uses [Agility] instead of [Combat]. You get +2 [Agility] and deal +2 damage for this attack.
[Action]: You nock another arrow. Place 1 ammo on Ornate Bow.
[Action] Spend 1 ammo: Fight. This attack uses [Agility] instead of [Combat]. You get +2 [Agility] and deal +2 damage for this attack.
[Action]: You nock another arrow. Place 1 ammo on Ornate Bow.
Quantity: 2
Number: 204
Illustrator: Andreas Zafiratos






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Otherworldly Compass
Type: Asset
Class: Seeker
Cost: 2
Level: 2
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic.
[Action] Exhaust Otherworldly Compass: Investigate. Your location gets –X shroud for this investigation. X is the number of revealed locations connected to your location.
It always points where you don’t want to go.
Quantity: 2
Number: 194
Illustrator: Jose Vega






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Perilous Gulch
Type: Location
Encounter Set: K’n-yan
Victory: 1
Ancient. Cave.
Forced – After you fail a skill test while investigating Perilous Gulch: Check your supplies. If no investigator at this location has rope, place 1 doom on Perilous Gulch.
Along a dark chasm, the path winds and twists. Serpent statues with rearing heads are poised to strike as you pass.
Quantity: 1
Number: 225
Illustrator: Justin Adams






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Pitfall
Type: Treachery
Encounter Set: Heart of the Elders
Trap.
Peril.
Revelation – You must either (choose one):
–Test [Agility] (3) to attempt to jump the gap. For each point you fail by, take 1 damage.
–Shuffle Pitfall into the exploration deck. You cannot choose this option if Pitfall was drawn from the exploration deck.
Revelation – You must either (choose one):
–Test [Agility] (3) to attempt to jump the gap. For each point you fail by, take 1 damage.
–Shuffle Pitfall into the exploration deck. You cannot choose this option if Pitfall was drawn from the exploration deck.
Quantity: 3
Number: 215
Illustrator: Yoann Boissonnet






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Poisonous Spores
Type: Treachery
Encounter Set: Heart of the Elders
Hazard.
Revelation – Attach to your location.
Forced – At the end of the round: Each investigator at the attached location who is poisoned takes 2 horror. Each investigator at the attached location who is not poisoned must put a set-aside Poisoned weakness into play in his or her threat area, instead. Discard Poisonous Spores.
Forced – At the end of the round: Each investigator at the attached location who is poisoned takes 2 horror. Each investigator at the attached location who is not poisoned must put a set-aside Poisoned weakness into play in his or her threat area, instead. Discard Poisonous Spores.
Quantity: 3
Number: 216
Illustrator: Andreas Zafiratos






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Premonition
Type: Event
Class: Mystic
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Augury.
Fast. Play during any [Free] player window.
Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.
Forced – When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.
Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.
Forced – When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.
Quantity: 2
Number: 199
Illustrator: David Gaillet







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Search for the Pattern
Type: Act
Encounter Set: Pillars of Judgment
Clue Threshold: 2󲆃
Spawn – Mouth of K’n-yan.
Alert. Hunter. Massive.
Cannot be defeated. Cannot make attacks of opportunity.
Forced – After a pillar token is placed on the Mouth of K’n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.
Alert. Hunter. Massive.
Cannot be defeated. Cannot make attacks of opportunity.
Forced – After a pillar token is placed on the Mouth of K’n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.
Six stone pillars surround the entrance to the cavern, each carved with a series of uncanny grooves and hieroglyphs that form an intricate pattern. Touching them causes the grooves to glow brightly, and twisting them causes the patterns to shift and change. Perhaps these patterns match the glyphs found in other regions of the jungle?
Quantity: 1
Number: 209
Illustrator: Stephen Somers







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Setting Sun
Type: Agenda
Encounter Set: Pillars of Judgment
Doom Threshold: 5
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Night comes swiftly, blanketing the rainforest in dim moonlight. The sounds of the jungle change as nocturnal creatures start to emerge. Soon, the air is filled with the buzzing and chirping of strange insects and even stranger beasts, the identity of which you are unable to determine.
The dangers of nighttime are too great to ignore, and the darkness makes it difficult for you to study the glyphs and patterns necessary to shift the pillars correctly. You have no choice but to set up camp and continue your exploration in the morning.
Each surviving investigator immediately resigns.
The dangers of nighttime are too great to ignore, and the darkness makes it difficult for you to study the glyphs and patterns necessary to shift the pillars correctly. You have no choice but to set up camp and continue your exploration in the morning.
Each surviving investigator immediately resigns.
The day advances quickly. Through the thick canopy of trees, you can tell that the sun is starting to sink closer to the horizon. To the east, the sky grows dim. Soon the jungle will be covered in darkness, and you will have to stop and make camp for the night.
Quantity: 1
Number: 208
Illustrator: Dimitri Bielak