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A Phantom of Truth


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.45 Automatic
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.45 Automatic

Type: Asset
Class: Guardian
Cost: 4
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. Ignore the retaliate keyword for this attack.
Quantity: 2
Number: 190
Illustrator: John Pacer
A Phantom of Truth
A Phantom of Truth
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A Phantom of Truth

Type: Scenario
Encounter Set: A Phantom of Truth
[Skull]: –X. X is the amount of doom in play (max 5).
[Cultist]: –2. If you fail, move each unengaged Byakhee in play once toward the nearest investigator.
[Tablet]: –3. Cancel the effects and icons of each skill card committed to this test.
[Elder Thing]: –2. If you fail, lose 1 resource for each point you failed by.
[Skull]: –X. X is the amount of doom in play.
[Cultist]: –2. Move each unengaged Byakhee in play once toward the nearest investigator.
[Tablet]: –4. Cancel the effects and icons of each skill card committed to this test.
[Elder Thing]: –3. If you fail, lose 1 resource for each point you failed by.
Quantity: 1
Number: 200a
Illustrator: ———
Archaic Glyphs
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Archaic Glyphs

Type: Asset
Class: Seeker
Cost: 2
Level: 3
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
You can only include this asset in your deck by upgrading it from Archaic Glyphs (Untranslated), and only if “you have translated the glyphs” in your Campaign Log.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. For every 2 points you succeed by, discover 1 additional clue at your location.
Quantity: 2
Number: 192
Illustrator: Anna Christenson
Archaic Glyphs
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Archaic Glyphs

Type: Asset
Class: Seeker
Cost: 2
Level: 3
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
You can only include this asset in your deck by upgrading it from Archaic Glyphs (Untranslated), and only if “you have translated the glyphs” in your Campaign Log.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 193
Illustrator: Anna Christenson
“I’ll see you in hell!”
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“I’ll see you in hell!”

Type: Event
Class: Guardian
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Spirit.
Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.
He flicked open the lighter and made his peace.
Quantity: 2
Number: 189
Illustrator: Ivan Dixon
Canal Saint-Martin
Canal Saint-Martin
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Canal Saint-Martin

Type: Location
Encounter Set: A Phantom of Truth
Paris.
[Reaction] After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)
This underground canal connects the river Seine to the Canal de l’Ourcq. An old, cracked staircase leads down to the canal’s entrance.
Quantity: 1
Number: 216
Illustrator: Vlad Ricean
Cheap Shot
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Cheap Shot

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Trick.
Fight. Add your [Agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.
“Aim for the eyes,” they told me.
Quantity: 2
Number: 194
Illustrator: Andreia Ugrai
Deadly Fate
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Deadly Fate

Type: Treachery
Encounter Set: A Phantom of Truth
Omen.
Revelation – Test [Willpower] (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you (from the discard pile). If no enemy is discarded, take 1 horror instead.
Quantity: 3
Number: 224
Illustrator: Sebastian Rodriguez
Frozen in Fear
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Frozen in Fear

Type: Treachery
Encounter Set: A Phantom of Truth
Terror.
Revelation – Put Frozen in Fear into play in your threat area.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced – At the end of your turn: Test [Willpower] (3). If you succeed, discard Frozen in Fear.
Quantity: 2
Number: 226
Illustrator: Anders Finer
Gardens of Luxembourg
Gardens of Luxembourg
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Gardens of Luxembourg

Type: Location
Encounter Set: A Phantom of Truth
Paris.
While a Byakhee enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy’s location is considered to be connected to Gardens of Luxembourg.
The gardens of Luxembourg Palace contain hundreds of scattered statues, monuments, and fountains. It would make for a relaxing walk if you hadn’t come here to escape the winged creatures that screech and soar in the dark sky overhead.
Quantity: 1
Number: 220
Illustrator: Borja Pindado
Gare d
Gare d
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Gare d'Orsay

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action] Spend 1 resource: Move to any Rail location.
Built in 1900, this train station was the first urban station in the world to use only electric trains.
Quantity: 1
Number: 214
Illustrator: Jeff Lee Johnson
Grand Guignol
Grand Guignol
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Grand Guignol

Type: Location
Encounter Set: A Phantom of Truth
Paris.
Forced – After you reveal Grand Guignol: You must either take 2 horror, or shuffle your hand into your deck and draw that many cards from the top of your deck.
Le Théâtre du Grand-Guignol specializes in horror shows of a graphic and sometimes amoral nature. It is among the smallest venues in Paris, and one of the most popular.
Quantity: 1
Number: 211
Illustrator: Jeff Lee Johnson
Le Marais
Le Marais
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Le Marais

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Reaction] When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)
This historic district has recently become less aristocratic, but the old architectural masterwork remains.
Quantity: 1
Number: 217
Illustrator: Uriah Voth
Le Marais
Le Marais
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Le Marais

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
Forced – After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.
This historic district has recently become less aristocratic, but the old architectural masterwork remains.
Quantity: 1
Number: 218
Illustrator: Uriah Voth
Logical Reasoning
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Logical Reasoning

Type: Event
Class: Seeker
Cost: 2
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
Play only if you have at least 1 clue.
Choose an investigator at your location. That investigator either heals 2 horror or discards a
Terror card from his or her threat area.
“I am the wisest man alive, for I know one thing, and that is that I know nothing.” – Plato, The Republic
Quantity: 2
Number: 191
Illustrator: Andreas Zafiratos
Lost Soul
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Lost Soul

Type: Treachery
Encounter Set: A Phantom of Truth
Madness. Pact.
Revelation – Check Campaign Log.
—If you have more (or equal)
Doubt than Conviction, test [Intellect] (X), where X is your [Willpower]. If you fail, take 2 damage.
—If you have more
Conviction than Doubt, test [Willpower] (X), where X is your [Intellect]. If you fail, take 2 damage.
Quantity: 4
Number: 227
Illustrator: Ethan Patrick Harris
Madame Labranche
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• Madame Labranche

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Patron.
[Free] If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card.
[Free] If you have no resources, exhaust Madame Labranche: Gain 1 resource.
Quantity: 2
Number: 198
Illustrator: Joshua Cairós
Montmartre
Montmartre
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Montmartre

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action]: Reveal the top card of each investigator’s deck. You may play an asset revealed by this effect (paying its resource cost), under your control. Shuffle each investigator’s deck. (Group limit once per round.)
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.
Quantity: 1
Number: 209
Illustrator: Matthew Cowdery
Montmartre
Montmartre
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Montmartre

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action] Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.
Quantity: 1
Number: 210
Illustrator: Matthew Cowdery
Montparnasse
Montparnasse
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Montparnasse

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Free] Discard a card from your hand: Gain resources equal to the number of [Willpower] icons on the discarded card. (Limit once per round.)
This area is known for its cafés and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.
Quantity: 1
Number: 208
Illustrator: Matthew Cowdery
Notre-Dame
Notre-Dame
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Notre-Dame

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
Each enemy at Notre-Dame gets –1 fight and +1 evade.
[Action] Test [Willpower] (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)
The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris—“Our Lady of Paris”—is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.
Quantity: 1
Number: 219
Illustrator: Lucas Staniec
Opéra Garnier
Opéra Garnier
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Opéra Garnier

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
While you are investigating Opéra Garnier, double the number of skill icons committed to this skill test.
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.
Quantity: 1
Number: 212
Illustrator: Nele Diel
Opéra Garnier
Opéra Garnier
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Opéra Garnier

Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
While you are investigating Opéra Garnier, double the base value of your skill.
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.
Quantity: 1
Number: 213
Illustrator: Nele Diel
Père Lachaise Cemetery
Père Lachaise Cemetery
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Père Lachaise Cemetery

Type: Location
Encounter Set: A Phantom of Truth
Paris.
Forced – After you successfully investigate Père Lachaise Cemetery: You cannot leave Père Lachaise Cemetery until the end of the round.
The largest cemetery in Paris, and its first garden cemetery, Père Lachaise is as beautiful as it is haunting.
Quantity: 1
Number: 215
Illustrator: Vlad Ricean
Pickpocketing
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Pickpocketing

Type: Asset
Class: Rogue
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Talent. Illicit.
Fast.
[Reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.
Quantity: 2
Number: 195
Illustrator: Stanislav Dikolenko
Pursuing Shadows
Pursuing Shadows
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Pursuing Shadows

Type: Act
Encounter Set: A Phantom of Truth
Clue Threshold: –
[Reaction] After you successfully attack The Organist: An investigator at your location may place 1 of his or her clues on The Organist. (Group limit 1[per investigator]  times per round.)
Objective – If there are 3[per investigator] clues on the Organist, advance.
Check Campaign Log.
– If you intruded on a secret meeting, proceed to
(->R2).
–Otherwise, proceed to
(->R1).
The chords that echo in your mind, the infernal man whose organ-playing intrigues and terrifies you… Perhaps there is a connection between this shadowy presence and The King in Yellow?
Quantity: 1
Number: 206
Illustrator: Matthew Cowdery
Quantum Flux
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3 Comments

Quantum Flux

Type: Event
Class: Mystic
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Insight.
Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.
Quantity: 2
Number: 196
Illustrator: Andreas Zafiratos
Recharge
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Recharge

Type: Event
Class: Mystic
Cost: 0
Level: 2
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.
Quantity: 2
Number: 197
Illustrator: Martin de Diego Sádaba
Snare Trap
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Snare Trap

Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Trap. Improvised.
Attach to your location. Limit 1 per location.
Forced – After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.
Forced – When attached enemy would ready: Instead, discard Snare Trap.
Quantity: 2
Number: 199
Illustrator: Preston Stone
Stalked by Shadows
Stalked by Shadows
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Stalked by Shadows

Type: Act
Encounter Set: A Phantom of Truth
Clue Threshold: –
[Free] Spend 1[per investigator] clues, as a group: Either place 1 doom on the current agenda, or automatically evade The Organist. (Group limit once per round.)
Objective – Survive three nights. (Do not advance until you are instructed.)
Check Campaign Log.
– If you intruded on a secret meeting, proceed to
(->R2).
–Otherwise, proceed to
(->R1).
I knew that every time I met him brought him nearer to the accomplishment of his purpose and my fate. And still I tried to save myself. – Robert W. Chambers, “In the Court of the Dragon,” The King in Yellow
Quantity: 1
Number: 207
Illustrator: Matthew Cowdery