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A Phantom of Truth
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Le Marais
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
Forced – After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.
This historic district has recently become less aristocratic, but the old architectural masterwork remains.
Quantity: 1
Number: 218
Illustrator: Uriah Voth







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Montmartre
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action]: Reveal the top card of each investigator’s deck. You may play an asset revealed by this effect (paying its resource cost), under your control. Shuffle each investigator’s deck. (Group limit once per round.)
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.
Quantity: 1
Number: 209
Illustrator: Matthew Cowdery







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Montmartre
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action] Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.
Quantity: 1
Number: 210
Illustrator: Matthew Cowdery







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Grand Guignol
Type: Location
Encounter Set: A Phantom of Truth
Paris.
Forced – After you reveal Grand Guignol: You must either take 2 horror, or shuffle your hand into your deck and draw that many cards from the top of your deck.
Le Théâtre du Grand-Guignol specializes in horror shows of a graphic and sometimes amoral nature. It is among the smallest venues in Paris, and one of the most popular.
Quantity: 1
Number: 211
Illustrator: Jeff Lee Johnson







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Opéra Garnier
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
While you are investigating Opéra Garnier, double the number of skill icons committed to this skill test.
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.
Quantity: 1
Number: 212
Illustrator: Nele Diel







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Opéra Garnier
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
While you are investigating Opéra Garnier, double the base value of your skill.
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.
Quantity: 1
Number: 213
Illustrator: Nele Diel







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Gare d'Orsay
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Action] Spend 1 resource: Move to any Rail location.
Built in 1900, this train station was the first urban station in the world to use only electric trains.
Quantity: 1
Number: 214
Illustrator: Jeff Lee Johnson







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Père Lachaise Cemetery
Type: Location
Encounter Set: A Phantom of Truth
Paris.
Forced – After you successfully investigate Père Lachaise Cemetery: You cannot leave Père Lachaise Cemetery until the end of the round.
The largest cemetery in Paris, and its first garden cemetery, Père Lachaise is as beautiful as it is haunting.
Quantity: 1
Number: 215
Illustrator: Vlad Ricean







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Canal Saint-Martin
Type: Location
Encounter Set: A Phantom of Truth
Paris.
[Reaction] After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)
This underground canal connects the river Seine to the Canal de l’Ourcq. An old, cracked staircase leads down to the canal’s entrance.
Quantity: 1
Number: 216
Illustrator: Vlad Ricean







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Le Marais
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Reaction] When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)
This historic district has recently become less aristocratic, but the old architectural masterwork remains.
Quantity: 1
Number: 217
Illustrator: Uriah Voth







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Montparnasse
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
[Free] Discard a card from your hand: Gain resources equal to the number of [Willpower] icons on the discarded card. (Limit once per round.)
This area is known for its cafés and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.
Quantity: 1
Number: 208
Illustrator: Matthew Cowdery







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Notre-Dame
Type: Location
Encounter Set: A Phantom of Truth
Paris. Rail.
Each enemy at Notre-Dame gets –1 fight and +1 evade.
[Action] Test [Willpower] (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)
[Action] Test [Willpower] (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)
The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris—“Our Lady of Parisâ€â€”is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.
Quantity: 1
Number: 219
Illustrator: Lucas Staniec







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Gardens of Luxembourg
Type: Location
Encounter Set: A Phantom of Truth
Paris.
While a Byakhee enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy’s location is considered to be connected to Gardens of Luxembourg.
The gardens of Luxembourg Palace contain hundreds of scattered statues, monuments, and fountains. It would make for a relaxing walk if you hadn’t come here to escape the winged creatures that screech and soar in the dark sky overhead.
Quantity: 1
Number: 220
Illustrator: Borja Pindado







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• The Organist
Type: Enemy
Encounter Set: A Phantom of Truth
Fight: 5
Health: –
Evade: 3
Damage:
Horror: 3
Humanoid. Avatar. Elite.
Hunter. Cannot be damaged.
Forced – After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).
Forced – After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).
Aloof. Cannot be damaged.
Forced – At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
Forced – At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
…the point from which it would strike was his infernal eyes. – Robert W. Chambers, “In the Court of the Dragon,†The King in Yellow
Quantity: 1
Number: 221a
Illustrator: Michele Frigo






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Stealthy Byakhee
Type: Enemy
Encounter Set: A Phantom of Truth
Fight: 5
Health: 2
Evade: 3
Damage: 2
Horror: 1
Monster. Byakhee.
Hunter.
While Stealthy Byakhee is exhausted, it gets –3 fight.
While Stealthy Byakhee is exhausted, it gets –3 fight.
If you can hear the beating of its leathery wings, it’s already too late.
Quantity: 2
Number: 222
Illustrator: Ryan Barger






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Twin Suns
Type: Treachery
Encounter Set: A Phantom of Truth
Omen.
Revelation – Test [Intellect] (4). If you fail, you must either remove 1 doom from the current agenda, or take 1 horror for each point you failed by.
The implication spoils what would otherwise be a lovely sunset.
Quantity: 2
Number: 223
Illustrator: Lucas Staniec






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Deadly Fate
Type: Treachery
Encounter Set: A Phantom of Truth
Omen.
Revelation – Test [Willpower] (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you (from the discard pile). If no enemy is discarded, take 1 horror instead.
Quantity: 3
Number: 224
Illustrator: Sebastian Rodriguez






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Torturous Chords
Type: Treachery
Encounter Set: A Phantom of Truth
Hex. Terror.
Revelation – Test [Willpower] (5). If you fail, put Torturous Chords into play in your threat area, with 1 resource on it for each point you failed by.
Each time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.
If Torturous Chords has no resources, discard it.
Each time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.
If Torturous Chords has no resources, discard it.
Quantity: 3
Number: 225
Illustrator: Alexandre Dainche






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Frozen in Fear
Type: Treachery
Encounter Set: A Phantom of Truth
Terror.
Revelation – Put Frozen in Fear into play in your threat area.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced – At the end of your turn: Test [Willpower] (3). If you succeed, discard Frozen in Fear.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced – At the end of your turn: Test [Willpower] (3). If you succeed, discard Frozen in Fear.
Quantity: 2
Number: 226
Illustrator: Anders Finer






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Lost Soul
Type: Treachery
Encounter Set: A Phantom of Truth
Madness. Pact.
Revelation – Check Campaign Log.
—If you have more (or equal) Doubt than Conviction, test [Intellect] (X), where X is your [Willpower]. If you fail, take 2 damage.
—If you have more Conviction than Doubt, test [Willpower] (X), where X is your [Intellect]. If you fail, take 2 damage.
—If you have more (or equal) Doubt than Conviction, test [Intellect] (X), where X is your [Willpower]. If you fail, take 2 damage.
—If you have more Conviction than Doubt, test [Willpower] (X), where X is your [Intellect]. If you fail, take 2 damage.
Quantity: 4
Number: 227
Illustrator: Ethan Patrick Harris






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Snare Trap
Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Trap. Improvised.
Attach to your location. Limit 1 per location.
Forced – After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.
Forced – When attached enemy would ready: Instead, discard Snare Trap.
Forced – After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.
Forced – When attached enemy would ready: Instead, discard Snare Trap.
Quantity: 2
Number: 199
Illustrator: Preston Stone






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.45 Automatic
Type: Asset
Class: Guardian
Cost: 4
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. Ignore the retaliate keyword for this attack.
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. Ignore the retaliate keyword for this attack.
Quantity: 2
Number: 190
Illustrator: John Pacer






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Logical Reasoning
Type: Event
Class: Seeker
Cost: 2
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
Play only if you have at least 1 clue.
Choose an investigator at your location. That investigator either heals 2 horror or discards a Terror card from his or her threat area.
Choose an investigator at your location. That investigator either heals 2 horror or discards a Terror card from his or her threat area.
“I am the wisest man alive, for I know one thing, and that is that I know nothing.â€
– Plato, The Republic
Quantity: 2
Number: 191
Illustrator: Andreas Zafiratos






1 Comments
Archaic Glyphs
Type: Asset
Class: Seeker
Cost: 2
Level: 3
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
You can only include this asset in your deck by upgrading it from Archaic Glyphs (Untranslated), and only if “you have translated the glyphs” in your Campaign Log.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. For every 2 points you succeed by, discover 1 additional clue at your location.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. For every 2 points you succeed by, discover 1 additional clue at your location.
Quantity: 2
Number: 192
Illustrator: Anna Christenson






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Archaic Glyphs
Type: Asset
Class: Seeker
Cost: 2
Level: 3
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
You can only include this asset in your deck by upgrading it from Archaic Glyphs (Untranslated), and only if “you have translated the glyphs” in your Campaign Log.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 193
Illustrator: Anna Christenson






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Cheap Shot
Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Trick.
Fight. Add your [Agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.
“Aim for the eyes,†they told me.
Quantity: 2
Number: 194
Illustrator: Andreia Ugrai






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Pickpocketing
Type: Asset
Class: Rogue
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Talent. Illicit.
Fast.
[Reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.
[Reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.
Quantity: 2
Number: 195
Illustrator: Stanislav Dikolenko






3 Comments
Quantum Flux
Type: Event
Class: Mystic
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Insight.
Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.
Quantity: 2
Number: 196
Illustrator: Andreas Zafiratos






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Recharge
Type: Event
Class: Mystic
Cost: 0
Level: 2
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.
Quantity: 2
Number: 197
Illustrator: Martin de Diego Sádaba






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• Madame Labranche
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Patron.
[Free] If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card.
[Free] If you have no resources, exhaust Madame Labranche: Gain 1 resource.
[Free] If you have no resources, exhaust Madame Labranche: Gain 1 resource.
Quantity: 2
Number: 198
Illustrator: Joshua Cairós