Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Underhand of the Emperor






2 Comments
Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 2
Clan: Lion
Courtier.
Reaction: After honor dials are revealed for an honor bid, if your bid is lower than an opponent’s and you are more honorable than that opponent – set that opponent’s honor dial to be equal to yours.
“Thank you, sensei. Your wisdom has again guided me to the right path.” – Akodo Toturi
Deck: Dynasty
Number: 14
Illustrator: Agri Karuniawan






1 Comments
Type: Character
Cost: 1
Military Skill: –
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier. Shinobi.
Action: If you have 6 or fewer honor – look at the top 2 cards of your conflict deck. Put 1 of those cards into your hand and the other on the bottom of your conflict deck.
“No, noble Kitsuki-sama. I was having tea with the daimyō’s son at that time.”
Deck: Dynasty
Number: 4
Illustrator: Jake Murray






2 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 2
Clan: Phoenix
Courtier.
Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose a participating character – double that character’s base [Politics] until the end of the conflict.
“We all have our roles to play, Tsukune-sama.”
Deck: Dynasty
Number: 15
Illustrator: Lin Hsiang






1 Comments
Type: Character
Cost: 4
Military Skill: 5
Political Skill: 2
Glory: 2
Clan: Scorpion
Bushi. Shinobi.
Action: While this character is participating in a [Military] conflict, dishonor this character and choose a participating character controlled by your opponent – until the end of the conflict, that character gets –2[Military] and is discarded if its [Military] skill is 0.
“This is for you, Kachiko.”
Deck: Dynasty
Number: 8
Illustrator: Amélie Hutt






1 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier.
Action: Choose an attachment attached to a dishonored character – discard both that attachment and that character’s status token.
“Your gift to my family is most appreciated.”
Influence: 1
Deck: Conflict
Number: 19
Illustrator: Felipe Gaona






2 Comments
Type: Character
Cost: 6
Military Skill: 3
Political Skill: 6
Glory: 0
Clan: Scorpion
Informant.
No attachments.
Action: During a conflict – look at an opponent’s hand, then name a card. That player cannot play copies of the named card this phase.
Action: During a conflict – look at an opponent’s hand, then name a card. That player cannot play copies of the named card this phase.
Word traveled fast from city to city: the Emerald Champion was coming to visit.
Deck: Dynasty
Number: 10
Illustrator: Nele Diel






1 Comments
Type: Character
Cost:
Military Skill:
Political Skill:
Glory:
Clan: Scorpion
DÅjÅ.
Action: During a conflict, lose 1 honor and choose a participating character you control – move that character home. (Limit twice per round.)
Deck: Conflict
Number: 2
Illustrator:






1 Comments
Type: Holding
Strength: +1
Clan: Scorpion
Action: If you have 6 or fewer honor, choose a dishonored character in your home area – discard that character’s status token.
Where the truth lies.
Deck: Dynasty
Number: 11
Illustrator: Derek D Edgell






1 Comments
Type: Character
Cost: 2
Military Skill: 0
Political Skill: 3
Glory: 2
Clan: Crane
Courtier.
Action: During a conflict in which this character is participating, choose a dishonored participating character – bow that character.
She would not even deign to look upon her lessers.
Deck: Conflict
Number: 26
Illustrator: Felipe Gaona






2 Comments
Type: Event
Cost: 0
Clan: Scorpion
Philosophy.
Limit 1 per deck.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
“I will be your villain, Hantei.” – Bayushi
Deck: Conflict
Number: 22
Illustrator: B.D. Judkins






1 Comments
Type: Event
Cost: 0
Clan: Scorpion
Play only if you are less honorable than an opponent.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
Influence: 1
Deck: Conflict
Number: 23
Illustrator: Pavel Kolomeyets






1 Comments
Type: Character
Cost: 5
Military Skill: 4
Political Skill: 4
Glory: 1
Clan: Scorpion
Bushi.
Reaction: After you play this character, you may lose up to 3 honor – for each honor you lost by this ability, put 1 fate on this character.
“I would trust them with my life. I would not trust them with yours.”
Deck: Dynasty
Number: 9
Illustrator: Shen Fei






2 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Scorpion
Bushi. Duelist.
While the bid on your honor dial is higher than an opponent’s, this character gets +2[Military] and +2[Politics].
Action: While this character is participating in a conflict, choose a participating character controlled by an opponent – challenge that character to a [Military] duel. Dishonor the loser of the duel.
Action: While this character is participating in a conflict, choose a participating character controlled by an opponent – challenge that character to a [Military] duel. Dishonor the loser of the duel.
Deck: Dynasty
Number: 6
Illustrator: Greg Lambrakis






1 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 3
Glory: 0
Clan: Dragon
Bushi. Duelist.
Interrupt: When another character you control would be dishonored – instead, dishonor this character. Then, ready this character.
“Governor Hyobu, on my honor, I shall share the fate of any student who uses my teachings to transgress.”
Deck: Dynasty
Number: 13
Illustrator: Drew Baker






2 Comments
Type: Stronghold
Strength: +2
Clan: Scorpion
Palace.
Action: Bow this stronghold and choose a dishonored character you control – ready that character. If you have 6 or fewer honor, that character gets +1[Military] and +1[Politics] until the end of the phase.
Starting Honor: 9
Fate Value: +7
Influence: 9
Deck: Stronghold
Number: 1
Illustrator: Chris Ostrowski






2 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Scorpion
Item. Mask.
Play only if you have 6 or fewer honor.
Action: Discard a status token from attached character.
Action: Discard a status token from attached character.
“The face is the first traitor.” – Bayushi’s Lies
Influence: 1
Deck: Conflict
Number: 20
Illustrator: IFS






2 Comments
Type: Event
Cost: 0
Clan: Scorpion
Action: During a conflict in which you control a participating character, choose a participating character controlled by your opponent – that character gets –X[Military] and –X[Politics] until the end of the conflict, where X is the difference between the bid on your honor dial and that of your opponent.
Influence: 2
Deck: Conflict
Number: 24
Illustrator: Adam Schumpert






1 Comments
Type: Event
Cost: 0
Clan: Neutral
Action: During a [Politics] conflict, you and your opponent each chooses a ready participating character he or she controls – each of those players simultaneously reveals a card from his or her hand. Each player who reveals the lowest cost card bows his or her chosen character.
Deck: Conflict
Number: 27
Illustrator: Lin Hsiang






1 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Scorpion
Peasant.
Play only if you are less honorable than an opponent.
Reaction: After this character enters play during a conflict, choose a participating character – set that character’s glory to 0 until the end of the conflict.
Reaction: After this character enters play during a conflict, choose a participating character – set that character’s glory to 0 until the end of the conflict.
Influence: 2
Deck: Conflict
Number: 18
Illustrator: Borja Pindado






1 Comments
Type: Event
Cost: 1
Clan: Neutral
Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner’s dynasty deck.
Deck: Conflict
Number: 28
Illustrator: Derek D Edgell






2 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Neutral
Courtier. Imperial.
Forced Interrupt: When this character leaves play – each player draws 2 cards.
“The number of Scorpions in our Emperor’s counsel concerns me. I am certain they do not operate without an agenda.”
Deck: Dynasty
Number: 17
Illustrator: Shen Fei






1 Comments
Type: Character
Cost: 2
Military Skill: 3
Political Skill: 1
Glory: 0
Clan: Scorpion
Bushi. Shadow. Shinobi.
Action: While a dishonored character is participating in a conflict – move this character into or out of that conflict.
Yojiro paused, unsure of how to read the next word. The characters read “shadow” and “form,” but introduced a paradox. Shadows had no form.
Deck: Dynasty
Number: 5
Illustrator: Asep Ariyanto






1 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 1
Clan: Scorpion
Shugenja. Air.
Action: Lose 1 honor and choose a character you control. Select one – until the end of the phase that character gets +1[Military] and gains the Bushi trait, or until the end of the phase that character gets +1[Politics] and gains the Courtier trait.
“Are you volunteering to show me how to better portray an old man, Yojiro-san?”
Deck: Dynasty
Number: 7
Illustrator: Asep Ariyanto






2 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Scorpion
Poison.
This attachment cannot be played during a conflict.
Attached character cannot participate in [Politics] conflicts.
Attached character cannot participate in [Politics] conflicts.
“You truly have nothing to say on the matter?”
Influence: 2
Deck: Conflict
Number: 21
Illustrator: Felipe Gaona






2 Comments
Type: Event
Cost: 1
Clan: Scorpion
Action: During a [Politics] conflict, remove 1 fate from a (friendly) participating character – search the top 4 cards of your opponent’s conflict deck for a card, remove it from the game facedown, and put the other cards back on top in any order. While removed from the game, you may play that card as if it were in your hand.
Influence: 3
Deck: Conflict
Number: 25
Illustrator: Tony Foti






1 Comments
Type: Role
Clan: Neutral
Scorpion.
Increase your deckbuilding influence value by 8.
You may only spend influence on [Scorpion] clan cards.
You may only spend influence on [Scorpion] clan cards.
Deck: Role
Number: 3
Illustrator:






4 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Unicorn
Bushi. Cavalry. Imperial. Magistrate.
While this character is attacking, increase the cost for your opponent to play cards from his or her hand 1.
Not even her own sons were immune to her judgment. Morito and Tokei now wander Rokugan as mercenaries for daring to break Utaku law.
Deck: Dynasty
Number: 16
Illustrator: Andreia Ugrai






1 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Crab
Courtier.
Covert.
Reaction: After an opponent plays an event during a conflict in which this character is defending – until the end of the conflict, this character gets +1[Military] and +1[Politics]. (Unlimited.)
Reaction: After an opponent plays an event during a conflict in which this character is defending – until the end of the conflict, this character gets +1[Military] and +1[Politics]. (Unlimited.)
Deck: Dynasty
Number: 12
Illustrator: Borja Pindado