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Search for an Exit - Escape from Darkness
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 4
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Abandoned Tools gains: "Refresh Action: Exhaust attached hero to put a progress token on Escape from Darkness."
Players may bypass this quest card at the end of the combat phase. Progress tokens cannot be placed on Escape from Darkness except by Abandoned Tools. If the players defeat this stage, they escape and win the game.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
There is a weakness in the walls. You can practically taste the freedom beyond.
Set: KD Number: 76
Quantity: 1
Illustrator: Cristi Balanescu and Magali Villeneuve
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No Comments have been made.
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Search for an Exit - Blocked by Shadow
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 9
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: The first player chooses 1 of the following - Each player discards 1 card from the top of the encounter deck. If the card is a treachery card, the discarding player is eliminated from the game. - Reveals the next quest card, putting Blocked by Shadow on the bottom of the quest deck.
Players may bypass this quest card at the end of the combat phase. If the players defeat this stage, they escape and win the game.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
Set: KD Number: 75
Quantity: 1
Illustrator: Cristi Balanescu and Magali Villeneuve
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No Comments have been made.
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Search for an Exit - Hasty Council
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: -
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Reveal the top 2 cards of the quest deck. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. Then, add Hasty Council to your victory display. Victory 2.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
You pause momentarily to consider your options...
Set: KD Number: 74
Quantity: 1
Illustrator: Cristi Balanescu and Stacey Dianna Clark
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No Comments have been made.
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Search for an Exit - Narrow Paths
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 3
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Each player chooses 1 questing character he controls. Each questing character not chosen does not count its [Willpower] until the end of the turn. Forced: After placing the 1st progress token on Narrow Paths, search the encounter deck and discard pile for Abandoned Tools and add it to the staging area, if able.
Players may bypass this quest card at the end of the combat phase. Victory 1.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
Set: KD Number: 73
Quantity: 1
Illustrator: Cristi Balanescu and Ilich Henriquez
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1 Comments
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Search for an Exit - A Wrong Turn
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 1
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area.
Players may bypass this quest card at the end of the combat phase. Victory 2.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
This is a dangerous part of the Mines.
Set: KD Number: 72
Quantity: 1
Illustrator: Cristi Balanescu and David Lecossu
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No Comments have been made.
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Search for an Exit - Heading Down
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 5
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Forced: If Heading Up is in the player's victory display at the end of any quest phase, shuffle Heading Up back into the quest deck. Players may bypass this quest card at the end of the combat phase.
Victory 1.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
It looks like you may have to head back up the other way.
Set: KD Number: 70
Quantity: 1
Illustrator: Cristi Balanescu and Magali Villeneuve
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No Comments have been made.
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Search for an Exit - Heading Up
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: 7
While Search for an exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Forced: If Heading Down is in the player's victory display at the end of any quest phase, shuffle Heading Down back into the quest deck. Players may bypass this quest card at the end of the combat phase. Victory 1.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
Perhaps if you climbed this pile of rocks, there would be a way out...
Set: KD Number: 71
Quantity: 1
Illustrator: Cristi Balanescu and Magali Villeneuve
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No Comments have been made.
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A Presence in the Dark
Type: Quest
Encounter Set: Flight from Moria
Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
Quest Points: -
Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering... As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
Set: KD Number: 69
Quantity: 1
Illustrator: Igor Kieryluk
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No Comments have been made.
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Upper Hall
Type: Location
Encounter Set: The Seventh Level
Threat: 3 Quest Points: 4
Underground.
Doomed 2.
High up above the eastern archway through a shaft near the roof cam a long pale gleam; and across the hall through the northern arch light also glimmered faint and distantly. - The Fellowship of the Ring
Set: KD Number: 23
Quantity: 3
Illustrator: David Lecossu
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No Comments have been made.
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Hidden Threat
Type: Treachery
Encounter Set: The Seventh Level
When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, The last player discards an attachment he controls.
Set: KD Number: 22
Quantity: 2
Illustrator: Ryan Barger
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1 Comments
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Cave-troll
Type: Enemy
Encounter Set: The Seventh Level
Threat Threshold: 33
Threat: 4 Attack: 6 Defense: 4 Hit Points: 7
Troll.
For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control. Victory 2.
Set: KD Number: 20
Quantity: 2
Illustrator: Timo Karhula
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2 Comments
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Orc Horn Blower
Type: Enemy
Encounter Set: The Seventh Level
Threat Threshold: 45
Threat: 2 Attack: 1 Defense: 1 Hit Points: 3
Orc. Summoner.
Surge. When Revealed. Reveal 1 card from the encounter deck and add it to the staging area.
Set: KD Number: 21
Quantity: 1
Illustrator: Ilich Henriquez
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No Comments have been made.
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Goblin Tunnels
Type: Location
Encounter Set: Goblins of the Deep
Threat: 2 Quest Points: 7
Underground. Dark.
While Goblin Tunnels is in the staing area, it gains "Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."
Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if attacking enemy is a Goblin.)
Set: KD Number: 63
Quantity: 2
Illustrator: Michael Rasmussen
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No Comments have been made.
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Watchful Eyes
Type: Treachery
Encounter Set: Goblins of the Deep
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")
Set: KD Number: 62
Quantity: 3
Illustrator: Tiziano Baracchi
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No Comments have been made.
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Goblin Swordsman
Type: Enemy
Encounter Set: Goblins of the Deep
Threat Threshold: 20
Threat: 1 Attack: 3 Defense: 1 Hit Points: 2
Goblin. Orc.
Goblin Swordsman gets +2 [Attack] if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.
Set: KD Number: 61
Quantity: 5
Illustrator: Winona Nelson
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No Comments have been made.
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Goblin Scout
Type: Enemy
Encounter Set: Goblins of the Deep
Threat Threshold: 37
Threat: 3 Attack: 1 Defense: 0 Hit Points: 2
Goblin. Orc. Scout.
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
Set: KD Number: 60
Quantity: 3
Illustrator: Winona Nelson
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No Comments have been made.
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Warg Lair
Type: Location
Encounter Set: Misty Mountains
Threat: 1 Quest Points: 3
Mountain.
When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck. Response: After Warg Lair leaves play as an explored location, each player draws 1 card.
Set: KD Number: 59
Quantity: 2
Illustrator: Roman V. Papsuev
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No Comments have been made.
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Turbulent Waters
Type: Location
Encounter Set: Misty Mountains
Threat: 3 Quest Points: 2
Mountain.
While Turbulent Waters is the active location, players cannot optionally engage enemies.
... about the feet of the main range there was tumbled an ever wider land of bleak hills, and deep valleys filled with turbulent waters. - The Fellowship of the Ring
Set: KD Number: 58
Quantity: 2
Illustrator: David Lecossu
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No Comments have been made.
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Knees of the Mountain
Type: Location
Encounter Set: Misty Mountains
Threat: 2 Quest Points: 3
Mountain.
While Knees of the Mountain is in the staging area, it gains: "Forced: After an enemy engages a player, it gets +1 [Attack] until the end of the round."
Set: KD Number: 57
Quantity: 1
Illustrator: Stacey Dianna Clark
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No Comments have been made.
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Bitter Wind
Type: Treachery
Encounter Set: Misty Mountains
When Revealed: The first player must discard 3 resources from each hero he controls.
Shadow: Defending player must discard 2 resources from each hero he controls.
Set: KD Number: 56
Quantity: 3
Illustrator: Anthony Palumbo
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No Comments have been made.
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Mountain Warg
Type: Enemy
Encounter Set: Misty Mountains
Threat Threshold: 30
Threat: 2 Attack: 4 Defense: 2 Hit Points: 4
Creature.
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.
Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if a Mountain is the active location.)
Set: KD Number: 55
Quantity: 3
Illustrator: Allison Theus
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1 Comments
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Black Uruks
Type: Enemy
Encounter Set: Misty Mountains
Threat Threshold: 32
Threat: 2 Attack: 3 Defense: 3 Hit Points: 2
Uruk. Orc.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
Set: KD Number: 54
Quantity: 4
Illustrator: Jake Murray
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No Comments have been made.
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Dreadful Gap
Type: Location
Encounter Set: Hazards of the Pit
Threat: 2 Quest Points: X
Underground. Hazard.
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area. X is the number of characters in play. Victory 3.
Set: KD Number: 52
Quantity: 1
Illustrator: Stu Barnes
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7 Comments
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Sudden Pitfall
Type: Treachery
Encounter Set: Hazards of the Pit
Hazard.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
Set: KD Number: 51
Quantity: 1
Illustrator: Jake Murray
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4 Comments
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Fouled Well
Type: Location
Encounter Set: Hazards of the Pit
Threat: 3 Quest Points: 3
Underground. Dark. Hazard.
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains surge.
Set: KD Number: 53
Quantity: 3
Illustrator: David Lecossu
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2 Comments
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Dark and Dreadful
Type: Treachery
Encounter Set: Hazards of the Pit
When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)
Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 [Attack] instead if this attack is undefended.)
Set: KD Number: 50
Quantity: 2
Illustrator: Igor Kieryluk
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No Comments have been made.
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Crumbling Ruin
Type: Treachery
Encounter Set: Hazards of the Pit
Hazard.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Set: KD Number: 49
Quantity: 2
Illustrator: Magali Villeneuve
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No Comments have been made.
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Cave In
Type: Treachery
Encounter Set: Hazards of the Pit
Hazard.
When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains surge.
Set: KD Number: 48
Quantity: 3
Illustrator: Winona Nelson
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1 Comments
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The Mountains' Roots
Type: Location
Encounter Set: Deeps of Moria
Threat: X Quest Points: X
Underground.
X is the number of players in the game.
Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game.
Already they seemed to have been tramping on, on, endlessly to the mountains' roots. - The Fellowship of the Ring
Set: KD Number: 47
Quantity: 3
Illustrator: Stu Barnes
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No Comments have been made.
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Chance Encounter
Type: Treachery
Encounter Set: Deeps of Moria
When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains surge.
Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if engaged with the first player.)
Set: KD Number: 45
Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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