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The Flame of the West


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Aragorn Aragorn
Type: Hero Sphere: Fellowship
Starting Threat: 0
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Ranger. Noble.
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an
Artifact attached to him, he gains sentinel and does not exhaust to quest.


“I have no help to send, therefore I must go myself...” -The Return of the King
Set: The Flame of the West Number: 1
Quantity: 1
Illustrator: Javier Charro Martinez
----- No Comments have been made.
Army of the Dead Army of the Dead
Type: Enemy
Encounter Set: The Passing of the Grey Company
Threat Threshold: 50
Threat: 0 Attack: 6 Defense: 2 Hit Points: 8
Undead. Oathbreaker.
Phantom. Immune to player card effects.
X is twice the number of players in the game.
Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.


Set: The Flame of the West Number: 67
Quantity: 1
Illustrator: Uwe Jarling
----- No Comments have been made.
Attack on Pelargir Attack on Pelargir
Type: Quest
Encounter Set: The Siege of Gondor
Encounter Info:
Quest Points: 20
There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count. Many of those that we pursued had reached the havens before us... -The Return of the King
Setup: Add The Corsair Fleet (Corsair side faceup) and Great Corsair Ship to the staging area. Each player searches the encounter deck for a Ship location and adds it to the staging area. Shuffle the encounter deck.

“But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair; and they laughed when they looked on us, for they were a great army still”. -Gimli, The Return of the King
Each Ship location in the staging area is immune to player card effects.
The players cannot defeat this stage while Great Corsair Ship is in play. When this stage is defeated, the players win the game.


Set: The Flame of the West Number: 69
Quantity: 1
Illustrator: Javier Charro Martinez
----- No Comments have been made.
Banner of Elendil Banner of Elendil
Type: Attachment Sphere: Fellowship
Cost: 3
Artifact. Item.
Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1 [Willpower].
While Aragorn is attacking, each other attacking character you control gets +1 [Attack].


Seven Stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count. -The Return of the King
Set: The Flame of the West Number: 13
Quantity: 3
Illustrator: Jenn Tran
----- No Comments have been made.
Beregond Beregond
Type: Hero Sphere: Spirit
Starting Threat: 10
Willpower: 0 Attack: 1 Defense: 4 Hit Points: 4
Gondor. Warrior.
Sentinel.
Response: After Beregond defends an attack and takes no damage, reduce the defending player’s threat by 1. (Limit once per round.)

“The Lord does not permit those who wear the black and silver to leave their post for any cause...” -The Return of the King
Set: The Flame of the West Number: 3
Quantity: 1
Illustrator: Adam Lane
***** 10 Comments
Black Dart Black Dart
Type: Treachery
Encounter Set: The Battle of the Pelennor Fields
Morgul.
Peril.
When Revealed: Remove a hero you control from the quest and attach Black Dark to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: “Forced: At the end of the round, deal 1 damage to attached hero.”)
Shadow: If this attack damages a hero, attach Black Dart to that hero.

Set: The Flame of the West Number: 58
Quantity: 2
Illustrator: Johan Törnlund
----- No Comments have been made.
Black Sails Black Sails
Type: Treachery
Encounter Set: The Siege of Gondor
Doomed 1.
When Revealed: Each Ship location in the staging area gets +1 [Threat]. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.


Set: The Flame of the West Number: 40
Quantity: 2
Illustrator: Jose Vega
----- No Comments have been made.
Blood Runs Chill Blood Runs Chill
Type: Treachery
Encounter Set: The Passing of the Grey Company
Doomed 1.
When Revealed: Each player with threat 35 or higher deals 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

Set: The Flame of the West Number: 26
Quantity: 3
Illustrator: Uriah Voth
----- No Comments have been made.
City Wall City Wall
Type: Location
Encounter Set: The Battle of the Pelennor Fields
Threat: 3 Quest Points: 4
Minas Tirith.
While City Wall is the active location, damage that would be placed on Minas Tirith must be placed here first.
Forced: When City Wall has damage equal to its quest points, discard it. Then, each player raises his threat by 3.

For the main wall of the City was of great height and marvellous thickness, built ere the power and craft of Numenor waned... -The Return of the King
Set: The Flame of the West Number: 46
Quantity: 3
Illustrator: Eva Maria Toker
----- No Comments have been made.
Corsair Captain Corsair Captain
Type: Enemy
Encounter Set: The Siege of Gondor
Threat Threshold: 49
Threat: 3 Attack: 5 Defense: 3 Hit Points: 6
Corsair.
Cannot be optionally engaged.
If the active location is a
Ship, Corsair Captain gets -30 engagement cost and gains: “Forced: When Corsair Captain engages you, it makes an immediate attack.”



Set: The Flame of the West Number: 35
Quantity: 2
Illustrator: Gabriel Verdon
----- No Comments have been made.
Corsair Dromon Corsair Dromon
Type: Location
Encounter Set: The Siege of Gondor
Threat: 2 Quest Points: 2
Ship.
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.


Set: The Flame of the West Number: 32
Quantity: 3
Illustrator: Jessica Cheng
----- No Comments have been made.
Corsair of Umbar Corsair of Umbar
Type: Enemy
Encounter Set: The Siege of Gondor
Threat Threshold: 29
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Corsair.
If the active location is a Ship, Corsair of Umbar gets +2 [Attack] and +2 [Defense].
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the active location is a Ship).

Set: The Flame of the West Number: 36
Quantity: 3
Illustrator: Ivan Dixon
----- No Comments have been made.
Dark Door Dark Door
Type: Location
Encounter Set: The Passing of the Grey Company
Threat: 4 Quest Points: 4
Underground.
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.
Travel: The first player reveals an encounter card to travel here.


...before him stood a stony door closed fast... -The Return of the King
Set: The Flame of the West Number: 18
Quantity: 2
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Dead Man of Dunharrow Dead Man of Dunharrow
Type: Enemy
Encounter Set: The Passing of the Grey Company
Threat Threshold: 30
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Undead. Oathbreaker.
Phantom.
Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.
Shadow: Attacking enemy gets +1 [Attack].

Set: The Flame of the West Number: 22
Quantity: 4
Illustrator: Anthony Devine
----- 2 Comments
Deadly Road Deadly Road
Type: Location
Encounter Set: The Passing of the Grey Company
Threat: 2 Quest Points: 3
Underground.
While Deadly Road is in the staging area, it gains: “Forced: After a ‘when revealed’ effect is canceled, raise each player’s threat by 1.”
Travel: Spend 1 [Fellowship] resource to travel here.


“I was held to the road only by the will or Aragorn.” -Gimli, The Return of the King
Set: The Flame of the West Number: 20
Quantity: 3
Illustrator: Pedro Amato
----- No Comments have been made.
Desperate Defense Desperate Defense
Type: Event Sphere: Spirit
Cost: 1
Response: After a sentinel character is declared as a defender, it gets +2 [Defense] for this attack. If this attack deals no damage, ready the defending character.

...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them. -The Return of the King
Set: The Flame of the West Number: 9
Quantity: 3
Illustrator: Adam Lane
----- No Comments have been made.
Dread and Despair Dread and Despair
Type: Treachery
Encounter Set: The Battle of the Pelennor Fields
Sorcery.
Peril. Doomed 1.
When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total [Threat] in the staging area for each ally in your discard pile.
Shadow: Discard a non-objective attachment you control.

Set: The Flame of the West Number: 60
Quantity: 2
Illustrator: Uriah Voth
----- No Comments have been made.
Driven to the Brink Driven to the Brink
Type: Treachery
Encounter Set: The Siege of Gondor
Peril.
When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.
Shadow: Exhaust a character you control.

Set: The Flame of the West Number: 42
Quantity: 2
Illustrator: Jenn Tran
----- No Comments have been made.
Eowyn Eowyn
Type: Hero Sphere: Tactics
Starting Threat: 9
Willpower: 4 Attack: 1 Defense: 1 Hit Points: 3
Rohan. Noble.
Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Eowyn. She gets +9 [Attack] until the end of the phase. (Limit once per game for the group.)

“But no living man am I! You look upon a woman. Eowyn I am, Eomund's daughter.” -The Return of the King
Set: The Flame of the West Number: 2
Quantity: 1
Illustrator: Magali Villeneuve
***** 1 Comments
Esquire of Gondor Esquire of Gondor
Type: Attachment Sphere: Neutral
Cost: 0
Title.
Permanent.
Setup: Attach to a hero.
Attached hero gains the
Gondor trait.
Attached hero gets +1 [Willpower] while committed to the quest with another
Gondor character.

“Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm...” -Pippin, The Return of the King
Set: The Flame of the West Number: 15
Quantity: 1
Illustrator: Romana Kendelic
----- No Comments have been made.
Esquire of Rohan Esquire of Rohan
Type: Attachment Sphere: Neutral
Cost: 0
Title.
Permanent.
Setup: Attach to a hero.
Attached hero gains the
Rohan trait.
Attached hero gets +1 [Attack] while attacking with another
Rohan character.

“Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!” -Theoden, The Return of the King
Set: The Flame of the West Number: 14
Quantity: 1
Illustrator: Jennifer Hrabota Lesser
----- No Comments have been made.
Faithless Dead Faithless Dead
Type: Enemy
Encounter Set: The Passing of the Grey Company
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Undead. Oathbreaker.
Peril. Phantom.
When Revealed: Either raise each player’s threat by 2, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 [Attack] and loses the Phantom keyword for this attack.

Set: The Flame of the West Number: 23
Quantity: 3
Illustrator: Chris Grun
----- No Comments have been made.
Fell Beast Fell Beast
Type: Treachery
Encounter Set: The Battle of the Pelennor Fields
Morgul.
Surge.
When Revealed: Attach to a Nazgul enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: “Attached enemy gets +1 [Threat], +1 [Attack], +1 [Defense] and -10 engagement cost. Forced: At the end of the round, return attached enemy to the staging area.”)

...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King
Set: The Flame of the West Number: 57
Quantity: 2
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Fell Folk of Umbar Fell Folk of Umbar
Type: Treachery
Encounter Set: The Siege of Gondor
Peril.
When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.

“...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.” -Legolas, The Return of the King
Set: The Flame of the West Number: 39
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Fighting in the Fields Fighting in the Fields
Type: Quest
Encounter Set: The Battle of the Pelennor Fields
Encounter Info:
Quest Points: 20
And now the fighting waxed furious on the fields of Pelennor; and the din of arms rose upon high, with the crying of men and the neighing of horses. -The Return of the King
When Revealed: The first player adds The Witch-king to the staging area (Sorcerer side faceup). Then, he searches the encounter deck and discard pile for a Fell Beast and attaches it to The Witch-king, if able. Each other player reveals an encounter card.

The Witch-king and encounter cards dealt to The Witch-king are immune to player card effects.
Forced: When an enemy attacks and destroys a character, deal 1 damage to Minas Tirith.
The players cannot defeat this stage unless Aragorn is in play and The Witch-king is in the victory display.
If the players defeat this stage, they win the game.


Set: The Flame of the West Number: 77
Quantity: 1
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Fire-filled Trench Fire-filled Trench
Type: Location
Encounter Set: The Battle of the Pelennor Fields
Threat: 2 Quest Points: 3
Pelennor. Siege.
Forced: When a player plays an event that would cancel the effects of a treachery card just revealed from the encounter deck, cancel the effects of that event. Then, discard Fire-filled Trench.

...as the trenches were made each was filled with fire, though how it was kindled or fed, by art or devilry, none could see. -The Return of the King
Set: The Flame of the West Number: 48
Quantity: 3
Illustrator: Jessica Cheng
----- No Comments have been made.
Gate of Gondor Gate of Gondor
Type: Location
Encounter Set: The Battle of the Pelennor Fields
Threat: 5 Quest Points: 3
Minas Tirith.
Immune to player card effects.
While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.
Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. -The Return of the King
Set: The Flame of the West Number: 45
Quantity: 1
Illustrator: Eva Maria Toker
----- No Comments have been made.
Ghan-buri-ghan Ghan-buri-ghan
Type: Ally Sphere: Lore
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Wose.
X is the [Threat] of the active location.
Travel Action: Discard Ghan-buri-ghan to travel to a location without resolving its Travel cost.

“Ghan-buri-Ghan will not lead you into trap.” -The Return of the King
Set: The Flame of the West Number: 7
Quantity: 3
Illustrator: Piya Wannachaiwong
***** 3 Comments
Ghosts of Men Ghosts of Men
Type: Enemy
Encounter Set: The Passing of the Grey Company
Threat Threshold: 40
Threat: 3 Attack: 3 Defense: 1 Hit Points: 5
Undead. Oathbreaker.
Peril. Phantom.
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.


...a rumour came after him like the shadow-sound of many feet. -The Return of the King
Set: The Flame of the West Number: 24
Quantity: 2
Illustrator: Jose Vega
----- No Comments have been made.
Golden Shield Golden Shield
Type: Attachment Sphere: Tactics
Cost: 1
Item. Armor.
Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero’s [Willpower] to its [Defense] for this attack.

His golden shield was uncovered, and lo! it shone like an image of the Sun... -The Return of the King
Set: The Flame of the West Number: 10
Quantity: 3
Illustrator: Sasha Jones
----- 2 Comments


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.