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The Grey Havens


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Círdan the Shipwright Círdan the Shipwright
Type: Hero Sphere: Spirit
Starting Threat: 12
Willpower: 4 Attack: 2 Defense: 2 Hit Points: 4
Noldor. Noble.
Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars… —The Return of the King
Set: The Grey Havens Number: 1
Quantity: 1
Illustrator: Aleksander Karcz
***** 8 Comments
Galdor of the Havens Galdor of the Havens
Type: Hero Sphere: Lore
Starting Threat: 9
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Noldor.
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.
Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

“What power still remains lies with us...” —The Fellowship of the Ring
Set: The Grey Havens Number: 2
Quantity: 1
Illustrator: Lukasz Jaskolski
***** 14 Comments
Mithlond Sea-watcher Mithlond Sea-watcher
Type: Ally Sphere: Tactics
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Noldor. Warrior.
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 [Attack] and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return. —The Fellowship of the Ring
Set: The Grey Havens Number: 3
Quantity: 3
Illustrator: Owen William Weber
----- 5 Comments
Skyward Volley Skyward Volley
Type: Event Sphere: Tactics
Cost: 2
As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).


Set: The Grey Havens Number: 4
Quantity: 3
Illustrator: Christina Davis
----- No Comments have been made.
Grappling Hook Grappling Hook
Type: Attachment Sphere: Tactics
Cost: 1
Item.
Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its [Attack] instead of its [Willpower] (or instead of its [Defense] if the current quest has the siege keyword).


Set: The Grey Havens Number: 5
Quantity: 3
Illustrator: Kara Williams
***** 10 Comments
Warden of the Havens Warden of the Havens
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 3
Noldor. Warrior.
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 [Defense] and gains sentinel.

“…and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth.” —Galdor, The Fellowship of the Ring
Set: The Grey Havens Number: 6
Quantity: 3
Illustrator: Dleoblack
----- No Comments have been made.
Anchor Watch Anchor Watch
Type: Event Sphere: Leadership
Cost: 2
Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).


Set: The Grey Havens Number: 7
Quantity: 3
Illustrator: Adam Schumpert
----- 3 Comments
Mariner’s Compass Mariner’s Compass
Type: Attachment Sphere: Leadership
Cost: 1
Item.
Attach to a [Leadership] or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.


Set: The Grey Havens Number: 8
Quantity: 3
Illustrator: Lucas Durham
****- 1 Comments
Lindon Navigator Lindon Navigator
Type: Ally Sphere: Lore
Cost: 2
Willpower: 2 Attack: 1 Defense: 1 Hit Points: 2
Noldor. Scout.
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.
Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.


Set: The Grey Havens Number: 9
Quantity: 3
Illustrator: Tiziano Baracchi
----- No Comments have been made.
The Evening Star The Evening Star
Type: Event Sphere: Lore
Cost: 2
Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose different targets).

…for ever still a herald on an errand that should never rest to bear his shining lamp afar, the Flammifer of Westernesse. —The Fellowship of the Ring
Set: The Grey Havens Number: 10
Quantity: 3
Illustrator: Katy Grierson
***-- No Comments have been made.
Explorer’s Almanac Explorer’s Almanac
Type: Attachment Sphere: Lore
Cost: 0
Item.
Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.



Set: The Grey Havens Number: 11
Quantity: 3
Illustrator: Ed Mattinian
***-- 4 Comments
Sailor of Lune Sailor of Lune
Type: Ally Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Noldor. Scout.
While the top card of your discard pile is an event, Sailor of Lune gets +1 [Willpower] and gains “Cannot be damaged while committed to the quest.”

“They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us,” said Sam, half chanting the words, shaking his head sadly and solemnly. —The Fellowship of the Ring
Set: The Grey Havens Number: 12
Quantity: 3
Illustrator: Owen William Weber
----- No Comments have been made.
Elwing’s Flight Elwing’s Flight
Type: Event Sphere: Spirit
Cost: 2
Quest Action: Ready a questing character and give that character +1 [Willpower] until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him, and flame was in the darkness lit; more bright than light of diamond the fire upon her carcanet. —The Fellowship of the Ring
Set: The Grey Havens Number: 13
Quantity: 3
Illustrator: A.M. Sartor
***-- 3 Comments
To the Sea, to the Sea! To the Sea, to the Sea!
Type: Attachment Sphere: Spirit
Cost: 1
Song.
Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

To the Sea, to the Sea! The white gulls are crying, The wind is blowing, and the white foam is flying. —The Return of the King
Set: The Grey Havens Number: 14
Quantity: 3
Illustrator: Tawny Fritzinger
----- No Comments have been made.
Narya Narya
Type: Attachment Sphere: Neutral
Cost: 2
Ring. Artifact.
Attach to Círdan the Shipwright or Gandalf.
Attached character gains a [Leadership] resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 [Attack] and +1 [Defense] until the end of the phase.

“For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.” —Círdan, The Return of the King
Set: The Grey Havens Number: 15
Quantity: 3
Illustrator: Lucas Durham
****- 2 Comments
Departure from the Havens Departure from the Havens
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 8
Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.

Sailing.
While you are on-course (󲂑), each
Ship objective gets +2 [Willpower].
When this stage is defeated, if you are on-course (󲂑), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Dream-chaser and her fleet depart from the Grey Havens, in search of the island from Calphon’s dreams. Only a week out from the coast, the black sails of Corsair ships can be seen in pursuit!
Set: The Grey Havens Number: 16
Quantity: 1
Illustrator: Matt Stewart
----- No Comments have been made.
Into the Storm Into the Storm
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 2
When Revealed: Search the encounter deck and discard pile for 1 copy of Waterspout and add it to the staging area. Shuffle the encounter deck.

Sailing.
Forced: At the end of the quest phase, if you are off-course (󲂒, 󲂓, or 󲂔), each player must distribute 5 damage among characters he controls.
When this stage is defeated, if you are on-course (󲂑), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

Calphon squints at dark storm clouds on the horizon. “In my dream, the skies were dark and full of wrath... Perhaps the island lies within that squall?” You hesitate. Guiding your ship into a deadly storm is foolish, at best... But what if he’s right?
Set: The Grey Havens Number: 17
Quantity: 1
Illustrator: Nicholas Gregory
----- No Comments have been made.
Cursed Mists Cursed Mists
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 6
When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.

Sailing.
While you are off-course (󲂒, 󲂓, or 󲂔), each non-
Ship ally gets –2 [Willpower].
When this stage is defeated, if you are on-course (󲂑), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

After days of aimless travel at sea, a dark mist settles along the ocean’s surface, obscuring your visibility and frightening your ships’ crew. “Wait,” Calphon says, “this happened in my dream, too... I think if we find a way through this mist, we shall be one step closer to the island.”
Set: The Grey Havens Number: 18
Quantity: 1
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Calphon’s Divination Calphon’s Divination
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 4
When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.

Sailing.
While you are off-course (󲂒, 󲂓, or 󲂔), each
Ship enemy gains Boarding 1.
When this stage is defeated, if you are on-course (󲂑), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

Calphon bursts into one of the heroes’ quarters in the middle of the night, sweating profusely and breathing heavily. “I saw it again!” he cries. “It was the same island as before, only the sun was rising behind it, bathing the sky in orange. It must be to the east!” You can change course to follow Calphon’s vision, but you risk being discovered by the Corsairs chasing you...
Set: The Grey Havens Number: 19
Quantity: 1
Illustrator: Juan Carlos Barquet
----- No Comments have been made.
The Star’s Guidance The Star’s Guidance
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 4
When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.

Sailing.
While you are off-course (󲂒, 󲂓, or 󲂔), each
Ocean location gets +1 [Threat].
When this stage is defeated, if you are on-course (󲂑), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

Calphon recognizes a bright star in the night sky, pointing to it. “There! That star! I remember that star from my vision. I believe we must follow that star if we are to reach the island.” Calphon’s guidance has led you this far. But none of your maps or almanacs make any mention of this bright star...
Set: The Grey Havens Number: 20
Quantity: 1
Illustrator: Nate Abell
----- No Comments have been made.
Corsair Pursuit Corsair Pursuit
Type: Quest
Encounter Set: Voyage Across Belegaer
Encounter Info:
Quest Points: 10
When Revealed: Search the encounter deck or discard pile for the Ship enemy with the highest [Threat] and add it to the staging area (the 2 Ship enemies with the highest [Threat] instead if there are 3 or more players in the game). Shuffle the encounter deck.

Calphon insists you are very close to finding the island, but Corsairs still shadow your fleet. You must either fight them or outpace them before you can reach the island and weigh anchor.
Set: The Grey Havens Number: 21
Quantity: 1
Illustrator: Nicholas Gregory
----- No Comments have been made.
Scouting Ship Scouting Ship
Type: Enemy
Encounter Set: Voyage Across Belegaer
Threat Threshold: 35
Threat: 2 Attack: 5 Defense: 2 Hit Points: 7
Corsair. Ship.
Boarding 1. Cannot have attachments.
Scouting Ship gets –15 engagement cost while you are off-course (󲂒, 󲂓, or 󲂔).


All too well they could see for themselves the black sails. —The Return of the King
Set: The Grey Havens Number: 22
Quantity: 3
Illustrator: Michael Rasmussen
----- No Comments have been made.
Starlit Sea Starlit Sea
Type: Location
Encounter Set: Voyage Across Belegaer
Threat: 3 Quest Points: 2
Ocean.
While you are off-course (󲂒, 󲂓, or 󲂔), Starlit Sea gains: “Travel: Raise each player’s threat by 3.”
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if you are off-course).
󲂐

Set: The Grey Havens Number: 23
Quantity: 2
Illustrator: Mateusz Ozminski
----- No Comments have been made.
Fog Bank Fog Bank
Type: Location
Encounter Set: Voyage Across Belegaer
Threat: 2 Quest Points: 5
Ocean.
While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.
Shadow: If your heading is at the worst setting (󲂔), attacking enemy makes an additional attack after this one.

Set: The Grey Havens Number: 24
Quantity: 2
Illustrator: Alyn Spiller
----- No Comments have been made.
Explore the Island Explore the Island
Type: Quest
Encounter Set: The Fate of Númenor
Encounter Info:
Quest Points: 20
Setup: Set Shrine to Morgoth aside, out of play. Prepare the Uncharted deck. Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area (3 copies instead if there are 3 or 4 players in the game). The first player takes control of Calphon. Shuffle the encounter deck.

Progress cannot be placed on Explore the Island except by quest effects.
Forced: After a location is explored, add progress to Explore the Island equal to that location’s printed quest points.
Forced: When an Uncharted location becomes the active location, add 1 copy of Lost Island from the top of the Uncharted deck to the staging area.

You arrive on the island’s western beach, the edge of a dense jungle looming beyond. With no map to guide you and no idea of what to expect, you venture forward, deeper into the island...
Set: The Grey Havens Number: 25
Quantity: 1
Illustrator: Jon Bosco
----- No Comments have been made.
A Fateful Discovery A Fateful Discovery
Type: Quest
Encounter Set: The Fate of Númenor
Encounter Info:
Quest Points: 0
When Revealed: Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area. Add Shrine to Morgoth to the staging area, Lost Island side faceup. Remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

Forced: After a location is explored, if it would be shuffled into the Uncharted deck, add it to the victory display, instead.
The players cannot defeat this stage unless Shrine to Morgoth is in the victory display. When Shrine to Morgoth is added to the victory display, the players win the game.

Markings on Adûnaic suggest the existence of a grand shrine somewhere on the island. Perhaps there, you will find answers.
Set: The Grey Havens Number: 26
Quantity: 1
Illustrator: Jon Bosco
----- No Comments have been made.
Shrine to Morgoth Shrine to Morgoth
Type: Location
Encounter Set: The Fate of Númenor
Threat: 5 Quest Points: 8
Ruins.
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.


Set: The Grey Havens Number: 27
Quantity: 1
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Calphon Calphon
Type: Objective Ally
Encounter Set: The Fate of Númenor
Gondor. Noble.
The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.
If Calphon leaves play, the players lose the game.


Set: The Grey Havens Number: 28
Quantity: 1
Illustrator: Ilich Henriquez
----- No Comments have been made.
Servant of the Deceiver Servant of the Deceiver
Type: Enemy
Encounter Set: The Fate of Númenor
Threat Threshold: 35
Threat: 3 Attack: 3 Defense: 4 Hit Points: 3
Undead.
Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 [Attack] until the end of the round.


Set: The Grey Havens Number: 29
Quantity: 3
Illustrator: Florian Devos
----- No Comments have been made.
Lush Jungle Lush Jungle
Type: Location
Encounter Set: The Fate of Númenor
Threat: 4 Quest Points: 4
Forest.
While Lush Jungle is in the staging area, characters get –1 [Attack] and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.


Set: The Grey Havens Number: 30
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.