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The Sands of Harad


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Kahliel Kahliel
Type: Objective Ally
Encounter Set: The Long Arm of Mordor
Harad. Noble.
Response: At the beginning of the planning phase, add 1 resource to a hero’s resource pool.
If Kahliel leaves play, you are eliminated from the game.


Set: The Sands of Harad Number: 31
Quantity: 1
Illustrator: David Auden Nash
----- No Comments have been made.
Legolas Legolas
Type: Hero Sphere: Spirit
Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Silvan. Noble. Scout.
Ranged.
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 [Willpower] until the end of the phase. (Limit once per phase.)

“I got to find the Sun!” -The Fellowship of the Ring
Set: The Sands of Harad Number: 2
Quantity: 1
Illustrator: Aleksander Karcz
----- 3 Comments
Mirage Mirage
Type: Treachery
Encounter Set: Desert Crossing
Weather.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.


Set: The Sands of Harad Number: 28
Quantity: 2
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Mirkwood Long-knife Mirkwood Long-knife
Type: Attachment Sphere: Spirit
Cost: 2
Item. Weapon.
Attach to a Silvan hero. Restricted.
Attached hero gets +1 [Willpower] and +1 [Attack].


Legolas had a bow and a quiver, and at his belt a long white knife. -The Fellowship of the Ring
Set: The Sands of Harad Number: 11
Quantity: 3
Illustrator: Alexandr Elichev
****- No Comments have been made.
Mordor Warg Mordor Warg
Type: Enemy
Encounter Set: Mordor Orcs
Threat Threshold: 20
Threat: 2 Attack: 2 Defense: 2 Hit Points: 2
Creature.
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: “Attached enemy gets +2 [Threat], +2 [Attack], +2 [Defense] and +2 hit points. Forced: When attached enemy leaves play, add Mordor Warg to the staging area.”)


Set: The Sands of Harad Number: 64
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Narrow Alleyway Narrow Alleyway
Type: Location
Encounter Set: Escape from Umbar
Threat: 2 Quest Points: 2
City.
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.


Set: The Sands of Harad Number: 16
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Nowhere to Hide Nowhere to Hide
Type: Treachery
Encounter Set: Harad Soldiers
When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if it was engaged this round).

Set: The Sands of Harad Number: 44
Quantity: 3
Illustrator: Kim Sokol
----- No Comments have been made.
Overgrown Overgrown
Type: Treachery
Encounter Set: Jungle Forest
Surge.
When Revealed: Attach to the highest [Threat] location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: “Attached location gets +1 [Threat] and gains ‘Immune to player card effects.’”)


Set: The Sands of Harad Number: 59
Quantity: 2
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Overrun by Orcs Overrun by Orcs
Type: Treachery
Encounter Set: The Long Arm of Mordor
When Revealed: Until the end of the phase, increase the total [Threat] in the staging area by X, where X is twice the stage number of the main quest.
Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.

Set: The Sands of Harad Number: 39
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Parched Wadi Parched Wadi
Type: Location
Encounter Set: Desert Crossing
Threat: 3 Quest Points: 3
Desert.
While Parched Wadi is in the staging area, each Creature enemy gets +1 [Threat] and +1 [Attack].
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.


Set: The Sands of Harad Number: 27
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
Port of Harad Port of Harad
Type: Location
Encounter Set: Escape from Umbar
Threat: 0 Quest Points: 4
City.
X is the number of engaged enemies.
Travel: Assign X damage among characters in play to travel here.

Often those on who suspicion fell had fled to Umbar and there joined the rebels... -The Return of the King
Set: The Sands of Harad Number: 19
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Sand Viper Sand Viper
Type: Enemy
Encounter Set: Desert Creatures
Threat Threshold: 44
Threat: 4 Attack: 1 Defense: 1 Hit Points: 3
Creature.
Players cannot declare defenders against Sand Viper.
Forced: After the players travel to a location, Sand Viper engages the first player.

To some suddenly it seemed that they saw a snake coiling itself to strike. -The Two Towers
Set: The Sands of Harad Number: 53
Quantity: 2
Illustrator: Piya Wannachaiwong
----- 1 Comments
Sandstorm Sandstorm
Type: Treachery
Encounter Set: Desert Sands
Weather.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.

Set: The Sands of Harad Number: 51
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Sauron’s Enforcers Sauron’s Enforcers
Type: Enemy
Encounter Set: The Long Arm of Mordor
Threat Threshold: 30
Threat: 0 Attack: X Defense: X Hit Points: 3
Orc. Uruk.
X is the sequence number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.

Fierce and shrill rose the yells of the Orcs... -The Fellowship of the Ring
Set: The Sands of Harad Number: 35
Quantity: 4
Illustrator: Ken McCuen
----- No Comments have been made.
Savage Attack Savage Attack
Type: Treachery
Encounter Set: The Long Arm of Mordor
When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, reveal the top card of the encounter deck.

Set: The Sands of Harad Number: 38
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Scorched Hamada Scorched Hamada
Type: Location
Encounter Set: Desert Crossing
Threat: 0 Quest Points: 4
Desert.
X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.
Shadow: Raise your threat by X, where X is the tens digit of the temperature.

Set: The Sands of Harad Number: 26
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Scorching Sun Scorching Sun
Type: Treachery
Encounter Set: Desert Crossing
Weather.
Surge.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

Set: The Sands of Harad Number: 30
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Seek Shade Seek Shade
Type: Side Quest
Encounter Set: Desert Crossing
You must find a cool place to rest, out of the sun’s burning gaze...
Surge.
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.
Response: When Seek Shade is defeated, reduce the temperature by 10.


Set: The Sands of Harad Number: 22
Quantity: 1
Illustrator: Victor Garcia
----- No Comments have been made.
Southron Archer Southron Archer
Type: Enemy
Encounter Set: Harad Soldiers
Threat Threshold: 36
Threat: 2 Attack: 4 Defense: 3 Hit Points: 4
Harad.
Archery 2.
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.


Set: The Sands of Harad Number: 43
Quantity: 4
Illustrator: J. Lounee
----- No Comments have been made.
Southron Boma Southron Boma
Type: Location
Encounter Set: The Long Arm of Mordor
Threat: 0 Quest Points: 4
Forest. Village.
X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.
Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.

Set: The Sands of Harad Number: 36
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Southron Captain Southron Captain
Type: Enemy
Encounter Set: Harad Soldiers
Threat Threshold: 40
Threat: 2 Attack: 5 Defense: 3 Hit Points: 6
Harad.
While Southron Captain is in the staging area, each other Harad enemy gets +1 [Threat].
While Southron Captain is engaged with you, each other
Harad enemy engaged with you gets +1 [Attack].


Set: The Sands of Harad Number: 41
Quantity: 1
Illustrator: Ellyson Ferrari Lifante
----- No Comments have been made.
Southron Champion Southron Champion
Type: Side Quest
Encounter Set: Harad Soldiers
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is “the Champion.” While this stage is in play, the Champion gets +2 [Threat], +2 [Attack], +2 [Defense] and gains: “Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play.
The champion cannot take damage unless there are at least 4 progress tokens here.
This stage cannot be defeated while the champion is in play.


Set: The Sands of Harad Number: 40
Quantity: 1
Illustrator: Alexandr Elichev
----- No Comments have been made.
Southron Soldier Southron Soldier
Type: Enemy
Encounter Set: Harad Soldiers
Threat Threshold: 32
Threat: 3 Attack: 3 Defense: 2 Hit Points: 5
Harad.
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

Set: The Sands of Harad Number: 42
Quantity: 3
Illustrator: Alexandr Elichev
----- No Comments have been made.
Stranded in Umbar Stranded in Umbar
Type: Quest
Encounter Set: Escape from Umbar
Encounter Info:
Quest Points: 15
At the end of a long sea-voyage, you have reached the port of Umbar but your ship was dashed upon the rocks. Though you completed the quest that brought you to Harad, it has left you stranded in enemy territory, far from help.
Setup: Add “Seize them!” to the staging area. Each player adds 1 different location to the staging area and puts 1 copy of Umbar Sentry into play engaged with him. Shuffle the encounter deck.

Alarm bells ring from high watchtowers and the city guard shouts for you to lay down your arms and surrender. You must run or be captured!
This stage cannot have more than 15 progress tokens on it.
While at least 1 player is engaged with an enemy, the players cannot defeat this stage.



Set: The Sands of Harad Number: 66
Quantity: 1
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Surprise Attack Surprise Attack
Type: Quest
Encounter Set: The Long Arm of Mordor
Encounter Info:
Quest Points: 0
A tribe of Haradrim has rescued you, but their village is attacked by Orcs!
Setup: Set Uruk Chieftain aside, out of play. Each player adds 1 copy of Sauron’s Enforcers to the staging area. Move each hero to the staging area. Each player takes control of an objective-hero and adds 2 resources to its resource pool. Remove each remaining objective-hero from the game. For the remainder of the game, heroes in the staging area are in play but under no player’s control, immune to player card effects, and their text boxes are considered to be blank.

Damage from undefended attacks must be dealt to a hero in the staging area, if able.
The first card each player plays each phase does not require a resource match.
Forced: After placing progress from questing successfully, each player chooses a hero he owns in the staging area and, takes control of that hero, and exhausts it. Advance to stage 2A.


Set: The Sands of Harad Number: 71
Quantity: 1
Illustrator: Alexandr Elichev
----- No Comments have been made.
The Desert of Harad The Desert of Harad
Type: Quest
Encounter Set: Desert Crossing
Encounter Info:
Quest Points: 8
You have escaped from Umbar and thrown off your pursuers by fleeing into the desert, but many barren miles lie between you and the other side. To turn back is to walk into the arms of the Haradrim, so you set out on a dangerous desert crossing.
Setup: Each player searches the encounter deck for a copy of Burnt Sands and adds it to the staging area. Shuffle the encounter deck. Place the heat tracker next to the quest deck and set the temperature to 10.

As teh sun climbs into the sky, you can feel the rising heat begin to take its toll on you...
Forced: After an ally enters play, either exhaust it, or deal 1 damage to it.
Forced: At the end of the round, increase the temperature by 4.
If the temperature is 60 or higher, the players lose the game.


Set: The Sands of Harad Number: 68
Quantity: 1
Illustrator: Kim Sokol
----- No Comments have been made.
The Road Goes Ever On The Road Goes Ever On
Type: Attachment Sphere: Lore
Cost: 0
Song.
Attach to a quest card in play.
Response: When attached quest is defeated, the first player chooses a player. That players searches his deck for a side quest, adds it to his hand, and shuffles his deck.

“Now far ahead the Road has gone, And I must follow, if I can...” -Frodo Baggins, The Fellowship of the Ring
Set: The Sands of Harad Number: 12
Quantity: 3
Illustrator: Jason Jenicke
----- No Comments have been made.
The Storm Comes The Storm Comes
Type: Side Quest Sphere: Neutral
“For behold! the storm comes, and now all friends should gather together, lest each be singly destroyed.” -Gandalf, The Two Towers
Limit 1 copy of The Storm Comes in the victory display.
While this quest is in the victory display, the first ally played by each player each round does not require a resource match.



Set: The Sands of Harad Number: 13
Quantity: 3
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
Towering Dunes Towering Dunes
Type: Location
Encounter Set: Desert Sands
Threat: 3 Quest Points: 4
Desert.
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.


Set: The Sands of Harad Number: 49
Quantity: 3
Illustrator: Katy Grierson
----- No Comments have been made.
Umbar Sentry Umbar Sentry
Type: Enemy
Encounter Set: Escape from Umbar
Threat Threshold: 28
Threat: 1 Attack: 2 Defense: 1 Hit Points: 3
Harad.
Surge. Archery 1.
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 [Attack] for this attack.

Umbar remained at war with Gondor for many lives of men... -The Return of the King
Set: The Sands of Harad Number: 16
Quantity: 5
Illustrator: Victor Manuel Leza Moreno
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.