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The Sands of Harad


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Vigilant Dunadan Vigilant Dunadan
Type: Ally Sphere: Tactics
Cost: 4
Willpower: 1 Attack: 3 Defense: 2 Hit Points: 3
Dunedain. Ranger.
While there is a side quest in the victory display, Vigilant Dunadan does not exhaust to defend.

“I don’t think we’ve rightly understood till now what they did for us.” -Barliman Butterbur, The Return of the King
Set: The Sands of Harad Number: 6
Quantity: 3
Illustrator: JB Casacop
----- 12 Comments
Gimli Gimli
Type: Hero Sphere: Leadership
Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 5
Dwarf. Noble. Warrior.
Sentinel.
Response: After Gimli is declared as a defender, spend 1 resource from Gimli’s resource pool to ready another hero. If that hero is Legolas, he gets +1 [Attack] until the end of the phase. (Limit once per phase.)

“Faithless if he that says farewell when the road darkens...” -The Fellowship of the Ring
Set: The Sands of Harad Number: 1
Quantity: 1
Illustrator: Owen William Weber
****- 3 Comments
Dwarven Shield Dwarven Shield
Type: Attachment Sphere: Leadership
Cost: 2
Item. Armor.
Attach to a Dwarf hero. Restricted.
Attached hero gets +1 [Defense].
Response: After attached hero takes any amount of damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero’s pool.

...each of them had also a short sword at his side and a round shield slung at his back. -The Hobbit
Set: The Sands of Harad Number: 10
Quantity: 3
Illustrator: Mariusz Gandzel
----- 3 Comments
Legolas Legolas
Type: Hero Sphere: Spirit
Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Silvan. Noble. Scout.
Ranged.
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 [Willpower] until the end of the phase. (Limit once per phase.)

“I got to find the Sun!” -The Fellowship of the Ring
Set: The Sands of Harad Number: 2
Quantity: 1
Illustrator: Aleksander Karcz
----- 3 Comments
Greenwood Archer Greenwood Archer
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 0 Attack: 2 Defense: 0 Hit Points: 1
Silvan.
Ranged.
Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt... -The Hobbit
Set: The Sands of Harad Number: 3
Quantity: 3
Illustrator: Tawny Fritzinger
***** 2 Comments
Erebor Guard Erebor Guard
Type: Ally Sphere: Spirit
Cost: 4
Willpower: 0 Attack: 1 Defense: 2 Hit Points: 3
Dwarf. Warrior.
Sentinel.
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. -The Hobbit
Set: The Sands of Harad Number: 4
Quantity: 3
Illustrator: Marius Bota
----- No Comments have been made.
Halfling Bounder Halfling Bounder
Type: Ally Sphere: Lore
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Hobbit. Scout.
While there is a side quest in the victory display, Halfling Bounder gains: “Response: Discard Halfling Bounder to cancel the ‘when revealed’ effects of an encounter card that was just revealed from the encounter deck.”

“The Bounders have never been so busy before.” -Sam Gamgee, The Fellowship of the Ring
Set: The Sands of Harad Number: 5
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Firyal Firyal
Type: Objective Ally
Encounter Set: The Long Arm of Mordor
Harad. Scout.
Response: After Firyal commits to a quest, look at the top card of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.


Set: The Sands of Harad Number: 32
Quantity: 1
Illustrator: Tawny Fritzinger
----- No Comments have been made.
Jubayr Jubayr
Type: Objective Ally
Encounter Set: The Long Arm of Mordor
Harad. Warrior.
Sentinel.
Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)
If Jubayr leaves play, you are eliminated from the game.


Set: The Sands of Harad Number: 34
Quantity: 1
Illustrator: Colin Boyer
----- No Comments have been made.
Enfeebled Enfeebled
Type: Treachery
Encounter Set: Harad Territory
When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.
Shadow: Until the end of the round, defending character cannot ready.

Set: The Sands of Harad Number: 47
Quantity: 2
Illustrator: Adam Duff
----- No Comments have been made.
Craft Remedy Craft Remedy
Type: Side Quest
Encounter Set: Desert Creatures
Some of your companions have been poisoned! They need a remedy to counteract the venom.
Treat the printed text box of each damaged character as if it were blank (except for Traits).
Response: When this is defeated, heal 1 damage from each character in play.


Set: The Sands of Harad Number: 53
Quantity: 1
Illustrator: Ashley Lange
----- No Comments have been made.
“Seize them!” “Seize them!”
Type: Objective
Encounter Set: Escape from Umbar
Forced: After an enemy attacks and destroys a character, remove X progress from the main quest. X is the attacking enemy’s [Threat].
At the end of the the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.


Set: The Sands of Harad Number: 14
Quantity: 1
Illustrator: Victor Manuel Leza Moreno
----- No Comments have been made.
Dour-handed Dour-handed
Type: Event Sphere: Tactics
Cost: 1
Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. -The Return of the King
Set: The Sands of Harad Number: 9
Quantity: 3
Illustrator: JB Casacop
----- No Comments have been made.
Enemy Pursuit Enemy Pursuit
Type: Treachery
Encounter Set: Escape from Umbar
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Sands of Harad Number: 21
Quantity: 2
Illustrator: Will O'Brien
----- No Comments have been made.
Fear of Mordor Fear of Mordor
Type: Treachery
Encounter Set: Mordor Orcs
When Revealed: Each ally in play gets -1 [Willpower], -1 [Attack], and -1 [Defense] until the end of the round.
Shadow: If attacking enemy’s [Threat] is greater than the defending character’s [Willpower], it makes an additional attack after this one.

Set: The Sands of Harad Number: 65
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Giant Scorpion Giant Scorpion
Type: Enemy
Encounter Set: Desert Creatures
Threat Threshold: 33
Threat: 3 Attack: 3 Defense: 2 Hit Points: 4
Creature.
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.
Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

Set: The Sands of Harad Number: 55
Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.
Carrion Bird Carrion Bird
Type: Enemy
Encounter Set: Desert Crossing
Threat Threshold: 40
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Creature.
Carrion Bird gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.


Set: The Sands of Harad Number: 24
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Desert Oasis Desert Oasis
Type: Location
Encounter Set: Desert Sands
Threat: 2 Quest Points: 2
Desert.
While Desert Oasis is the active location, it gains: “Response: When Desert Oasis is explored, heal 4 damage from among characters in play.”
Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.


Set: The Sands of Harad Number: 50
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
The Storm Comes The Storm Comes
Type: Side Quest Sphere: Neutral
“For behold! the storm comes, and now all friends should gather together, lest each be singly destroyed.” -Gandalf, The Two Towers
Limit 1 copy of The Storm Comes in the victory display.
While this quest is in the victory display, the first ally played by each player each round does not require a resource match.



Set: The Sands of Harad Number: 13
Quantity: 3
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
Flee the City Flee the City
Type: Quest
Encounter Set: Escape from Umbar
Encounter Info:
Quest Points: 15
The whole of Umbar is astir, and the Southrons chase you through the streets. If you cannot escape the city quickly, you are certain to be taken prisoner.
When Revealed: End the current phase. Shuffle the encounter discard pile into the encounter deck. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy, and puts that enemy into play engaged with him.

This stage cannot have more than 15 progress tokens on it.
Forced: At the beginning of the quest phase, if any player is not engaged with an enemy, discard cards from the top of the encounter deck until an enemy is discarded and add it to the staging area.
While at least 1 player is engaged with an enemy, the players cannot defeat this stage. If the players defeat this stage, they win the game.


Set: The Sands of Harad Number: 67
Quantity: 1
Illustrator: Joshua Cairós
----- No Comments have been made.
Beasts of Legend Beasts of Legend
Type: Quest
Encounter Set: Desert Crossing
Encounter Info:
Quest Points: 16
You have wandered through the trackless desert and discovered the legendary nesting grounds of the wild Were-worms. The beasts rear up and circle to attack. You must drive them off or meet your end upon the desert sands.
When Revealed: Increase the temperature by 2. Each player searches the encounter deck, discard pile, and victory display for a Were-worm and adds it to the staging area, if able. Shuffle the encounter deck.

During the quest phase, add X [Threat] to the total [Threat] in the staging area, where X is the tens digit of the temperature.
Forced: At the end of the round, increase the temperature by 4.
While at least 1 Were-worm is in play, the players cannot defeat this stage. If the players defeat this stage, they win the game. If the temperature is 60 or higher, the players lose the game.


Set: The Sands of Harad Number: 70
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Injured Companion Injured Companion
Type: Treachery
Encounter Set: Harad Territory
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, raise each player’s threat by 1.

Set: The Sands of Harad Number: 46
Quantity: 3
Illustrator: Ilich Henriquez
----- No Comments have been made.
Escape into the Jungle Escape into the Jungle
Type: Quest
Encounter Set: The Long Arm of Mordor
Encounter Info:
Quest Points: 15
The Orcs run rampant through the Haradrim boma. Amidst the chaos, you see an opportunity to escape but a large Uruk chieftain bars your way. You will have to defeat the chieftain in order to get past him.
When Revealed: Add Uruk Chieftain to the staging area. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

Uruk Chieftain cannot take non-combat damage.
Each non-unique
Orc enemy gets -10 engagement cost.
Forced: After Uruk Chieftain engages a player, it makes an immediate attack.
The players cannot defeat this stage while Uruk Chieftain is in play. If the players defeat this stage, they win the game.


Set: The Sands of Harad Number: 74
Quantity: 1
Illustrator: David Auden Nash
----- No Comments have been made.
Unlikely Friendship Unlikely Friendship
Type: Event Sphere: Leadership
Cost: 0
Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait.
Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

...folk that saw them pass marvelled to see such companions... -The Return of the King
Set: The Sands of Harad Number: 7
Quantity: 3
Illustrator: Aleksander Karcz
***** 1 Comments
Forest Clearing Forest Clearing
Type: Location
Encounter Set: Jungle Forest
Threat: 3 Quest Points: 2
Forest.
Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.
Shadow: Discard an attachment you control.

Set: The Sands of Harad Number: 57
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
In Hostile Territory In Hostile Territory
Type: Side Quest
Encounter Set: Harad Territory
Alone in a hostile land, cut off from help, you struggle to find your bearings...
Surge.
Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)
Response: When this stage is defeated, each player draws a card.


Set: The Sands of Harad Number: 45
Quantity: 1
Illustrator: Will O'Brien
----- No Comments have been made.
Dense Jungle Dense Jungle
Type: Location
Encounter Set: Jungle Forest
Threat: 2 Quest Points: 3
Forest.
Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.
Shadow: Discard a random card from your hand.

Set: The Sands of Harad Number: 58
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Burnt Sands Burnt Sands
Type: Location
Encounter Set: Desert Crossing
Threat: 2 Quest Points: 3
Desert.
While the temperature is 40 or higher, Burnt Sands gets +2 [Threat].
Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

...all seemed ruinous and dead, a desert burned and choked. -The Return of the King
Set: The Sands of Harad Number: 25
Quantity: 4
Illustrator: Katy Grierson
----- No Comments have been made.
Find the Others Find the Others
Type: Quest
Encounter Set: The Long Arm of Mordor
Encounter Info:
Quest Points: 5
Still weary from the long journey across the desert, your companions are somewhere in the village. In your weakened state you are no match for the attacking Orcs. Your only chance to survive is to flee into the jungle, but you will not abandon your friends.

Damage from undefended attacks must be dealt to a hero in the staging area, if able.
The first card each player plays each phase does not require a resource match.
Forced: When this stage is defeated, each player chooses a hero he owns in the staging area, takes control of that hero, and exhausts it.


Set: The Sands of Harad Number: 72
Quantity: 1
Illustrator: Joshua Cairós
----- No Comments have been made.
Heat Exhaustion Heat Exhaustion
Type: Treachery
Encounter Set: Desert Sands
When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.
Shadow: Exhaust a character you control.

Set: The Sands of Harad Number: 52
Quantity: 2
Illustrator: Victor Garcia
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.