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The Sands of Harad


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Gimli Gimli
Type: Hero Sphere: Leadership
Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 5
Dwarf. Noble. Warrior.
Sentinel.
Response: After Gimli is declared as a defender, spend 1 resource from Gimli’s resource pool to ready another hero. If that hero is Legolas, he gets +1 [Attack] until the end of the phase. (Limit once per phase.)

“Faithless if he that says farewell when the road darkens...” -The Fellowship of the Ring
Set: The Sands of Harad Number: 1
Quantity: 1
Illustrator: Owen William Weber
****- 3 Comments
Legolas Legolas
Type: Hero Sphere: Spirit
Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Silvan. Noble. Scout.
Ranged.
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 [Willpower] until the end of the phase. (Limit once per phase.)

“I got to find the Sun!” -The Fellowship of the Ring
Set: The Sands of Harad Number: 2
Quantity: 1
Illustrator: Aleksander Karcz
----- 3 Comments
Greenwood Archer Greenwood Archer
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 0 Attack: 2 Defense: 0 Hit Points: 1
Silvan.
Ranged.
Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt... -The Hobbit
Set: The Sands of Harad Number: 3
Quantity: 3
Illustrator: Tawny Fritzinger
***** 2 Comments
Erebor Guard Erebor Guard
Type: Ally Sphere: Spirit
Cost: 4
Willpower: 0 Attack: 1 Defense: 2 Hit Points: 3
Dwarf. Warrior.
Sentinel.
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. -The Hobbit
Set: The Sands of Harad Number: 4
Quantity: 3
Illustrator: Marius Bota
----- No Comments have been made.
Halfling Bounder Halfling Bounder
Type: Ally Sphere: Lore
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Hobbit. Scout.
While there is a side quest in the victory display, Halfling Bounder gains: “Response: Discard Halfling Bounder to cancel the ‘when revealed’ effects of an encounter card that was just revealed from the encounter deck.”

“The Bounders have never been so busy before.” -Sam Gamgee, The Fellowship of the Ring
Set: The Sands of Harad Number: 5
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Vigilant Dunadan Vigilant Dunadan
Type: Ally Sphere: Tactics
Cost: 4
Willpower: 1 Attack: 3 Defense: 2 Hit Points: 3
Dunedain. Ranger.
While there is a side quest in the victory display, Vigilant Dunadan does not exhaust to defend.

“I don’t think we’ve rightly understood till now what they did for us.” -Barliman Butterbur, The Return of the King
Set: The Sands of Harad Number: 6
Quantity: 3
Illustrator: JB Casacop
----- 12 Comments
Unlikely Friendship Unlikely Friendship
Type: Event Sphere: Leadership
Cost: 0
Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait.
Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

...folk that saw them pass marvelled to see such companions... -The Return of the King
Set: The Sands of Harad Number: 7
Quantity: 3
Illustrator: Aleksander Karcz
***** 1 Comments
Well Warned Well Warned
Type: Event Sphere: Spirit
Cost: 0
Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.
Response: After a player engages an enemy, he reduces his threat by X, where X is the just engaged enemy’s printed [Threat].

...the Captains of the West were well warned by their scouts... -The Return of the King
Set: The Sands of Harad Number: 8
Quantity: 3
Illustrator: Ashley Lange
----- No Comments have been made.
Dour-handed Dour-handed
Type: Event Sphere: Tactics
Cost: 1
Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. -The Return of the King
Set: The Sands of Harad Number: 9
Quantity: 3
Illustrator: JB Casacop
----- No Comments have been made.
Dwarven Shield Dwarven Shield
Type: Attachment Sphere: Leadership
Cost: 2
Item. Armor.
Attach to a Dwarf hero. Restricted.
Attached hero gets +1 [Defense].
Response: After attached hero takes any amount of damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero’s pool.

...each of them had also a short sword at his side and a round shield slung at his back. -The Hobbit
Set: The Sands of Harad Number: 10
Quantity: 3
Illustrator: Mariusz Gandzel
----- 3 Comments
Mirkwood Long-knife Mirkwood Long-knife
Type: Attachment Sphere: Spirit
Cost: 2
Item. Weapon.
Attach to a Silvan hero. Restricted.
Attached hero gets +1 [Willpower] and +1 [Attack].


Legolas had a bow and a quiver, and at his belt a long white knife. -The Fellowship of the Ring
Set: The Sands of Harad Number: 11
Quantity: 3
Illustrator: Alexandr Elichev
****- No Comments have been made.
The Road Goes Ever On The Road Goes Ever On
Type: Attachment Sphere: Lore
Cost: 0
Song.
Attach to a quest card in play.
Response: When attached quest is defeated, the first player chooses a player. That players searches his deck for a side quest, adds it to his hand, and shuffles his deck.

“Now far ahead the Road has gone, And I must follow, if I can...” -Frodo Baggins, The Fellowship of the Ring
Set: The Sands of Harad Number: 12
Quantity: 3
Illustrator: Jason Jenicke
----- No Comments have been made.
The Storm Comes The Storm Comes
Type: Side Quest Sphere: Neutral
“For behold! the storm comes, and now all friends should gather together, lest each be singly destroyed.” -Gandalf, The Two Towers
Limit 1 copy of The Storm Comes in the victory display.
While this quest is in the victory display, the first ally played by each player each round does not require a resource match.



Set: The Sands of Harad Number: 13
Quantity: 3
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
“Seize them!” “Seize them!”
Type: Objective
Encounter Set: Escape from Umbar
Forced: After an enemy attacks and destroys a character, remove X progress from the main quest. X is the attacking enemy’s [Threat].
At the end of the the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.


Set: The Sands of Harad Number: 14
Quantity: 1
Illustrator: Victor Manuel Leza Moreno
----- No Comments have been made.
Narrow Alleyway Narrow Alleyway
Type: Location
Encounter Set: Escape from Umbar
Threat: 2 Quest Points: 2
City.
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.


Set: The Sands of Harad Number: 16
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Umbar Sentry Umbar Sentry
Type: Enemy
Encounter Set: Escape from Umbar
Threat Threshold: 28
Threat: 1 Attack: 2 Defense: 1 Hit Points: 3
Harad.
Surge. Archery 1.
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 [Attack] for this attack.

Umbar remained at war with Gondor for many lives of men... -The Return of the King
Set: The Sands of Harad Number: 16
Quantity: 5
Illustrator: Victor Manuel Leza Moreno
----- No Comments have been made.
Umbar Street Umbar Street
Type: Location
Encounter Set: Escape from Umbar
Threat: 3 Quest Points: 3
City.
While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.
Shadow: Discard an attachment you control.

Set: The Sands of Harad Number: 17
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Umbar Square Umbar Square
Type: Location
Encounter Set: Escape from Umbar
Threat: 2 Quest Points: 3
City.
While Umbar Square is the active location, it gains: “Response: After an enemy is defeated, place 1 progress on the main quest, bypassing the active location.”
Travel: Reveal the top card of the encounter deck to travel here.

The loss of Umbar was grievous to Gondor... -The Return of the King
Set: The Sands of Harad Number: 18
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Port of Harad Port of Harad
Type: Location
Encounter Set: Escape from Umbar
Threat: 0 Quest Points: 4
City.
X is the number of engaged enemies.
Travel: Assign X damage among characters in play to travel here.

Often those on who suspicion fell had fled to Umbar and there joined the rebels... -The Return of the King
Set: The Sands of Harad Number: 19
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Haradrim Estate Haradrim Estate
Type: Location
Encounter Set: Escape from Umbar
Threat: 3 Quest Points: 1
City.
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.


Set: The Sands of Harad Number: 20
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Enemy Pursuit Enemy Pursuit
Type: Treachery
Encounter Set: Escape from Umbar
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Sands of Harad Number: 21
Quantity: 2
Illustrator: Will O'Brien
----- No Comments have been made.
Seek Shade Seek Shade
Type: Side Quest
Encounter Set: Desert Crossing
You must find a cool place to rest, out of the sun’s burning gaze...
Surge.
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.
Response: When Seek Shade is defeated, reduce the temperature by 10.


Set: The Sands of Harad Number: 22
Quantity: 1
Illustrator: Victor Garcia
----- No Comments have been made.
Were-worm Were-worm
Type: Enemy
Encounter Set: Desert Crossing
Threat Threshold: 22
Threat: 0 Attack: X Defense: X Hit Points: 5
Creature.
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the temperature is 40 or higher).

Set: The Sands of Harad Number: 23
Quantity: 4
Illustrator: Dimitry Prosvirnin
----- No Comments have been made.
Carrion Bird Carrion Bird
Type: Enemy
Encounter Set: Desert Crossing
Threat Threshold: 40
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Creature.
Carrion Bird gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.


Set: The Sands of Harad Number: 24
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Burnt Sands Burnt Sands
Type: Location
Encounter Set: Desert Crossing
Threat: 2 Quest Points: 3
Desert.
While the temperature is 40 or higher, Burnt Sands gets +2 [Threat].
Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

...all seemed ruinous and dead, a desert burned and choked. -The Return of the King
Set: The Sands of Harad Number: 25
Quantity: 4
Illustrator: Katy Grierson
----- No Comments have been made.
Scorched Hamada Scorched Hamada
Type: Location
Encounter Set: Desert Crossing
Threat: 0 Quest Points: 4
Desert.
X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.
Shadow: Raise your threat by X, where X is the tens digit of the temperature.

Set: The Sands of Harad Number: 26
Quantity: 2
Illustrator: Pavel Kolomeyets
----- No Comments have been made.
Parched Wadi Parched Wadi
Type: Location
Encounter Set: Desert Crossing
Threat: 3 Quest Points: 3
Desert.
While Parched Wadi is in the staging area, each Creature enemy gets +1 [Threat] and +1 [Attack].
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.


Set: The Sands of Harad Number: 27
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
Mirage Mirage
Type: Treachery
Encounter Set: Desert Crossing
Weather.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.


Set: The Sands of Harad Number: 28
Quantity: 2
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Unbearable Heat Unbearable Heat
Type: Treachery
Encounter Set: Desert Crossing
Weather.
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
Shadow: Attacking enemy gets +X [Attack], where X is the tens digit of the temperature.

Set: The Sands of Harad Number: 29
Quantity: 2
Illustrator: Kim Sokol
----- No Comments have been made.
Scorching Sun Scorching Sun
Type: Treachery
Encounter Set: Desert Crossing
Weather.
Surge.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

Set: The Sands of Harad Number: 30
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.