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Core Set






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Type: Upgrade
Cost: 2
Item. Tech.
Hero Action: Exhaust Arc Reactor → ready Iron Man.
“When I put on this armor, I took on more power than any human was ever intended to have...and maybe more responsibility than my heart can truly bear.” —Tony Stark
Resources: 1 Energy
Deckbuilding Classification: Iron Man (Core Set)
Number: 35
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Armor.
Play under any player’s control. Max 1 per player.
Your hero gets +1 DEF.
Your hero gets +1 DEF.
Life-saving and stylish.
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 81
Illustrator: Carl Mefferd






0 Comments
Type: Upgrade
Cost: 2
Armor. Tech.
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).
“That is so cool!” —Jessica Drew
Resources: 1 Physical
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 16
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Skill.
Play under any player’s control. Max 1 per player.
Your hero gets +1 ATK.
Your hero gets +1 ATK.
“Tony! She did it again!” —Janet Van Dyne
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 57
Illustrator: David Nakayama






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Type: Upgrade
Cost: 2
Superpower.
Captain Marvel gains the Aerial trait.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.
Resources: 1 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 17
Illustrator: Chris Beck






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Type: Upgrade
Cost: 0
Superpower.
Max 1 per player.
Action: Spend X [Energy] resources → put X energy tokens here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy token here.
Action: Spend X [Energy] resources → put X energy tokens here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy token here.
Resources: 1 Mental
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 18
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Black Panther. Weapon.
Special: Choose a player. Deal 1 damage to the villain and to each enemy engaged with that player. (2 damage instead if this is the final step of this sequence).
(Play the “Wakanda Forever!” event to use this ability.)
(Play the “Wakanda Forever!” event to use this ability.)
Resources: 1 Mental
Deckbuilding Classification: Black Panther (Core Set)
Number: 46
Illustrator: Steve Ellis






0 Comments
Type: Upgrade
Cost: 3
Skill.
Hero Action: Exhaust Focused Rage and take 1 damage → draw 1 card.
"Like Bruce, I thought I could control my power. My rage." —Jennifer Walters
Resources: 1 Energy
Deckbuilding Classification: She-Hulk (Core Set)
Number: 27
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Skill.
Play under any player’s control. Max 1 per player.
Your hero gets +1 THW.
Your hero gets +1 THW.
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 65
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Condition.
Response: After your hero defends, discard Indomitable → ready your hero.
“We have no choice. So we fight—and we win. There are no other options.” —Captain America
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 82
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Condition.
Attach to an ally. Max 1 per ally.
Attached ally gets +1 THW and +1 ATK.
Attached ally gets +1 THW and +1 ATK.
“I’m glad she’s on our side.” —Star Lord
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 74
Illustrator:






0 Comments
Type: Upgrade
Cost: 3
Armor. Tech.
You get +6 hit points.
“Is that all you’ve got?” —Tony Stark
Resources: 1 Mental
Deckbuilding Classification: Iron Man (Core Set)
Number: 36
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Armor. Tech.
Hero Action (thwart): Exhaust Mark V Helmet → remove 1 threat from a scheme (from each scheme instead if you have the Aerial trait).
“Tony, are you sure you want to do that?” —P.E.P.P.E.R.
Resources: 1 Physical
Deckbuilding Classification: Iron Man (Core Set)
Number: 37
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Black Panther. Weapon.
Special (attack): Deal 2 damage to an enemy (4 damage instead if this is the final step of this sequence).
(Play the “Wakanda Forever!” event to use this ability.)
(Play the “Wakanda Forever!” event to use this ability.)
Resources: 1 Energy
Deckbuilding Classification: Black Panther (Core Set)
Number: 47
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Armor. Tech.
Hero Action (attack): Exhaust Powered Gauntlets → deal 1 damage to an enemy (2 damage instead if you have the Aerial trait).
“Here, let me give you... a hand.” —Tony Stark
Resources: 1 Energy
Deckbuilding Classification: Iron Man (Core Set)
Number: 38
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Armor. Tech.
You get +1 hit point.
Hero Action: Exhaust Rocket Boots and spend a [Mental] resource → gain the Aerial trait until the end of the phase.
Hero Action: Exhaust Rocket Boots and spend a [Mental] resource → gain the Aerial trait until the end of the phase.
Resources: 1 Mental
Deckbuilding Classification: Iron Man (Core Set)
Number: 39
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Item. Tech.
Attach to a minion.
Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.
Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.
Resources: 1 Energy
Deckbuilding Classification: Spider-Man (Core Set)
Number: 7
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Superpower.
She-Hulk gets +2 ATK.
Forced Response: After She-Hulk attacks, discard Superhuman Strength → stun the attacked enemy.
Forced Response: After She-Hulk attacks, discard Superhuman Strength → stun the attacked enemy.
Resources: 1 Mental
Deckbuilding Classification: She-Hulk (Core Set)
Number: 28
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Black Panther. Skill.
Special (thwart): Remove 1 threat from a scheme (2 threat instead if this is the final step of this sequence).
(Play the “Wakanda Forever!” event to use this ability.)
(Play the “Wakanda Forever!” event to use this ability.)
Resources: 1 Physical
Deckbuilding Classification: Black Panther (Core Set)
Number: 48
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Condition.
Hero Action: Spend [Physical] resource and discard Tenacity → ready your hero.
Resources: 1 Energy
Deckbuilding Classification: Basic
Number: 93
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Armor. Black Panther.
Special (attack): Move 1 damage from your hero to an enemy. (2 damage instead if this is the final step of this sequence).
(Play the “Wakanda Forever!” event to use this ability.)
(Play the “Wakanda Forever!” event to use this ability.)
Resources: 1 Mental
Deckbuilding Classification: Black Panther (Core Set)
Number: 49
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Item. Tech.
Uses (3 web counters). (Enters play with 3 counters. When those are gone, discard this card.)
Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a [Wild] resource.
Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a [Wild] resource.
Resources: 1 Physical
Deckbuilding Classification: Spider-Man (Core Set)
Number: 8
Illustrator:






0 Comments
Type: Upgrade
Cost: 4
Condition.
Hero form only. Attach to an enemy. Max 1 per enemy.
Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.
Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.
Resources: 1 Physical
Deckbuilding Classification: Spider-Man (Core Set)
Number: 9
Illustrator: