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Core Set


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Jennifer Walters
****-
0 Comments

Type: Alter-Ego
REC: 5
Hit Points: 15
Attorney. Gamma.
“I Object!” — Interrupt: When threat would be placed on a scheme, exhaust Jennifer Walters → prevent 1 of that threat.
“I can turn into a Hulk any time I want. But just because you can do something doesn't always mean you should.”
Number: 19B
Illustrator: Andrea Di Vito & Laura Villari
Energy Channel
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0 Comments

Type: Upgrade
Cost: 0
Superpower.
Max 1 per player.
Action: Spend X [Energy] resources → put X energy tokens here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy token here.
Resources: 1 Mental
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 18
Illustrator:
Cosmic Flight
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0 Comments

Type: Upgrade
Cost: 2
Superpower.
Captain Marvel gains the Aerial trait.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.
Resources: 1 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 17
Illustrator: Chris Beck
Captain Marvel’s Helmet
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Type: Upgrade
Cost: 2
Armor. Tech.
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).
“That is so cool!” —Jessica Drew
Resources: 1 Physical
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 16
Illustrator:
Webbed Up
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0 Comments

Type: Upgrade
Cost: 4
Condition.
Hero form only. Attach to an enemy. Max 1 per enemy.
Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.
Resources: 1 Physical
Deckbuilding Classification: Spider-Man (Core Set)
Number: 9
Illustrator:
Crisis Interdiction
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0 Comments

Type: Event
Cost: 2
Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. Then, if you have the Aerial trait, remove 2 threat from a different scheme.
"This is one of the more impressive messes I've ever seen." —Carol Danvers
Resources: 1 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 12
Illustrator:
Photonic Blast
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0 Comments

Type: Event
Cost: 3
Attack. Superpower.
Hero Action (attack): Deal 5 damage to an enemy. If you paid for this card using a [Energy] resource, draw 1 card.
Resources: 1 Physical
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 13
Illustrator:
Alpha Flight Station
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0 Comments

Type: Support
Cost: 1
Location. S.H.I.E.L.D.
Action: Exhaust Alpha Flight Station and discard 1 card from your hand → draw 1 card (draw 2 cards instead if you are Carol Danvers).
This low-orbit space station can beam cargo and crew to and from the Triskelion.
Resources: 1 Mental
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 15
Illustrator:
Spider-Man
*****
2 Comments

Type: Hero
THW: 1
ATK: 2
DEF: 3
Hit Points: 10
Avenger.
Spider-Sense — Interrupt: When the villain initiates an attack against you, draw 1 card.
“Just your friendly neighborhood Spider-Man!”
Number: 1A
Illustrator:
Black Cat
*****
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Type: Ally
Cost: 2
THW: 1 0★
ATK: 1 0★
Hit Points: 2
Hero for Hire.
Forced Response: After you play Black Cat, discard the top 2 cards of your deck. Add each card with a printed [Mental] resource discarded this way to your hand.
“I'm not a hero. I'm a thief.”
Resources: 1 Energy
Deckbuilding Classification: Spider-Man (Core Set)
Number: 2
Illustrator:
Backflip
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0 Comments

Type: Event
Cost: 0
Defense. Skill.
Interrupt (defense): When you would take any amount of damage from an attack, prevent all of that damage.
“Have you been training? ‘Cause that almost hit me.” –Spider-Man
Resources: 1 Physical
Deckbuilding Classification: Spider-Man (Core Set)
Number: 3
Illustrator: Steve Ellis
Enhanced Spider-Sense
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0 Comments

Type: Event
Cost: 1
Superpower.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its “When Revealed” effects.
“My spider-sense is tingling!” - Spider-Man
Resources: 1 Mental
Deckbuilding Classification: Spider-Man (Core Set)
Number: 4
Illustrator:
Swinging Web Kick
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0 Comments

Type: Event
Cost: 3
Aerial. Attack. Superpower.
Hero Action (attack): Deal 8 damage to an enemy.
“Tally-ho!” - Spider-Man
Resources: 1 Mental
Deckbuilding Classification: Spider-Man (Core Set)
Number: 5
Illustrator:
Aunt May
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0 Comments

Type: Support
Cost: 1
Persona.
Alter-Ego Action: Exhaust Aunt May → heal 4 damage from Peter Parker.
“Goodness, Peter! You’ve been so clumsy lately.”
Resources: 1 Energy
Deckbuilding Classification: Spider-Man (Core Set)
Number: 6
Illustrator: Andrea Di Vito & Laura Villari
Spider-tracer
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0 Comments

Type: Upgrade
Cost: 1
Item. Tech.
Attach to a minion.
Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.
Resources: 1 Energy
Deckbuilding Classification: Spider-Man (Core Set)
Number: 7
Illustrator:
Web-Shooter
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0 Comments

Type: Upgrade
Cost: 1
Item. Tech.
Uses (3 web counters). (Enters play with 3 counters. When those are gone, discard this card.)
Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a [Wild] resource.
Resources: 1 Physical
Deckbuilding Classification: Spider-Man (Core Set)
Number: 8
Illustrator:
Peter Parker
*****
0 Comments

Type: Alter-Ego
REC: 3
Hit Points: 10
Genius.
Scientist Resource: Generate a [Mental] resource. (Limit once per round.)
“Right now, I'd trade the whole Spider-Man bit for a rocking chair and a good book.”
Number: 1B
Illustrator: Gabriel Eltaeb
Carol Danvers
***--
0 Comments

Type: Alter-Ego
REC: 4
Hit Points: 12
S.H.I.E.L.D. Soldier.
CommanderAction: Choose a player to draw 1 card. (Limit once per round.)
"It’s my job to protect the Earth and everyone on it.”
Number: 10B
Illustrator: Gabriel Eltaeb
Captain Marvel
*****
0 Comments

Type: Hero
THW: 2
ATK: 2
DEF: 1
Hit Points: 12
Avenger. Soldier.
RechannelAction: Spend a [Energy] resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)
"I never quit."
Number: 10A
Illustrator:
Spider-Woman
*****
0 Comments

Type: Ally
Cost: 3
THW: 2 0★
ATK: 2 0★
Hit Points: 2
Avenger. Spy.
Response: After Spider-Woman enters play, confuse the villain.
"This is what I wanted: helping the innocent by hospitalizing the guilty."
Resources: 1 Wild
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 11
Illustrator:
Energy Absorption
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0 Comments

Type: Resource
“That’s enough!” —Captain Marvel
Resources: 3 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 14
Illustrator:
Rhino (I)
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0 Comments

Type: Villain
SCH: 1
ATK: 2
Hit Points: 14[per Player]
Brute. Criminal.
“I’m Rhino. I knock things down. That’s what I do. That’s who I am.”
Encounter Set: Rhino
Number: 94
Illustrator:
The Break-In! (1B)
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0 Comments

Type: Main Scheme
Target Threat: 7[per Player]
Rhino is trying to smash through the facility wall and steal a shipment of vibranium. You must stop him!
If this stage is completed, the players lose the game.
Rhino is trying to smash through the facility wall and steal a shipment of vibranium. You must stop him!
Acceleration:
Starting Threat: 0
Encounter Set: Rhino
Number: 97B
Illustrator: Matt James
Bomb Scare
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0 Comments

Type: Side Scheme
When Revealed: Place an additional 1P threat here.
[Acceleration]

(Acceleration Icon: Place +1 threat on the main scheme at the start of the villain phase.)
Reports are out that Hydra agents have planted a bomb in a nearby hotel.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: Bomb Scare
Number: 109
Illustrator: Carl Mefferd
Sonic Boom
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0 Comments

Type: Treachery
When Revealed: Either spend [Energy] [Mental] [Physical] resources or exhaust each character you control.
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[Star] Boost: If this activation deals damage to you, exhaust your hero.
Boost Icons: 1 Star
Encounter Set: Klaw
Number: 123
Illustrator: