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Core Set






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Type: Obligation
Give to the Tony Stark player.
You may flip to alter-ego form. Choose:
• Exhaust Tony Stark → remove Business Problems from the game.
• Exhaust each upgrade you control. Discard this obligation.
• Exhaust Tony Stark → remove Business Problems from the game.
• Exhaust each upgrade you control. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Iron Man
Number: 170
Illustrator:






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Type: Hero
THW: 2
ATK: 2
DEF: 1
Hit Points: 12
Avenger. Soldier.
Rechannel — Action: Spend a [Energy] resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)
"I never quit."
Number: 10A
Illustrator:






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Type: Upgrade
Cost: 2
Armor. Tech.
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).
“That is so cool!” —Jessica Drew
Resources: 1 Physical
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 16
Illustrator:






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Type: Alter-Ego
REC: 4
Hit Points: 12
S.H.I.E.L.D. Soldier.
Commander — Action: Choose a player to draw 1 card. (Limit once per round.)
"It’s my job to protect the Earth and everyone on it.”
Number: 10B
Illustrator: Gabriel Eltaeb






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Type: Treachery
When Revealed: Discard an upgrade or support you control. If no cards were discarded this way, this card gains surge.
Boost Icons: 1 Boost
Encounter Set: Standard
Number: 188
Illustrator:






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Type: Attachment
Attach to Rhino.
[Star] Forced Interrupt: When Rhino attacks, the attack gains overkill. (Excess damage to an ally from this attack is dealt to that ally’s controller). At the end of this attack, discard Charge.
[Star] Forced Interrupt: When Rhino attacks, the attack gains overkill. (Excess damage to an ally from this attack is dealt to that ally’s controller). At the end of this attack, discard Charge.
Boost Icons: 2 Boost
Encounter Set: Rhino
Number: 99
Illustrator:






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Type: Event
Cost: 0
Thwart.
Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.
“Kamala, we don’t have a theme song. Please stop humming one...” —Captain Marvel
Resources: 1 Mental
Deckbuilding Classification: Aggression
Number: 52
Illustrator:






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Type: Upgrade
Cost: 2
Skill.
Play under any player’s control. Max 1 per player.
Your hero gets +1 ATK.
Your hero gets +1 ATK.
“Tony! She did it again!” —Janet Van Dyne
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 57
Illustrator: David Nakayama






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Type: Attachment
Weapon.
Attach to the villain.
The villain gains retaliate 1.
Hero Action: Exhaust your hero and spend [Energy] [Energy] resources → discard this card.
The villain gains retaliate 1.
Hero Action: Exhaust your hero and spend [Energy] [Energy] resources → discard this card.
Boost Icons: 1 Boost
Encounter Set: Under Attack
Number: 153
Illustrator:






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Type: Treachery
When Revealed: Deal 1 damage to each friendly character.
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[Star] Boost: Deal 1 damage to each character you control.
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[Star] Boost: Deal 1 damage to each character you control.
Boost Icons: 1 Star
Encounter Set: Under Attack
Number: 154
Illustrator: Andrea Di Vito & Laura Villari






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Type: Upgrade
Cost: 2
Superpower.
Captain Marvel gains the Aerial trait.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.
Hero Interrupt (defense): When Captain Marvel would take damage, discard Cosmic Flight → prevent 3 of that damage.
Resources: 1 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 17
Illustrator: Chris Beck






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Type: Main Scheme
Target Threat: ~
When Revealed: Each player puts the top card of their deck into play facedown, engaged with them as a Drone minion. Advance to stage 3B.
Ultron has seized control of NORAD. It’s only a matter of time before he overcomes the command safeguards and launches the nuclear arsenal.
Acceleration:
Starting Threat: ~
Encounter Set: Ultron
Number: 139A
Illustrator: Andrea Di Vito & Laura Villari






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Type: Main Scheme
Target Threat: 5[per Player]
Threat cannot be removed from this scheme.
If this stage is completed, the players lose the game.
If this stage is completed, the players lose the game.
It’s up to you to save the world from nuclear armageddon!
Acceleration:
Starting Threat: 0
Encounter Set: Ultron
Number: 139B
Illustrator: Andrea Di Vito & Laura Villari






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Type: Event
Cost: 0
Attack.
Response (attack): After your hero defends against an enemy attack, deal damage to that enemy equal to your hero’s ATK.
“That’s what you get!” —Iron Fist
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 77
Illustrator:






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Type: Event
Cost: 2
Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. Then, if you have the Aerial trait, remove 2 threat from a different scheme.
"This is one of the more impressive messes I've ever seen." —Carol Danvers
Resources: 1 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 12
Illustrator:






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Type: Side Scheme
[Crisis]
(Crisis Icon: While this scheme is in play, you cannot remove threat from the main scheme.)
(Crisis Icon: While this scheme is in play, you cannot remove threat from the main scheme.)
Panicked civilians crowd the area. It is difficult to confront Rhino without putting them at risk. Get the people to safety!
Boost Icons: 2 Boost
Starting Threat: 2[per Player]
Encounter Set: Rhino
Number: 108
Illustrator:






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Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Defender.
Response: After Daredevil thwarts, deal 1 damage to an enemy.
“Sometimes, I think I accomplish more with my fists than with my law firm.”
Resources: 1 Physical
Deckbuilding Classification: Justice
Number: 58
Illustrator:






0 Comments
Type: Side Scheme
When Revealed: Place an additional 1P threat here.
[Crisis]
[Crisis]
Klaw’s criminal enterprise is protected by a gang of of hired thugs.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: Klaw
Number: 125
Illustrator: Andrea Di Vito & Laura Villari






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Type: Side Scheme
When Revealed: Each player puts the top card of their deck into play facedown, engaged with them as a Drone minion. Place 1 threat here for each Drone minion in play.
[Acceleration]
[Acceleration]
Boost Icons: 2 Boost
Starting Threat: 4
Encounter Set: Ultron
Number: 148
Illustrator: Andrea Di Vito & Laura Villari






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Type: Treachery
When Revealed: Choose to either deal 1 damage to your hero for each upgrade you control or choose and discard an upgrade you control.
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[Star] Boost: If the villain is making an undefended attack, choose and discard an upgrade you control.
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[Star] Boost: If the villain is making an undefended attack, choose and discard an upgrade you control.
Boost Icons: 1 Star
Encounter Set: Iron Man Nemesis
Number: 173
Illustrator:






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Type: Treachery
When Revealed: Each player discards the top 5 cards of their deck. For each printed [Energy] resource a player discards this way, that player takes 1 damage.
Five, four, three, two...
Boost Icons: 2 Boost
Encounter Set: Iron Man Nemesis
Number: 174
Illustrator: Andrea Di Vito & Laura Villari






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Type: Event
Cost: 0
Thwart.
Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.
“CALLING ALL UNITS! CALLING ALL UNITS!”
Resources: 1 Energy
Deckbuilding Classification: Basic
Number: 85
Illustrator: David Nakayama






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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 88
Illustrator:






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Type: Resource
“That’s enough!” —Captain Marvel
Resources: 3 Energy
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 14
Illustrator:






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Type: Upgrade
Cost: 0
Superpower.
Max 1 per player.
Action: Spend X [Energy] resources → put X energy tokens here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy token here.
Action: Spend X [Energy] resources → put X energy tokens here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy token here.
Resources: 1 Mental
Deckbuilding Classification: Captain Marvel (Core Set)
Number: 18
Illustrator: