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Core Set






0 Comments
Type: Upgrade
Cost: 2
Black Panther. Weapon.
Special: Choose a player. Deal 1 damage to the villain and to each enemy engaged with that player. (2 damage instead if this is the final step of this sequence).
(Play the “Wakanda Forever!” event to use this ability.)
(Play the “Wakanda Forever!” event to use this ability.)
Resources: 1 Mental
Deckbuilding Classification: Black Panther (Core Set)
Number: 46
Illustrator: Steve Ellis






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Type: Attachment
Weapon.
Attach to Rhino.
Hero Action: Spend [Physical] [Physical] [Physical] resources → discard this card.
Hero Action: Spend [Physical] [Physical] [Physical] resources → discard this card.
Boost Icons: 2 Boost
Encounter Set: Rhino
Number: 100
Illustrator:






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Type: Event
Cost: 1
Superpower.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its “When Revealed” effects.
“My spider-sense is tingling!” - Spider-Man
Resources: 1 Mental
Deckbuilding Classification: Spider-Man (Core Set)
Number: 4
Illustrator:






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Type: Obligation
Give to the Peter Parker player.
You may flip to alter-ego form. Choose:
• Exhaust Peter Parker → remove Eviction Notice from the game.
• Discard 1 card at random from your hand. This card gains surge. Discard this obligation.
• Exhaust Peter Parker → remove Eviction Notice from the game.
• Discard 1 card at random from your hand. This card gains surge. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Spider-Man
Number: 165
Illustrator:






0 Comments
Type: Treachery
Surge.
When Revealed: Exhaust your identity card.
When Revealed: Exhaust your identity card.
Boost Icons: 2 Boost
Encounter Set: Expert
Number: 191
Illustrator:






0 Comments
Type: Treachery
When Revealed: If Bomb Scare is in play, assign X damage among heroes and allies, where X is the number of threat on Bomb Scare. If Bomb Scare is not in play, this card gains surge.
Boost Icons: 2 Boost
Encounter Set: Bomb Scare
Number: 111
Illustrator: Steve Ellis






0 Comments
Type: Treachery
When Revealed: You are confused. If you are already confused, this card gains surge.
“Nothing to see here, people!” —Iron Man
Boost Icons: 1 Boost
Encounter Set: Bomb Scare
Number: 112
Illustrator: Carl Mefferd






0 Comments
Type: Obligation
Give to the Carol Danvers player.
You may flip to alter-ego form. Choose:
• Exhaust Carol Danvers → remove Family Emergency from the game.
• You are stunned. This card gains surge. Discard this obligation.
• Exhaust Carol Danvers → remove Family Emergency from the game.
• You are stunned. This card gains surge. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Captain Marvel
Number: 175
Illustrator:






0 Comments
Type: Event
Cost: 1
Action: Heal 2 damage from any character.
“Does it still qualify as first aid if it’s your second day in the hospital?” —Clint Barton
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 86
Illustrator:






0 Comments
Type: Upgrade
Cost: 3
Skill.
Hero Action: Exhaust Focused Rage and take 1 damage → draw 1 card.
"Like Bruce, I thought I could control my power. My rage." —Jennifer Walters
Resources: 1 Energy
Deckbuilding Classification: She-Hulk (Core Set)
Number: 27
Illustrator:






0 Comments
Type: Event
Cost: 2
Thwart.
Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a [Mental] resource).
“You lose. And you’re going to answer for what you’ve done.” —Captain America
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 60
Illustrator:






2 Comments
Type: Event
Cost: 4
Attack. Superpower.
Hero Action (attack): Deal X damage to an enemy (to a maximum of 15). X is the amount of damage you have sustained.
“You messed with the wrong woman!” —She-Hulk
Resources: 1 Mental
Deckbuilding Classification: She-Hulk (Core Set)
Number: 21
Illustrator:






0 Comments
Type: Treachery
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): The villain and each minion engaged with you attacks you.
When Revealed (Hero): The villain and each minion engaged with you attacks you.
Boost Icons: 1 Boost
Encounter Set: Standard
Number: 189
Illustrator:






0 Comments
Type: Attachment
Condition.
Attach to the minion with the highest printed hit points. If there are no minions in play, this card gains surge.
Attached minion gets +3 hit points.
Attached minion gets +3 hit points.
Boost Icons: 1 Boost
Encounter Set: She-Hulk Nemesis
Number: 163
Illustrator:






0 Comments
Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 89
Illustrator:






0 Comments
Type: Event
Cost: 1
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its “When Revealed” effects. The villain attacks you instead.
“Ahem! Stand aside, citizens.” —Ms. Marvel
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 78
Illustrator: David Nakayama






0 Comments
Type: Event
Cost: 0
Action: Ready an ally.
“We train hard every day so that when the time comes, we’ll be ready.” —Steve Rogers
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 69
Illustrator: Andrea Di Vito & Laura Villari






0 Comments
Type: Event
Cost: 0
Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.
Resources: 1 Mental
Deckbuilding Classification: Justice
Number: 61
Illustrator:






0 Comments
Type: Event
Cost: 2
Superpower.
Hero Action: Deal 1 damage to each enemy.
“These boots were made for stompin'.” —She-Hulk
Resources: 1 Mental
Deckbuilding Classification: She-Hulk (Core Set)
Number: 22
Illustrator:






0 Comments
Type: Treachery
When Revealed: Rhino heals 4 damage. If no damage was healed this way, this card gains surge.
“You think you can stop me? What a joke!” —Rhino
Boost Icons:
Encounter Set: Rhino
Number: 104
Illustrator:






0 Comments
Type: Ally
Cost: 3
THW: 1 0★
ATK: 1 0★
Hit Points: 3
Avenger.
Hawkeye enters play with 4 arrow counters on him.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 66
Illustrator:






0 Comments
Type: Event
Cost: 2
Attack.
Hero Action (attack): Deal 3 damage to an enemy.
WHAM!
Resources: 1 Energy
Deckbuilding Classification: Basic
Number: 87
Illustrator:






0 Comments
Type: Treachery
Surge. (After this card resolves, reveal 1 additional encounter card.)
When Revealed: Give the villain and each minion engaged with you a tough status card.
——————————————————
[Star] Boost: Give the villain a tough status card.
When Revealed: Give the villain and each minion engaged with you a tough status card.
——————————————————
[Star] Boost: Give the villain a tough status card.
Boost Icons: 1 Star
Encounter Set: Black Panther Nemesis
Number: 158
Illustrator: Andrea Di Vito & Laura Villari






0 Comments
Type: Support
Cost: 3
Location. S.H.I.E.L.D.
Max 1 per player.
Action: Exhaust Helicarrier → choose a player. Reduce the resource cost of the next card that player plays this phase by 1.
Action: Exhaust Helicarrier → choose a player. Reduce the resource cost of the next card that player plays this phase by 1.
“A flying aircraft carrier? You’re kidding, right?” —Jennifer Walters
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 92
Illustrator:






0 Comments
Type: Ally
Cost: 3
THW: 2 0★
ATK: 1 0★
Hit Points: 3
Avenger.
Action: Return Hellcat to your hand.
“Turn around, gentlemen, and meet—the Hellcat!”
Resources: 1 Wild
Deckbuilding Classification: She-Hulk (Core Set)
Number: 20
Illustrator: