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Captain America


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Shield Toss
*****
2 Comments

Type: Event
Cost: 0
Attack. Superpower.
Attack Action (attack): Discard X cards from your hand, then return Captain America’s Shield from play to your hand → deal 4 damage to X enemies.
“Sharon! Duck!” - Captain America
Resources: 1 Energy
Deckbuilding Classification: Captain America (Captain America)
Number: 6
Illustrator:
Honorary Avenger
***--
1 Comments

Type: Upgrade
Cost: 0
Title.
Play only if your identity has the Avenger trait.
Attach to a friendly character.
Attached character gets +1 hit point and gains the
Avenger trait.
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 25
Illustrator:
Avengers Assemble!
*****
0 Comments

Type: Event
Cost: 4
Max 1 per round.
Hero Action: Ready each Avenger character you control. Until the end of the phase, each Avenger character in play gets +1 THW and +1 ATK.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 15
Illustrator:
Quinjet
****-
0 Comments

Type: Support
Cost: 1
Avenger. Vehichle.
Response: After your turn begins, place 1 time counter on Quinjet.
Action: Put an Avenger ally from your hand into play with printed cost equal to or less than the number of time counters on Quinjet. Then, discard Quinjet.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 19
Illustrator:
Agent 13
****-
0 Comments

Type: Ally
Cost: 3
THW: 2 1★
ATK: 1 1★
Hit Points: 3
S.H.I.E.L.D.
Response: After Agent 13 enters play, remove 2 threat from a scheme.
“Cap, you said we’d fight as a team! I want to come with you!”
Resources: 1 Mental
Deckbuilding Classification: Captain America (Captain America)
Number: 2
Illustrator:
Captain America’s Shield
*****
0 Comments

Type: Upgrade
Cost: 1
Item.
Restricted. (Max 2 restricted cards per player.)
Captain America gets +1 DEF and gains retaliate 1.
“This shield is a symbol of freedom.” - Captain America
Resources: 1 Wild
Deckbuilding Classification: Captain America (Captain America)
Number: 9
Illustrator:
Falcon
**---
0 Comments

Type: Ally
Cost: 4
THW: 2 1★
ATK: 2 1★
Hit Points: 3
Aerial. Avenger.
Response: After Falcon enters play, look at the top 3 cards of the encounter deck. For each treachery looked at this way, remove 1 threat from a scheme.
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 11
Illustrator:
Squirrel Girl
*****
0 Comments

Type: Ally
Cost: 2
THW: 1 1★
ATK: 1 1★
Hit Points: 2
Avenger.
Response: After Squirrel Girl enters play, deal 1 damage to each enemy.
“Come on squirrels, let’s get ‘im!”
Resources: 1 Mental
Deckbuilding Classification: Leadership
Number: 13
Illustrator:
Baron Zemo
*****
0 Comments

Type: Minion
SCH: 1
ATK: 3
Hit Points: 5
Hydra. Elite.
Quickstrike.
While Baron Zemo is engaged with you, you cannot thwart.
(Captain America’s nemesis minion.)
“To avenge my father, Captain America must die.”
Boost Icons: 2 Boost
Encounter Set: Captain America Nemesis
Number: 28
Illustrator:
Avengers Tower
****-
0 Comments

Type: Support
Cost: 2
Avenger. Location.
If each of your allies has the Avenger trait, increase your ally limit by 1.
Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 24
Illustrator:
Captain America
****-
0 Comments

Type: Hero
THW: 2
ATK: 2
DEF: 2
Hit Points: 11
Avenger. Soldier.
“I Can Do This All Day!” — Action: Discard 1 card from your hand → ready Captain America. (Limit once per round.)
“My duty to my country comes first, no matter the cost!”
Number: 1A
Illustrator:
Strength in Numbers
**---
0 Comments

Type: Event
Cost: 0
Action: Exhaust any number of allies you control → draw 1 card for each ally exhausted this way.
“Good thing I brought friends.” - Captain America
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 17
Illustrator:
Fearless Determination
*****
0 Comments

Type: Event
Cost: 0
Superpower.
Hero Action: Captain America gets +1 THW until the end of the phase. Draw 1 card.
“No one dies on my watch.” - Captain America
Resources: 1 Mental
Deckbuilding Classification: Captain America (Captain America)
Number: 3
Illustrator:
Expert Defense
***--
0 Comments

Type: Event
Cost: 0
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.
“Do these guys ever run out of ammo?” - Captain America
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 33
Illustrator:
Enhanced Awareness
***--
0 Comments

Type: Upgrade
Cost: 2
Condition.
Uses (3 mental counters).
Hero Resource: Exhaust Enhanced Awareness and remove 1 mental counter from it → generate a [Mental] resource.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 34
Illustrator:
Steve’s Apartment
*****
0 Comments

Type: Support
Cost: 1
Location.
Alter-Ego Action: Exhaust Steve’s Apartment → draw 1 card and heal 1 damage from Steve Rogers.
Even Captain America needs a place to get away and rest.
Resources: 1 Energy
Deckbuilding Classification: Captain America (Captain America)
Number: 7
Illustrator:
Captain America’s Helmet
***--
0 Comments

Type: Upgrade
Cost: 1
Armor.
Interrupt: When Captain America would be defeated, set his hit point dial to 1 instead. Then, discard this card.
“A soldier, even a super-soldier, is only as strong as his ideals.” - Steve Rogers
Resources: 1 Physical
Deckbuilding Classification: Captain America (Captain America)
Number: 8
Illustrator:
Shield Block
*****
0 Comments

Type: Event
Cost: 0
Defense.
Interrupt (defense): When you would take any amount of damage, exhaust Captain America’s Shield → prevent all of that damage.
“Is that all you’ve got?” - Captain America
Resources: 1 Mental
Deckbuilding Classification: Captain America (Captain America)
Number: 5
Illustrator:
Heroic Strike
***--
0 Comments

Type: Event
Cost: 3
Attack.
Hero Action (attack): Deal 6 damage to an enemy. If you paid for this card using a [Physical] resource, stun that enemy.
“No, you move.” - Captain America
Resources: 1 Physical
Deckbuilding Classification: Captain America (Captain America)
Number: 4
Illustrator:
Wonder Man
****-
0 Comments

Type: Ally
Cost: 2
THW: 1 1★
ATK: 3* 1★
Hit Points: 3
Avenger.
* As an additional cost to attack with Wonder Man, you must discard 1 card from your hand.
“It’s time for a reckoning!”
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 14
Illustrator:
Followed
***--
0 Comments

Type: Upgrade
Cost: 1
Attach to a side scheme. Max 1 per scheme.
Response: When attached scheme is defeated, deal 4 damage to an enemy.
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 32
Illustrator:
Super-Soldier Serum
***--
0 Comments

Type: Upgrade
Cost: 2
Item.
Resource: Exhaust Super-Solider Serum → generate a [Physical] resource.
“The serum gave Cap his super-strength. But his heart, his unrelenting determination - those were Steve’s long before he picked up the shield.” - Sharon Carter
Resources: 1 Physical
Deckbuilding Classification: Captain America (Captain America)
Number: 10
Illustrator:
Enraged
***--
0 Comments

Type: Upgrade
Cost: 1
Condition.
Attach to an ally. Max 1 per ally.
Attached ally gets +2 ATK and takes +1 consequential damage after it attacks.
“Should I be worried about him?” - Spider-Man
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 31
Illustrator:
Hail Hydra!
*****
0 Comments

Type: Treachery
When Revealed: Each Hydra minion engaged with a hero attacks that hero. Each player who was not attacked this way searches the encounter deck and discard pile for a Hydra minion and puts it into play engaged with them. Shuffle the encounter deck if it was searched.
Boost Icons: 2 Boost
Encounter Set: Captain America Nemesis
Number: 30
Illustrator:
Hit Squad
*****
0 Comments

Type: Side Scheme
Baron Zemo leads a Hydra taskforce into the city to hunt down Avengers.
When Revealed: In player order, each player discards the top card of the encounter deck and takes 1 damage for each boost icon discarded this way.
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3[per Player]
Encounter Set: Captain America Nemesis
Number: 27
Illustrator: