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Captain America






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Type: Ally
Cost: 3
THW: 2 1★
ATK: 1 1★
Hit Points: 3
S.H.I.E.L.D.
Response: After Agent 13 enters play, remove 2 threat from a scheme.
“Cap, you said we’d fight as a team! I want to come with you!”
Resources: 1 Mental
Deckbuilding Classification: Captain America (Captain America)
Number: 2
Illustrator:






0 Comments
Type: Event
Cost: 4
Max 1 per round.
Hero Action: Ready each Avenger character you control. Until the end of the phase, each Avenger character in play gets +1 THW and +1 ATK.
Hero Action: Ready each Avenger character you control. Until the end of the phase, each Avenger character in play gets +1 THW and +1 ATK.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 15
Illustrator:






0 Comments
Type: Support
Cost: 2
Avenger. Location.
If each of your allies has the Avenger trait, increase your ally limit by 1.
Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.
Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 24
Illustrator:






0 Comments
Type: Minion
SCH: 1
ATK: 3
Hit Points: 5
Hydra. Elite.
Quickstrike.
While Baron Zemo is engaged with you, you cannot thwart.
(Captain America’s nemesis minion.)
While Baron Zemo is engaged with you, you cannot thwart.
(Captain America’s nemesis minion.)
“To avenge my father, Captain America must die.”
Boost Icons: 2 Boost
Encounter Set: Captain America Nemesis
Number: 28
Illustrator:






0 Comments
Type: Hero
THW: 2
ATK: 2
DEF: 2
Hit Points: 11
Avenger. Soldier.
“I Can Do This All Day!” — Action: Discard 1 card from your hand → ready Captain America. (Limit once per round.)
“My duty to my country comes first, no matter the cost!”
Number: 1A
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Armor.
Interrupt: When Captain America would be defeated, set his hit point dial to 1 instead. Then, discard this card.
“A soldier, even a super-soldier, is only as strong as his ideals.” - Steve Rogers
Resources: 1 Physical
Deckbuilding Classification: Captain America (Captain America)
Number: 8
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Item.
Restricted. (Max 2 restricted cards per player.)
Captain America gets +1 DEF and gains retaliate 1.
Captain America gets +1 DEF and gains retaliate 1.
“This shield is a symbol of freedom.” - Captain America
Resources: 1 Wild
Deckbuilding Classification: Captain America (Captain America)
Number: 9
Illustrator:






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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 21
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Condition.
Uses (3 mental counters).
Hero Resource: Exhaust Enhanced Awareness and remove 1 mental counter from it → generate a [Mental] resource.
Hero Resource: Exhaust Enhanced Awareness and remove 1 mental counter from it → generate a [Mental] resource.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 34
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Condition.
Attach to an ally. Max 1 per ally.
Attached ally gets +2 ATK and takes +1 consequential damage after it attacks.
Attached ally gets +2 ATK and takes +1 consequential damage after it attacks.
“Should I be worried about him?” - Spider-Man
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 31
Illustrator:






0 Comments
Type: Event
Cost: 0
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.
“Do these guys ever run out of ammo?” - Captain America
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 33
Illustrator:






0 Comments
Type: Ally
Cost: 4
THW: 2 1★
ATK: 2 1★
Hit Points: 3
Aerial. Avenger.
Response: After Falcon enters play, look at the top 3 cards of the encounter deck. For each treachery looked at this way, remove 1 threat from a scheme.
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 11
Illustrator:






0 Comments
Type: Event
Cost: 0
Superpower.
Hero Action: Captain America gets +1 THW until the end of the phase. Draw 1 card.
“No one dies on my watch.” - Captain America
Resources: 1 Mental
Deckbuilding Classification: Captain America (Captain America)
Number: 3
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Attach to a side scheme. Max 1 per scheme.
Response: When attached scheme is defeated, deal 4 damage to an enemy.
Response: When attached scheme is defeated, deal 4 damage to an enemy.
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 32
Illustrator:






0 Comments
Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 22
Illustrator:






0 Comments
Type: Treachery
When Revealed: Each Hydra minion engaged with a hero attacks that hero. Each player who was not attacked this way searches the encounter deck and discard pile for a Hydra minion and puts it into play engaged with them. Shuffle the encounter deck if it was searched.
Boost Icons: 2 Boost
Encounter Set: Captain America Nemesis
Number: 30
Illustrator:






0 Comments
Type: Ally
Cost: 3
THW: 1 1★
ATK: 1 1★
Hit Points: 3
Avenger.
Hawkeye enters play with 4 arrow counters.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.
cap
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 12
Illustrator:






0 Comments
Type: Event
Cost: 3
Attack.
Hero Action (attack): Deal 6 damage to an enemy. If you paid for this card using a [Physical] resource, stun that enemy.
“No, you move.” - Captain America
Resources: 1 Physical
Deckbuilding Classification: Captain America (Captain America)
Number: 4
Illustrator:






0 Comments
Type: Side Scheme
Baron Zemo leads a Hydra taskforce into the city to hunt down Avengers.
When Revealed: In player order, each player discards the top card of the encounter deck and takes 1 damage for each boost icon discarded this way.
[Acceleration]
When Revealed: In player order, each player discards the top card of the encounter deck and takes 1 damage for each boost icon discarded this way.
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3[per Player]
Encounter Set: Captain America Nemesis
Number: 27
Illustrator:






1 Comments
Type: Upgrade
Cost: 0
Title.
Play only if your identity has the Avenger trait.
Attach to a friendly character.
Attached character gets +1 hit point and gains the Avenger trait.
Attach to a friendly character.
Attached character gets +1 hit point and gains the Avenger trait.
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 25
Illustrator:






0 Comments
Type: Minion
SCH: 1
ATK: 2
Hit Points: 4
Hydra.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
When Defeated: Deal the engaged player an encounter card.
When Defeated: Deal the engaged player an encounter card.
Boost Icons: 1 Boost
Encounter Set: Captain America Nemesis
Number: 29
Illustrator:






0 Comments
Type: Event
Cost: 0
Action: Pay the printed cost of an ally in any player’s discard pile → put that ally into play under your control.
“This is a code red! All hands on deck!” - Maria Hill
Resources: 1 Mental
Deckbuilding Classification: Leadership
Number: 16
Illustrator:






0 Comments
Type: Obligation
Give to the Steve Rogers player.
You may flip to alter-ego form. Choose:
• Exhaust Steve Rogers → remove Man Out of Time from the game.
• Discard half of the cards in your hand, rounded down. Discard this obligation.
• Exhaust Steve Rogers → remove Man Out of Time from the game.
• Discard half of the cards in your hand, rounded down. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Captain America Nemesis
Number: 26
Illustrator:






0 Comments
Type: Ally
Cost: 3
THW: 1 1★
ATK: 1 1★
Hit Points: 3
S.H.I.E.L.D. Spy.
Response: After Mockingbird enters play, stun an enemy.
“You call that science?!”
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 20
Illustrator:






0 Comments
Type: Support
Cost: 1
Avenger. Vehichle.
Response: After your turn begins, place 1 time counter on Quinjet.
Action: Put an Avenger ally from your hand into play with printed cost equal to or less than the number of time counters on Quinjet. Then, discard Quinjet.
Action: Put an Avenger ally from your hand into play with printed cost equal to or less than the number of time counters on Quinjet. Then, discard Quinjet.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 19
Illustrator: