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A Journey to Dagobah



A Journey to Dagobah

A Journey to Dagobah


Type: Objective
Faction: Light Jedi
Dagobah.
Jedi affiliation only.
Interrupt: When this objective is destroyed, search your objective deck to choose your next objective and put it into play immediately. Shuffle your objective deck.
Health: 4
Resources Generated: 2
Block Number: 4 - 1 of 6
Set: Core Number: 0003
Illustrator: Ralph McQuarrie
* * * * -   2 Jedi Knights have rated this card!
Other Cards in Block 4
Block Stats:
# Units: 3
Total Cost: 5
Average Cost: 1
Total Force Icons: 6
Average Force Icons: 1.2
Recent Decks Using This Card:


12 Comments

Getting to pick your new objective is huge!
I like using this objective with The False Report. ;)

I like using this objective with The False Report. ;)


Then you're cheating, because A Journey to Dagobah is Jedi affiliation only, while The False Report is Smugglers and Spies only.
You are absolutely right. Thanks for pointing that out. I'll fix that deck right away.
even still the problem with AJtD is that you just don't blow it up until last turn. its too easy to play around
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Wh0isTh3D0ct0r
Aug 29 2014 05:05 PM

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

 

Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.

 

 

The ability is an Interrupt: and as an interrupt, it is up to you to use this ability. If they are poised to do more damage and destroy more objectives, you can pass and choose to not use the reaction. This is true for all Interrupt: and Reaction: abilities, but not for Forced Interrupt: and Forced Reaction: abilities.

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CataractCowboy
Oct 28 2016 04:09 PM

Official Ruling (Nate French)

http://www.cardgamed...g-only/?p=28492

I think there is a lot to like in this set, and it is certainly one of the better Core/Hoth Jedi sets.  I love R2, and don't think he gets the respect he deserves.  The objective also can be clutch, it just suffers from the low health (all the cards here have low health).  The set has the oomph to close games, with Red 5's 3 black bombs, Double Strike, and ToO.  The twi-lek isn't terrible for a 1 cost card, and the set overall has 3 units (which is not common for Jedi).

 

The low edge of 6 certainly holds this set back quite a bit, however.

R2-D2 only barely counts as a unit (yes, it is technically a unit, but if I were counting the card types in my deck, I'd count him with my resource enhancements rather than units).

That's fair and I can certainly see that perspective, but R2 can still attack for unopposed and can really help out in situations against cards like DLotS and Mouse Droid.

That's fair and I can certainly see that perspective, but R2 can still attack for unopposed and can really help out in situations against cards like DLotS and Mouse Droid.

Of course.  He's also slightly more vulnerable to removal than most resources (back in the core set days I'd kill him with Vader's Reaction regularly).  I did concede barely counting as a unit. :-)


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