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A Journey to Dagobah
Submitted
Darksbane
, Nov 15 2012 07:15 PM | Last updated Nov 15 2012 07:24 PM
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A Journey to DagobahType: Objective Faction: Light Jedi Dagobah. Jedi affiliation only. Interrupt: When this objective is destroyed, search your objective deck to choose your next objective and put it into play immediately. Shuffle your objective deck. Health: 4 Resources Generated: 2 Block Number: 4 - 1 of 6 Set: Core Number: 0003 Illustrator: Ralph McQuarrie |
2 Jedi Knights have rated this card!
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Other Cards in Block 4 | |
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Block Stats:
# Units: 3 Total Cost: 5 Average Cost: 1 Total Force Icons: 6 Average Force Icons: 1.2 |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
12 Comments
Then you're cheating, because A Journey to Dagobah is Jedi affiliation only, while The False Report is Smugglers and Spies only.
Assuming that I am not missing something, this card allows the DS player to make as many as 4--possibly 5--different engagements in one turn.
The ability is an Interrupt: and as an interrupt, it is up to you to use this ability. If they are poised to do more damage and destroy more objectives, you can pass and choose to not use the reaction. This is true for all Interrupt: and Reaction: abilities, but not for Forced Interrupt: and Forced Reaction: abilities.
Official Ruling (Nate French)
http://www.cardgamed...g-only/?p=28492
I think there is a lot to like in this set, and it is certainly one of the better Core/Hoth Jedi sets. I love R2, and don't think he gets the respect he deserves. The objective also can be clutch, it just suffers from the low health (all the cards here have low health). The set has the oomph to close games, with Red 5's 3 black bombs, Double Strike, and ToO. The twi-lek isn't terrible for a 1 cost card, and the set overall has 3 units (which is not common for Jedi).
The low edge of 6 certainly holds this set back quite a bit, however.
R2-D2 only barely counts as a unit (yes, it is technically a unit, but if I were counting the card types in my deck, I'd count him with my resource enhancements rather than units).
That's fair and I can certainly see that perspective, but R2 can still attack for unopposed and can really help out in situations against cards like DLotS and Mouse Droid.
Of course. He's also slightly more vulnerable to removal than most resources (back in the core set days I'd kill him with Vader's Reaction regularly). I did concede barely counting as a unit. :-)