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Dash Rendar
Submitted
Darksbane
, Dec 13 2013 05:02 AM | Last updated Dec 14 2013 05:12 AM
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♦ Dash RendarType: Unit Cost: 4 Force Icons: 2 Icons: 2 ![]() Faction: Light Smugglers and Spies Character. Smuggler. Mercenary. Elite. Action: During an engagement, spend 1 resource to have this unit gain a [Unit Damage] icon until the end of the engagement. Any friendly player may initiate this effect. Health: 3 Block Number: 93 - 2 of 6 Set: Balance of the Force Number: 426 Illustrator: Imaginary FS Pte Ltd. |
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
17 Comments
Would that be a correct assumption?
Correct. As long as you have the resources to spend, you can keep gaining extra damage.
When put to practice, this means you can get up to 3 unit damage before striking (if you win the edge, and assuming you want Dash to strike first), or 4 if you lose the edge. This is due the number of action windows during the engagement before the first strike.
If there are a lot of units in a single engagement, you could potentially get huge amounts of units damage, but remember both players are forced to strike with a unit in between action windows (which means there will be more action windows to use his ability yet again). What you can't do is, say, trigger Dash's action 8 times in a row without him (or any other unit) striking.
I don't believe that is true. The rulebook states that an action window only closes until both players consecutively pass. So if LS uses Dash's action and the DS player passes, the LS should be able to activate it again until he has no resources left to pay for the action.
Yes, yes. You're right. For some reason, I was thinking you could only do one action per window. The lack of sleep must be getting to me. Sorry about that.
Still though: note that any friendly player may iniate this action. Theoretically, Dash could one shot the 2nd Death Star if both players pooled all of their resources in there
If you don't deploy any cards, you obviously have more for the edge battle (especially with 2 cards from the common reserve). You would only have to wait for the DS2 to attack, support defend with Rendar and make sure you win the edge battle to get first strike. I know this is a very simplistic scenario, but it's interesting to think about it. A good deck should contain several resource enhancements. So if you count the basic rources (4) + 3 for enhancements for 3 players, you're already at a potential 21 unit damage. And that's not counting the heat of battle fate cards!
I wonder how good he might be with Brainiac? Give him as many unit damage icons as I want?
I didn't realize there was no limit on how many times you could trigger that action. That could do some damage.
That being said, I really wish his effect was a straight copy of Crossfire. That'd be a lot more versatile (although if that was the case, him and Brainiac would be absolutely ridiculous).
Yes! Haha! That would be awesome, just one-shotting down your opponent's objectives.
I don't think this works, actually. I think if you reduce the cost to zero, you can't pay it (because there's no way to pay 0 resources), so you can't trigger the ability.So you can't play Force Choke because:
There's a simmilar situation in CQ. In CQ you cannot sacrifice 0 tokens as a cost, you have to sacrifice at least 1.
Lol, funny thing, there is a sentence in a rulebook that you can pay more for a card than you need. I have never seen anyone do that!
Good point about the choke, mazugpeti. I went back and rechecked the official rules responses thread, and this does actually work - Brainiac can reduce the cost to 0 and you can still use the action. Sorry 'bout the misinformation.
Yep. You can reduce costs to 0. What can't be reduced to 0 is triggering conditions (ie Reactions and Interrupts must actually React to or Interrupt something).