Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Trandoshan Security Team
Submitted
Darksbane
, Dec 13 2013 05:35 AM | Last updated Dec 13 2013 05:35 AM
![]() |
Trandoshan Security TeamType: Unit Cost: 3 Force Icons: 1 Icons: 1 ![]() ![]() Faction: Dark Neutral Character. Mercenary. During an engagement against a dark side objective, this unit may strike in combat even if it is not participating in the engagement. Don't think of them as guarding your facility. Think of them as hunting anyone who tries to break in. Health: 3 Block Number: 96 - 3 of 6 Set: Balance of the Force Number: 440 Illustrator: Christopher Burdett |
4 Galactic Citizens have rated this card!
|
|
Other Cards in Block 96 | |
---|---|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
11 Comments
I am really confused as to how cross purposes these guys are. Anti-speeder tech?
In a Sleuth scenario, you can defend with a cheap unit with tactics. Strike with the Trandoshans to destroy the Scout and then use your tactic icon against an out of battle enemy unit. You need to win the edge tho'.
Someone correct me if I'm wrong.
Majestaat is correct and the entire interaction with units like this and others (winguard, chewie w/ bowcaster, etc) is covered in the rules thread, but i have highlighted the pertinent stuff i think.
When resolving strikes/ending an engagement, these steps apply:
1) (Framework) The player who won the edge battle resolves 1 strike, if able.
2) Player Action window
3) (Framework) The player who lost the edge battle resolves 1 strike, if able.
4) Player Action window
5) Check to: "Repeat if any participating units are still ready."
-If yes, return to step 1, above
-if no, proceed to step 6, below
6) (Framework) Check for surviving units and reward unopposed
7) (Framework) Engagement ends
so if you declare no defenders you would still have a single oppertunity to strike with something outside the engagement if you have that capability. If you have 2 trandoshan security teams, your out of luck unless you have declared a different unit as a defender at which point you could strike with TST, still having your ready participating unit, then again with your second TST, still having a ready participating unit, and then lastly, strike with your actual defender. Anyways, hope this helps.
An example to clarify:
LS attacks with 2 units. DS defends with none but has two ready TST in play. LS wins edge and strikes with one unit, while DS strikes with one TST. Now then... since there's still a ready LS unit attacking, does that enable both players to get a second round of strikes or is it limited to LS only?
thats correct. At step 5 you check for any remaining ready units, if there is any, both side still have a chance to make a strike. this continues till there are no more ready participating units, then you go to step 6.
Its really not that complicated. Litteraly, if you follow the steps it works just fine.
thats incorrect. the framework does not indicate that. you could strike with both if LS had no defending units and you had a single attacker, AS LONG AS you struck with both TSTs PRIOR to the lone attacking unit focuses to strike. say you had vader attacking. no LS defenders, you autowin edge and strike with vader first, LS then has a chance to strike with a unit IF ABLE, now your onto step 5 and check for any remaining ready units. there are none, so no TSTs get to strike. however, had you struck with your first TST, then you move to step 5, make your check, vader is still a ready participating unit, you strike with your next TST, move to step 5, again check for ready units, and vader is still there, so now he gets to swing. You just need to make sure units like CCWG, chewie w/ bowcaster, and TST all get their strikes in before your check that finds no more remaining ready participating units.
not sure what this has to do with this discussion. thats a regular engagement, its when you have units that can strike into, and out of engagament without actually participating in it.
its in the rules thread, that was the framework nate french emailed to someone explaining how these types of units work. there wasn't much discussion though because its pretty straight forward. follow steps, complete engagement.
if you want to come up with some specific scenarios that are messing you up, feel free, we'll work though them and get you straightened out
I presume you still have to focus the TST to strike with it outside an engagement?
That's right, so tactics will affect him just like it would against any participating unit.