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Darth Vader

  • Felagund likes this

Darth Vader

♦ Darth Vader

Type: Unit
Cost: 5
Force Icons: 4
Icons: 2 1 1
Faction: Dark Sith
Character. Force User.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
Reaction: After you play a [Sith] event card, deal 1 damage to a target unit. (Limit once per turn.)
Health: 4
Block Number: 19 - 2 of 6
Set: Core Number: 0035
Illustrator: Jake Murray
* * * * *   4 Sith Warriors have rated this card!
Other Cards in Block 19
Recent Decks Using This Card:


Can I activate Darth's ability whenever I want???
EXAMPLE: I deploy Darth Vader, I play Force Choke, then Dark Precognition. Can I activate Darth's ability when I play Dark Precognition which is the second event in turn or I must deal Vader's damage during the first event I played????
Reactions unless they say Forced are always optional. Those are both Sith event cards so you could choose when to trigger his Reaction.
Can someone clarify how Vader's reaction works against Old Ben's spirit enhancement? If A force choke event would kill Yoda (1 hp remaining), but the enhancement saves Yoda as a unit, can Vader still target his reaction on that same unit? Might be a no-brainer, but me and some friends had a discussion about the resolving of the reactions. Does Vaders reaction go first and together with the force choke (meaning overscore on Yoda)? Or does the force choke itself trigger the reaction of Old Ben first, meaning Vader's reaction can still be applied to the remaining Yoda card?
1. Force choke enters play. Your opponent targeted Yoda. If he has only one HP left, he is dead and now response of Old Ben's spirit trigered.
2. Remove all wound tokens and Old Ben's spirit from Yoda.
3, Now you may play vadre's reaction on force choke - Yoda may receive another one damage but he is still in play.
Is that because Old Ben's Spirit's ability is an Interrupt?

Is that because Old Ben's Spirit's ability is an Interrupt?


Page 24

An interrupt effect is considered to be resolved before
the triggering condition is allowed to complete -- often
cancelling or changing the outcome of the triggering
Thanks for clearing that up! In the end DS won the game anyway (:P), but at least now we'll know how to go about this in future matches.

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