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Cloud City Wing Guard
Submitted
Darksbane
, Jul 19 2013 04:40 AM | Last updated Jul 19 2013 04:40 AM
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Cloud City Wing GuardType: Unit Cost: 3 Force Icons: 1 Icons: 1 ![]() ![]() Faction: Light Smugglers and Spies Character. Trooper. This unit may strike during combat even if it is not participating in the engagement. Under the command of the Baron Administrator, the Wing Guard were responsible for customs and security on Cloud City. Health: 1 Block Number: 73 - 3 of 6 Set: Edge of Darkness Number: 337 Illustrator: |
2 Scruffy Looking Nerf Herders have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
23 Comments
When resolving strikes/ending an engagement, these steps apply:
1) (Framework) The player who won the edge battle resolves 1 strike, if able.
2) Player Action window
3) (Framework) The player who lost the edge battle resolves 1 strike, if able.
4) Player Action window
5) Check to: "Repeat if any participating units are still ready."
-If yes, return to step 1, above
-if no, proceed to step 6, below
6) (Framework) Check for surviving units and reward unopposed
7) (Framework) Engagement ends
So, regarding CCWG, you would have to use it to strike any time it is your turn to do so during the steps labeled "1" or "3" above. If you get to step 5 and all the participating units are exhausted, you have no choice but to proceed to step 6, and lose out on the opportunity to strike with the Wing Guard, or with a unit with Chewbacca's Bowcaster attached for that matter.
as for your question Laxen, yes, i see no reason where the ability limits it to striking in an engagement in which you have other units, however, if you have no other units in the engagement then you auto-lose the edge and then your unit will require some other card to get icons onto it like echo caverns or crossfire are 2 that spring to mind.
Do you have a particular reason you disagree with him? The reasoning looks solid to me. I think you're going to be disappointed if you're expecting FFG to give a different answer.
Back to the discussion:
So since FFG made that ruling, it will limit how this card can be played. It will also make him UNABLE to strike using his ability if you did not choose defenders, or your opponent is able to remove any chosen defenders from battle. Couple examples:
1. Your opponent declares one attacker. You declare no defenders. Your opponent automatically wins the edge and so can strike first with his one unit. Now, since all participating units are not ready, you skip to step 6.
2. Your opponent declares one attacker, You declare one defender. He plays heat of battle into the edge stack. You win the edge, but he uses his heat of battle to kill your one defender. Since you won the edge, you could still strike with CCWG, using his edge icons of course.
1. Your opponent declares one attacker. You declare no defenders. Your opponent automatically wins the edge and so can strike first with his one unit. Now, since all participating units are not ready, you skip to step 6.
The chart you showed in the OP is as follows:
When resolving strikes/ending an engagement, these steps apply:
1) (Framework) The player who won the edge battle [your opponent did because you specified no defenders] resolves 1 strike, if able [he does].
2) Player Action window [has nothing to do with this situation]
3) (Framework) The player who lost the edge battle resolves 1 strike, if able [he is unable to, since he has no ready units in the engagement???].
4) Player Action window [again, not applicable]
5) Check to: "Repeat if any participating units are still ready." [I would assume that none are ready, since my opponent just used his and I have no defenders in the engagement, therefore the answer is NO - I skip to 6]
-If yes, return to step 1, above
-if no, proceed to step 6, below
6) (Framework) Check for surviving units and reward unopposed
7) (Framework) Engagement ends
So, wouldn't this result in what I initially said? That CCWG cannot strike?
But you aren't unable to, because the CCWG may strike. This step isn't instantly skipped only because you have no ready and participating units. Not at least according to this chart. (Assuming you have a ready, but not participating, CCWG.)
We were playing 2v2 and the OTHER Light Side player was attacking. The Smugglers and Spies player was using these to resolve their combat icons in the same combat WITHOUT either tagging them in OR focussing them and obviously without suffering retribution from our defenders. The rationale for this is that in the manual, a unit has to participate AND strike to be focussed.
Did we do this right or wrong? If using the ability, does CCWG still need to focus?
You always focus to strike.
So...stupid question but just to confirm. In a 4-player game, this guy would be able to jump into an attack or defense for the other Light Side player, right?
There are no stupid questions, unless they come from me.
You are correct. Doesn't matter against whom the engage is, the Wing Guard can strike if he's ready.