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Energy Spider



Energy Spider

Energy Spider


Type: Unit
Cost: 1
Force Icons: 2
Icons: 2 2
Faction: Dark Neutral
Creature.
No enhancements.
This unit does not refresh during the refresh phase.

Dwelling in the caverns and tunnels that permeated Kessel, the energy spider was responsible for the rare and expensive glitterstim spice mined there. Encountered only rarely, the spiders were nearly unstoppable due to their ability to absorb and feed off the energy from blaster weapons.
Health: 4
Resources Generated:
Block Number: 195 - 3 of 6
Set: New Alliances Number: 0956
Illustrator: Micah Epstein
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Other Cards in Block 195
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9 Comments

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MasterJediAdam
Jan 30 2016 05:22 PM

What another great card for Tarkin to exploit! A 1 cost 4 health, 4 black combat icon unit.

Well, if you're continuously spending 1 extra resource it's not really 1 cost, but I agree that between Motti and Tarkin you can get huge value out of the spiders (even more than normally, anyway).

    • yodaman likes this

These icons are probably worth at least 4, so using Tarkin to clear them up 3 consecutive turns is probably worth, if you don't mind the opportunity cost of not blanking an opposing thing. Similarly with Motti, if you're not needing to use him as 2 resources each turn, freeing these up seems worthwhile. 

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MasterJediAdam
Jan 31 2016 03:39 PM
Did I mention they have 2 Force pips? I think these are interesting cards indeed, but of limited use. I would love to see them hit spice visions as well.
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chunkygorillas
Feb 01 2016 01:24 AM

They are great fun to hit with spice visions.

    • yodaman likes this

Cheap DS blast.  Even if you only get to use them once, just think of them like putting Yularen into play or playing a Imperial Fist and they can do their job well.

In my mind, this is a finisher set. Consider running this in Sith with Palpatine. Once you get toward the endgame, the Spiders give you a way to push damage; Palp and Doole both react to objectives leaving, paving the way for more attacks by freeing up units and putting removal into your hand. 

 

Also, since Spiders are cheap, if you see them in the early game they may be good candidates for Aggression once they're focused. 

In my mind, this is a finisher set. Consider running this in Sith with Palpatine. Once you get toward the endgame, the Spiders give you a way to push damage; Palp and Doole both react to objectives leaving, paving the way for more attacks by freeing up units and putting removal into your hand. 

 

Also, since Spiders are cheap, if you see them in the early game they may be good candidates for Aggression once they're focused. 

 

Yeah definitely! I agree. I've been playing a deck with the spice trade, xizor, and palp. Once you have doole, palp and xizor in play every time an objective is destroyed you get a whole ton of triggers. I also have the imperial bureaucracy in there as well. Endless bureaucracy triggers on masterful, shadows of the empire and spice trade (when destroyed) so you can get a myriad of uses out of it! Can't say enough good things about sate himself too. 

    • Mauii likes this
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CataractCowboy
Nov 17 2016 03:39 PM

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