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So Be It


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Ackbar’s Orders

Ackbar’s Orders


Type: Event
Cost: 1
Force Icons: 2
Faction: Light Rebel Alliance
Tactic.
Action: Search your deck for a mission and put it into play. Shuffle your deck.
“Our cruisers will create a perimeter, while our fighters fly into the superstructure...” -Admiral Ackbar, Return of the Jedi
Resources Generated:
Block Number: 201 - 5 of 6
Set: So Be It Number: 0986
Illustrator: Jon Bosco
***** 1 Comments
Admiral Ackbar

♦ Admiral Ackbar


Type: Unit
Cost: 3
Force Icons: 3
Icons: 1 1 1
Faction: Light Rebel Alliance
Character. Leader.
Elite.
Each [Rebel Alliance]
Vehicle unit gains [Blast Damage] while it is attacking a mission.
One of the Rebel Alliance’s foremost commanders, Admiral Ackbar was a symbol for non-human resistance against the Empire’s xenophobic policies.
Health: 3
Resources Generated: 1
Block Number: 201 - 2 of 6
Set: So Be It Number: 0984
Illustrator: Brynn Metheney
***** No Comments have been made.
Alliance B-Wing

Alliance B-Wing


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1 1
Faction: Light Rebel Alliance
Vehicle. Fighter.

Despite being in short supply for the Battle of Endor, the B-wing proved an extremely capable heavy assault fighter, claiming several Star Destroyer kills during the conflict.
Health: 2
Resources Generated:
Block Number: 201 - 3 of 6
Set: So Be It Number: 0985
Illustrator: Anthony Devine
****- No Comments have been made.
Alliance B-Wing

Alliance B-Wing


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1 1
Faction: Light Rebel Alliance
Vehicle. Fighter.

Despite being in short supply for the Battle of Endor, the B-wing proved an extremely capable heavy assault fighter, claiming several Star Destroyer kills during the conflict.
Health: 2
Resources Generated:
Block Number: 201 - 4 of 6
Set: So Be It Number: 0985
Illustrator: Anthony Devine
***** No Comments have been made.
Battle of Endor

Battle of Endor


Type: Fate
Cost:
Force Icons: 1
Faction: Light Neutral
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Resources Generated:
Block Number: 203 - 6 of 6
Set: So Be It Number: 0942
Illustrator: Jacob Walker
----- No Comments have been made.
Battle of Endor

Battle of Endor


Type: Fate
Cost:
Force Icons: 1
Faction: Dark Neutral
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Resources Generated:
Block Number: 205 - 6 of 6
Set: So Be It Number: 0977
Illustrator: Mark Molnar
----- No Comments have been made.
Capture the Assassin

Capture the Assassin


Type: Mission
Cost: 1
Force Icons: 1
Faction: Dark Scum and Villainy
Tatooine.
Reaction: After this mission is completed, capture a target enemy unit or enhancement.
Block Number: 206 - 6 of 6
Set: So Be It Number: 1005
Illustrator: Claudio Pozas
----- No Comments have been made.
Chevin Mercenary

Chevin Mercenary


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Character. Mercenary.
Reduce the cost for you to play enhancements on this unit by 1.
room
Health: 2
Resources Generated:
Block Number: 206 - 3 of 6
Set: So Be It Number: 1003
Illustrator: Florian Devos
----- No Comments have been made.
Control Room

Control Room


Type: Enhancement
Cost: 2
Force Icons:
Faction: Dark Imperial Navy
Location.
Enhance your play area.
Limited.
(You cannot play more than one limited card per turn.)
Resources Generated: 2
Block Number: 205 - 5 of 6
Set: So Be It Number: 0024
Illustrator: Stacey Diana Clark
----- No Comments have been made.
Dark Lair

Dark Lair


Type: Enhancement
Cost: 1
Force Icons:
Faction: Dark Sith
Location.
Enhance your play area.
Limited.
Reaction: After you play a Creature or Sithspawn unit, draw 1 card.
Resources Generated: 1
Block Number: 204 - 5 of 6
Set: So Be It Number: 0996
Illustrator: Jessica Cheng
----- No Comments have been made.
Endor Entrapment

Endor Entrapment


Type: Objective
Faction: Dark Imperial Navy
Endor.
Interrupt: When an [Imperial Navy] objective or Vehicle unit is dealt damage, discard an [Imperial Navy] card from your hand to prevent 1 point of that damage for each printed Force icon on the discarded card. (Limit once per turn.)
“We only need to keep them from escaping.” -Admiral Piett, Return of the Jedi
Health: 5
Resources Generated: 1
Block Number: 205 - 1 of 6
Set: So Be It Number: 0998
Illustrator: Mark Molnar
----- 1 Comments
Ephant Mon

♦ Ephant Mon


Type: Unit
Cost: 4
Force Icons: 2
Icons: 1 1 1
Faction: Dark Scum and Villainy
Character. Force Sensitive. Spy.
Elite.
Reaction: After this unit places 2 or more focus tokens on a unit during a strike, capture that unit. (Limit once per turn.)
One of the few trusted by Jabba, Ephant Mon worked to keep disgruntled members of the Hutt’s court plotting against each other, rather than against the gangster himself.
Health: 3
Resources Generated:
Block Number: 206 - 2 of 6
Set: So Be It Number: 1002
Illustrator: Christopher Burdett
----- 2 Comments
Ewok Ambusher

Ewok Ambusher


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Ewok.
Action: During the conflict phase, play this unit from your hand.
Health: 1
Resources Generated:
Block Number: 203 - 2 of 6
Set: So Be It Number: 0993
Illustrator: Romana Kendelic
----- 2 Comments
Ewok Ambusher

Ewok Ambusher


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Ewok.
Action: During the conflict phase, play this unit from your hand.
Health: 1
Resources Generated:
Block Number: 203 - 3 of 6
Set: So Be It Number: 0993
Illustrator: Romana Kendelic
----- No Comments have been made.
Ewok Ambusher

Ewok Ambusher


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Ewok.
Action: During the conflict phase, play this unit from your hand.
Health: 1
Resources Generated:
Block Number: 203 - 4 of 6
Set: So Be It Number: 0993
Illustrator: Romana Kendelic
----- No Comments have been made.
Ewok Ambusher

Ewok Ambusher


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Ewok.
Action: During the conflict phase, play this unit from your hand.
Health: 1
Resources Generated:
Block Number: 203 - 5 of 6
Set: So Be It Number: 0993
Illustrator: Romana Kendelic
----- No Comments have been made.
Fearsome and Foul

Fearsome and Foul


Type: Objective
Faction: Dark Sith
Limit 1 per objective deck.
Reaction: After this objective enters play, search your deck for a Creature unit, reveal it, and add it to your hand. Shuffle your deck.
Health: 6
Resources Generated: 1
Block Number: 204 - 1 of 6
Set: So Be It Number: 0994
Illustrator: Jennifer Lange
***** No Comments have been made.
Feeding Frenzy

Feeding Frenzy


Type: Event
Cost: 0
Force Icons: 1
Faction: Dark Neutral
Reaction: After a Creature unit damages an enemy Character or Creature unit, destroy that enemy unit.
Resources Generated:
Block Number: 204 - 6 of 6
Set: So Be It Number: 0997
Illustrator: Ben Zweifel
----- 1 Comments
Feigning Captivity

Feigning Captivity


Type: Objective
Faction: Light Smugglers and Spies
Tatooine.
Reaction: After your turn begins, look at the bottom card of your deck. Place it as a captured card at an enemy objective of your choice.
Han: “How are we doing?” Luke: “Same as always.” Han: “That bad, huh?” -Han Solo and Luke Skywalker, Return of the Jedi
Health: 5
Resources Generated: 1
Block Number: 202 - 1 of 6
Set: So Be It Number: 0988
Illustrator: Anthony Devine
----- 27 Comments
Gladiator-class Star Destroyer

Gladiator-class Star Destroyer


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Edge (1).
While this unit is participating in an engagement, it gains, “
Reaction: After your edge stack is revealed, place 1 card not named Twist of Fate from your hand into your edge stack.”
Health: 2
Resources Generated:
Block Number: 205 - 3 of 6
Set: So Be It Number: 1000
Illustrator: Darren Tan
----- 1 Comments
Gladiator-class Star Destroyer

Gladiator-class Star Destroyer


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Edge (1).
While this unit is participating in an engagement, it gains, “
Reaction: After your edge stack is revealed, place 1 card not named Twist of Fate from your hand into your edge stack.”
Health: 2
Resources Generated:
Block Number: 205 - 4 of 6
Set: So Be It Number: 1000
Illustrator: Darren Tan
----- 1 Comments
Head of Security

♦ Head of Security


Type: Enhancement
Cost: 2
Force Icons: 2
Faction: Dark Scum and Villainy
Title.
Enhance a [Scum and Villainy] unit.
Enhanced unit gains [Tactics].

Resources Generated:
Block Number: 206 - 4 of 6
Set: So Be It Number: 1004
Illustrator: Jacob Walker
----- No Comments have been made.
Infiltration Specialist

Infiltration Specialist


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Smugglers and Spies
Character. Spy.
Interrupt: When this unit leaves play, rescue 1 captured card. Then, place this unit as a captured card at the objective from which that card was rescued.
Health: 1
Resources Generated:
Block Number: 202 - 3 of 6
Set: So Be It Number: 0990
Illustrator:
----- 1 Comments
Infiltration Specialist

Infiltration Specialist


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Smugglers and Spies
Character. Spy.
Interrupt: When this unit leaves play, rescue 1 captured card. Then, place this unit as a captured card at the objective from which that card was rescued.
Health: 1
Resources Generated:
Block Number: 202 - 4 of 6
Set: So Be It Number: 0990
Illustrator:
----- No Comments have been made.
Interdictor-class Heavy Cruiser

Interdictor-class Heavy Cruiser


Type: Unit
Cost: 4
Force Icons: 2
Icons: 2 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Reaction: After this unit is declared as an attacker, a target enemy unit must declare as a defender for this engagement, if able.
room
Health: 3
Resources Generated:
Block Number: 205 - 2 of 6
Set: So Be It Number: 0999
Illustrator: Matt Bradbury
----- 1 Comments
Schemes and Intrigues

Schemes and Intrigues


Type: Objective
Faction: Dark Scum and Villainy
Tatooine.
Interrupt: When this objective is destroyed, shuffle each captured card here back into its owner’s deck.
In a hive of scum and villainy, don’t be surprised when you find only scummy villains.
Health: 5
Resources Generated: 1
Block Number: 206 - 1 of 6
Set: So Be It Number: 1001
Illustrator: Siim Rimm
----- No Comments have been made.
Secret Objective

Secret Objective


Type: Fate
Cost:
Force Icons: 3
Faction: Light Neutral
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
Resources Generated:
Block Number: 202 - 5 of 6
Set: So Be It Number: 0909
Illustrator: Jeff Lee Johnson
----- 1 Comments
Secret Objective

Secret Objective


Type: Fate
Cost:
Force Icons: 3
Faction: Dark Neutral
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
Resources Generated:
Block Number: 206 - 5 of 6
Set: So Be It Number: 0919
Illustrator: Mark Molnar
----- 1 Comments
Sith Wyrm

Sith Wyrm


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Sith
Creature. Sithspawn.
No enhancements.
Action: Focus a [Sith] objective to return this unit from your discard pile to your hand.
Health: 3
Resources Generated:
Block Number: 204 - 2 of 6
Set: So Be It Number: 0995
Illustrator: Tony Foti
***** No Comments have been made.
Sith Wyrm

Sith Wyrm


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Sith
Creature. Sithspawn.
No enhancements.
Action: Focus a [Sith] objective to return this unit from your discard pile to your hand.
Health: 3
Resources Generated:
Block Number: 204 - 3 of 6
Set: So Be It Number: 0995
Illustrator: Tony Foti
----- No Comments have been made.
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