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Darth Vader



Darth Vader

♦ Darth Vader


Type: Unit
Cost: 5
Force Icons: 4
Icons: 2 1 1
Faction: Dark Sith
Character. Force User.
Elite.
This unit gains [Unit Damage] while your opponent has 2 or more exhausted units.
Interrupt: When this unit resolves its unit damage icons, assign the damage to a target non-participating exhausted enemy unit instead.
Health: 4
Resources Generated:
Block Number: 217 - 2 of 6
Set: Galactic Ambitions Number: 1055
Illustrator: Imaginary Friends Studios
* * * * *   1 Sith Warriors have rated this card!
Other Cards in Block 217
Recent Decks Using This Card:


16 Comments

So do I have to assign the damage to a unit outside the engagement?  Or would that have to be a "forced interrupt"?

Regular "Interrupts" such as this one are voluntary.

Only forced reactions and interrupts are forced. The rest you can choose to initiate or not.
Give him a sith lightsaber and he can hit whoever he wants. Tactics first then do damage

Anyone want to weigh in on how this set compares to Core Vader?
I may do something like that later tonight...

I, personally, think just about every card is better than core Vader's set. The Vader's to me are the closest in comparison. The fact that we get a resource, and a good one at that, is a big boost for me.
    • Hida77 and chunkygorillas like this

Anyone want to weigh in on how this set compares to Core Vader?
I may do something like that later tonight...

 

At first blush, I like this set better. You're giving up tons of direct damage, true, but in the exchange you're picking up a Vader with an in-set resource (that could even be free!) and bunch of ways to lay down focus. In the era of Survivors, locking down Mains is often more useful than trying to ping them down with direct damage. Combined with the Inquisitor, Sith Lightsaber, and the new Palp, Sith tactics will be very oppressive. I really like the ability on Vader as well, this sort of "reverse Targeted Strike," even if restricted to exhausted units, is still very strong for DS. Core Vader's ability to pick up TS with his saber is good, but doing it on the defense is arguably better. Vader is also very likely to have a native 3 guns, very useful. The chud is strictly better IMO; you lose the cheap objective pinger, but I love shielding--imagine sending this guy to block alongside a committed Vader or Palp, and not having to sweat Seeds. 

 

There's a strong case for replacing core Vader with this set in the Sith core, and the resource is a big part of it. All that said, free damage every time you play a Sith event is really hard to shake a stick at. 

Can you use his Interrupt when there isn't any defender?

Can you use his Interrupt when there isn't any defender?

Yes.  The unit damage icons get resolved when there's no defender, they just don't do anything.

Yes.  The unit damage icons get resolved when there's no defender, they just don't do anything.

Is this so? Is it not so that if you cannot, at the moment of activating an effect, completely execute it, that you cannot activate it?

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TheNameWasTaken
Jun 16 2016 06:19 PM

Is this so? Is it not so that if you cannot, at the moment of activating an effect, completely execute it, that you cannot activate it?

Not quite.

1) You don't need to be able to completely execute an effect to be able to activate it; being able to resolve at least one independent aspect of that effect is enough.

2) Combat icons are a framework thing, not a card effect and thus this rule doesn't apply. Tactics and unit damage are always resolved, even when there are no eligible targets, and blast damage gets resolved for the attacker even if the engaged objective is gone. The only exception is blast on the defender - that is never resolved.

#2 is the relevant one here, but both are correct.
I actually misread Boreas' question and dmeboy's answer. I thought Boreas was talking about using the ability even if there were no exhausted non-particating enemy units. Like using the ability to not strike with Vader. Anyway, good explanations.

I actually misread Boreas' question and dmeboy's answer. I thought Boreas was talking about using the ability even if there were no exhausted non-particating enemy units. Like using the ability to not strike with Vader.

Anyway, good explanations.

Ah, yes. In that case there isn't even a legal target, so you wouldn't have been able to use the Interrupt even before the addition of section 3.6 to the FAQ.

but exhausted just means it has a force token on it. so you could tactics a unit and then resolve the damage

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CataractCowboy
Nov 09 2016 01:41 AM

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