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Momaw Nadon



Momaw Nadon

♦ Momaw Nadon


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1
Faction: Light Smugglers and Spies
Character. Force Sensitive.
Reaction: After this unit enters play, search your deck for a non-limited [Smugglers and Spies] or neutral enhancement and put it into play, enhancing an eligible target. Shuffle your deck.
Momaw Nadon spent his exile trying, with moderate success, to make Tatooine a greener place.
Health: 2
Resources Generated:
Block Number: 230 - 2 of 6
Set: Galactic Ambitions Number: 1119
Illustrator: Anthony Feliciano
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Other Cards in Block 230
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6 Comments

So, to clarify, you can put a non-limited smugglers resource out... Echo caverns, hidden grove, etc. OR, you can put out a neutral enhancement (no limited keyword specified). Specifically I'm wondering about clearing house. It sounds like the limited key word only applies to a smuggler enhancement...

 

Also, how does this work on pilots enhancing vehicles?

You can't get Clearing House with Momaw because the "non-Limited" applies to both Smuggler enhancements and neutral enhancements. From page 5 of the FAQ:
 

(3.4) Qualifiers
When card text includes a qualifier followed by multiple items, the qualifier applies to each item in the list, if it is applicable. For instance, in the phrase “each enemy unit and objective,” the word “enemy” applies both to “unit” and to “objective.”

 

This rule likely exists to allow the designers to apply a qualifier to multiple items without cluttering the card or running up against space constraints.

Unfortunately, Momaw's reaction doesn't work on Pilots either. When they are in your deck, they are units rather than enhancements, so he can't target them.

Some of the Smuggler enhancements are great, so he's still a fun card.

Really wish they made this guy better. While playing with this pod I was thinking what he could have been. 5 cost 3 health, elite with 2 force pips. 2 black tactics with a reaction: after this unit enters play search your deck for an enhancement and add it to your hand. Action: focus this unit to move an enhancement from from one unit to another eligible unit. Maybe all this would make him too good but I don't really think so. Smugglers need it!

I actually think he would be substantially worse like that. Why would I pay 5 for a unit that is likely doing nothing throughout the game? If I need to move enhancements around I can pay 2 for an Alliance X-Wing.

 

He's pretty good as he is right now.

Yeah I see what you mean. I guess my reasoning behind it is that I've been playing him in a jedi-enhancement heavy deck. In a straight smugglers deck I'm sure he is fine
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CataractCowboy
Nov 04 2016 09:50 PM

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