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Tricks and Nonsense



Tricks and Nonsense

Tricks and Nonsense


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Scum and Villainy
If your opponent’s edge stack contains 1 or more [Smugglers and Spies] or neutral cards, your opponent cannot trigger abilities during this engagement.
Resources Generated:
Block Number: 260 - 6 of 6
Set: Technological Terror Number: 2062
Illustrator: Anastasia Ovchinnikova
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Other Cards in Block 260
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6 Comments

Question 1:
Neutral cards are also normal fate cards?

Question 2:
Triggered abilities are actions, reactions AND fate card effects (heat of battle)?

This card can ground the millennium Falcon in an engagement?

1. "Normal" fate cards are neutral.

2. Triggered abilities are Actions, Reactions, and Interrupts (including Forced variants on Reactions and Interrupts).  Fate cards are not "triggered."  It does stop the Falcon from triggering during the engagement though.

Thanks, dbmeboy! Finally a good Falcon counter!
Photo
Lemmiwinks86
Sep 28 2017 05:26 PM

Thanks, dbmeboy! Finally a good Falcon counter!

 

Another good Falcon counter is the Darth Vader pilot version

1. "Normal" fate cards are neutral.

2. Triggered abilities are Actions, Reactions, and Interrupts (including Forced variants on Reactions and Interrupts).  Fate cards are not "triggered."  It does stop the Falcon from triggering during the engagement though.

'Protect' is a triggered ability, right?

'Protect' is a triggered ability, right?

Nope.  "Triggered" abilities are exclusively Actions, Reactions, and Interrupts.


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