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Tricks and Nonsense
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Tricks and NonsenseType: Fate Cost: Force Icons: 2 Faction: Dark Scum and Villainy If your opponent’s edge stack contains 1 or more [Smugglers and Spies] or neutral cards, your opponent cannot trigger abilities during this engagement. Resources Generated: Block Number: 260 - 6 of 6 Set: Technological Terror Number: 2062 Illustrator: Anastasia Ovchinnikova |
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
Neutral cards are also normal fate cards?
Question 2:
Triggered abilities are actions, reactions AND fate card effects (heat of battle)?
This card can ground the millennium Falcon in an engagement?
1. "Normal" fate cards are neutral.
2. Triggered abilities are Actions, Reactions, and Interrupts (including Forced variants on Reactions and Interrupts). Fate cards are not "triggered." It does stop the Falcon from triggering during the engagement though.
Another good Falcon counter is the Darth Vader pilot version
'Protect' is a triggered ability, right?
Nope. "Triggered" abilities are exclusively Actions, Reactions, and Interrupts.