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Surprising Maneuver
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Surprising ManeuverType: Event Cost: 0 Force Icons: 3 Faction: Light Smugglers and Spies Maneuver. Trap. Action: Focus 2 piloted Vehicle units to destroy all defenders. A well-placed defector can turn the tide of even the most hopeless battle. Resources Generated: Block Number: 162 - 6 of 6 Set: Chain of Command Number: 0801 Illustrator: Lukasz Jaskolski |
1 Scruffy Looking Nerf Herders have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
13 Comments
The fact that the text does not imply that those Vehicle units need to be participating in the engagement makes this a home-run card... That, and 0-cost with 3 force icons... Jeeze. Can you imagine loosing Executor to this? Seems like more cards are pushing the DS to be more aggressive.
The executor would only be affected if it was already damaged before the event care occured.
I can see this being awesome in a deck with Rogue X-Wings. Focus them to blow away defenders, then dump the pilots to refresh.
This event doesn't target, so an undamaged Executor could be destroyed by this effect.
I really think LS over powered now.
This card is great and its set helps a ton to actually play it.
Opportunity cost should be considered, however. How much can the set help your deck?
I'm not sure it's quite an optimal include, but Rogue Squad X-Wings certainly love this set.
Just need to get some testing done to decide.
The problem is that if your 2 cool piloted vehicles are not attacking why would I bother to bring lots of defenders ? It requires lots of units to be used this way.
This card actually won me a game last night.
This is why it's so great with Trench Run, which you generally attack with all your units and pulls in a good number of defenders.
The text doesn't say it has to be your own units. Am I reading this wrong? Can I focus enemy units to activate it? And can the focus be added to already exhausted units?
You can only pay costs using game elements that you control. In any effect structured "Do X to do Y," X is a cost.
I don't know, but this may be one of the best event cards for the LS that has been released in a while, since the Sith are big-time defenders, and generally the DS play passive/defensive. This either forces them to be a lot more weary of defending, or force them to take a more aggressive stance.
Am I wrong here?
It's great if you can bait a strong defense, but often Sith defend with a few chuds, or just one big unit. You have to wonder whether the cost of 2 focused vehicles is worth it to kill a main; it possibly could be, depending on the situation.