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Qu Rahn
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♦ Qu RahnType: Unit Cost: 4 Force Icons: 3 Icons: 1 ![]() ![]() ![]() Faction: Light Jedi Character. Force User. Protect Character. Reaction: After this unit takes damage using protect, deal an equal amount of damage to a target enemy objective. Rahn gave his life trying to protect the secrets of the Valley of the Jedi. Health: 3 Block Number: 146 - 2 of 6 Set: Draw Their Fire Number: 0723 Illustrator: Adam Lane |
2 Jedi Knights have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
20 Comments
Qu Rahn+Old Ben's Spirit
At least that enhancement doesn't look like it has the qualifier 'enemy', so it should make Qu impossible to heal with Rejuvenation as well, making it slightly tolerable.
Maybe a voltron deck is in the works now that it's going to be easier than ever to keep Jedi character units alive...
Perhaps it's ironic that people are talking about putting Old Ben's Spirit on Rahn, as Rahn replaced that set in my deck. Part of the reason is there isn't much Force Lightning in my meta right now, which is the main thing that Old Ben protects against that Rahn doesn't.
I decided to swap out Yoda for Rahn (we'll see how it plays out soon) in my "Immortals" deck.
Old Ben's Spirit on Rahn is tempting for the same reason it is on Chewie: you can use that 3rd bit of damage capacity for his Reaction.
Because Old Ben's spirit is an interrupt you can't trigger Rahn's reaction if you use if Old Ben goes off. Still goes well together to keep him around
Nope, Rahn works just fine with OBS. OBS Interrupts the destruction and then removes all damage tokens. It does not Interrupt the dealing of damage, so (up to) 3 damage was still dealt and Rahn may React back with 3 damage.
That's incorrect, as dbmeboy pointed out. It also works with chewie as well, allowing him to react and hit for even more damage.
Are you sure? Old Ben says "Interrupt: When enhanced unit would be destroyed, instead discard this enhancement and remove all damage from that unit. " so Rahn and Chewie suddenly don't have that damage on them any more. Can they still react to it? Just asking because I assumed it wouldn't work that way but I haven't checked with ffg.
I think there was an official answer by Nate about OBS + Chewie, ruling that it does work. And the reason it does work is that damage was in fact dealt and did end up placed on him (or Qu, in this case). Nobody prevented that damage, canceled it or protected it away. Though, of course, excess damage above his remaining damage capacity is still ignored and cannot be reacted to.
Yep. The key is that OBS Interrupts the destruction after the point in which the damage has been dealt (you can think of Destruction as acting at super-React speed to having lethal damage). It changes how the destruction resolves but doesn't go back in time and un-deal the damage.
Contrast with Shien Training which Interrupts the dealing of the damage itself and prevents it from being dealt (and thus would prevent Qu Rahn or Chewie from Reacting - if you managed to cheat it onto Chewie that is).
As was said, even though the damage is removed with OBS, it was still dealt to the unit, unlike effects like the survivors, shien training and light saber deflection, which are interrupts and stop the damage from every being dealt to the unit.
Anyways, this allows chewie to strike back for 6, and rahn to do his full 3 health plus a further 2, after obs is used.
It will be interesting to see the rest of the vima DA boda set as it could really add a whole new style of Jedi deck to the mix.
Rulings
http://www.cardgamed...-only/?p=164220
http://www.cardgamed...-and-guardians/
http://www.cardgamed...rahn-and-chewy/
can qu ron trigger if he has a shield?
Oh ok cool thanks!