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Aggression
Submitted
Darksbane
, Sep 25 2013 05:47 AM | Last updated Sep 25 2013 05:57 AM
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AggressionType: Event Cost: 1 Force Icons: 1 Faction: Dark Sith Play only during your turn. Action: Each player must sacrifice a unit, if able. "If once you start down the dark path, forever will it dominate your destiny. Consume you it will, as it did Obi-Wan’s apprentice." –Yoda, The Empire Strikes Back Block Number: 66 - 6 of 6 Set: Escape from Hoth Number: 311 Illustrator: Jake Murray |
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
Rulings
http://www.cardgamed...g-only/?p=61496
http://www.cardgamed...-only/?p=191390
Does the "if able" on this mean that if I have no units, I can still play it to force my opponent to sac one of his?
In short - yes.
As i read, phrase "if able" was useful before the FAQ was added with p. (3.6) Initiation of Card Abilities.
According to this paragraph, ability can be triggered if at least some independent aspect of effect might successfully resolve. So, Aggression could be played if there is at least one unit, that can be affected with its effect.