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Remote Hideout



Remote Hideout

Remote Hideout


Type: Enhancement
Cost: 0
Force Icons: 0
Faction: Dark Neutral
Location.
Enhance your play area.
The first unit you play each turn enters play with 1 focus token on it.
Resources Generated: 2
Block Number: 67 - 5 of 6
Set: Escape from Hoth Number: 315
Illustrator: Ignacio Lazcano
* - - - -   4 Galactic Citizens have rated this card!
Other Cards in Block 67
Recent Decks Using This Card:


24 Comments

1. If you have two of these does the the first unit enters play with 1 or 2 focus?
2. If I play a unit, then this, and then another unit that unit does not gain a focus, right?
    • swtke likes this
1. 1 focus token.
2. Correct
    • ilgoga, swtke and CarsonFlintlock like this
One of my friends ask Nate about it, and I still can't understand why he would answer this... : Response from Nate French : It would come into play with one focus token from Remote Hideout #1, and one focus token from Remote Hideout #2, so two focus tokens total.
    • MercyStreet likes this
Makes sense.
They need to put that into the next FAQ, because that's confusing as hell.

Micah
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CarsonFlintlock
Oct 29 2013 11:49 PM
Could I get around the focus token (for the round it comes into play), by building a unit and then playing this?

Could I get around the focus token (for the round it comes into play), by building a unit and then playing this?


Yep, that works.

They need to put that into the next FAQ, because that's confusing as hell.

Micah


- If you have 2 x Emperor's Web on your board, your first Sith event card's cost is reduced by 2.
- If you have 2 x Hoth Operations, each speeder you control has Edge +2.

Same mechanic with this enhancement :)
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Nerdmeister
Oct 30 2013 10:58 AM

- If you have 2 x Emperor's Web on your board, your first Sith event card's cost is reduced by 2.
- If you have 2 x Hoth Operations, each speeder you control has Edge +2.

Same mechanic with this enhancement :)

Those are easily addable values.
Remote hideout just says it enters play with 1 focus token on it; Making it sound like a set value.
I do see the justification for it but I´ll side with chiller on the matter that it is too ambiguous with this wording.
One of the play testers posted elsewhere that this one is still under review and that we can definitely expect an FAQ entry eventually.
The real question is, who would play two of these garbage cards? ;) Well, I guess I could see the point of playing two IF the negative effect amounts to only 1 focus token. 4 resources? Not bad, I s'pose.
If you don't mind keeping a Jawa around to focus every turn, they can work, even as a pair. But guess that's about the only good scenario.
i certainly hope that all the scum cards we have seen had already been designed together (which is what is sounds like), and that the FFG designers will ramp up the affiliations power level somewhat, because currently, they just aren't very good. even less so in a 1v1 competitive environment. Too many weak cards that don't combo well with other sets/cards in S&V, and cards such as remote hideout that could have been amazing, but are just outright bad because of FFG's attempt to not overpower cards. They tried to keep them balanced but they went way to far to the other side of the spectrum and under powered many of them.
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Nerdmeister
Nov 11 2013 08:33 AM
S&V and S&S are tougher affiliations to play but offer the potential of quite powerful combos.
The power level seems appropiate enough to me.
The only problem I have with full S&V decks is that they seem to lack objective damage. The only true damage dealer is Slave 1 and that one is dependend on a wonky capture mechanic.

S&S decks currently have more versatile units with both lots of combat icons, card effects and actions that can be taken at any time. Especially the falcon. That card is so strong I don't even feel satisfied anymore when I win with it.

S&V and S&S are tougher affiliations to play but offer the potential of quite powerful combos.
The power level seems appropiate enough to me.


S&S are fine. they are great as a main affiliation and also splashed into rebels or jedi. S&V on the other hand is terrible as a main faction and doesn't splash particularly well into navy. It can besplashed into sith with some success, but regardless, they are the weakest faction, and its not close......

this is why they are virtually unrepresented in the major tournaments and even on the local level i see virtually no S&V at all. As i said above, i see them splashed into Sith on occasion and thats about it. that tells me there is a problem. hopefully FFG rights the ship in the upcoming cycle, but only time will tell.

I think it's worth making an update here on following question:

If I have two Remote Hideouts in play, how many focus tokens does the first unit receive?

Answer: One. This via the FAQ 2.0

I would have preferred the text on this card to say, "Forced Reaction: After you play a unit from your hand which you paid for by exhausting this enhancement, place one focus token on that card. This way, only units that are "coming from the remote hideout" are delayed, and not your entire force. Of course, then you just skirt the issue by only using it for enhancements and events. Yeah that makes it stronger. But at least then I'd be willing to play with this set more.

When i have used this set i generally will use it along side jawas so i can put them in for free and they take the focus, but this set is just another in a long line of scum sets that has a lot of issues.  this enhancement is bad, the chuds are too expensive.   4 cost is too much for dengar at his base stats and it takes too many hoops to jump through to get him worth even deploying.  The objective's abil;ity is really bad, i mean it takes a captive just to get an extra resource so it equals other 5/2's that need no captives and if you put too many focus on it, you'll never use it again for the game and your opponent will likely just leave it on the board to choke you of resources.  I just shake my head at FFG's designs for many of scum's early, and even some newer sets (Hello Wittin....)

Yeah. My brother was telling me about a deck he saw on Monday that used Remote Outpost with Jawas and he just kept cycling them back to hand by losing edge. It didn't sound like a good tactic (loosing edge, I mean), but evidently the Scum player completely shut down his opponent.

It works because generally you always have multiple jawas out, so you can attack with one, force him to defend, lose the edge and both return to your hand allowing you to utilize remote hideout each turn
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CarsonFlintlock
Dec 11 2014 04:50 AM

I like to use this in conjunction with Aqualish Thugs.

If DS gets more cards with a strong "when this unit comes into play" or "after you play this unit" effect, then it might be an ok resource. It reminds me of Flea Bottom in AGoT. Use it to put in your Newly Made Lord or Flea Bottom Scavenger in play, get the great effect, and then anything after is gravy on top.

If DS gets more cards with a strong "when this unit comes into play" or "after you play this unit" effect, then it might be an ok resource. It reminds me of Flea Bottom in AGoT. Use it to put in your Newly Made Lord or Flea Bottom Scavenger in play, get the great effect, and then anything after is gravy on top.

Even then, though the unit that comes into play isn't "played" so the unit that you play after that is still the first one played that round and gets the focus. There are a lot of hoops to jump through to make this card work.

 

EDIT: Okay, I think I misread your statement. If there are stronger "when this unit enters play" effects, you would still get a solid benefit from playing the unit even if it were exhausted upon entering play. At the moment, we've got Bossk's ability, but since he has to be focused to use it, Remote Hideout shuts him down unless you can get a Jawa or something out first.

 

Oh man, this could really bite my Tri-faction TIE deck. If you play "Backstabber" on your opponent's turn, it enters play with a focus token. It would still use its ability, but you wouldn't be able to strike with it unless you had Tallon Roll ready or something.


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