Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Get Me Solo!



Get Me Solo!

Get Me Solo!


Type: Event
Cost: 1
Force Icons: 2
Faction: Dark Scum and Villainy
Play only during your turn.
Action: Name a unit, then reveal an opponent's hand. Capture all copies of the named unit in that hand.
Block Number: 47 - 6 of 6
Set: The Search For Skywalker Number: 227
Illustrator:
* * * * -   5 Bounty Hunting Scum have rated this card!
Other Cards in Block 47
Recent Decks Using This Card:


9 Comments

This with Zuckuss...

This with Zuckuss...

It took me a second to see the synergy, but now I get it. You look at their deck with Zuckuss and then name the card you know is coming.

 

The only problem is that you have to play 'Get Me Solo!' on your turn. So if you use Zuckuss and see an upcoming unit, you'll know your opponent will draw it next turn, but they may play it or pitch it to the edge battle before you get a chance to play 'Get Me Solo!'

    • Redviper3 likes this

Ah, yes your right. It will still work occasionally, though.

Threat Removal from Guri's set seems to pair perfectly with this card. But that's a lot of open resources you'd need. 

    • pantsyg likes this

Threat Removal from Guri's set seems to pair perfectly with this card. But that's a lot of open resources you'd need. 

 

This is a cool synergy, but it's 3 resources and 2 cards for roughly the same effect as a Force Lightning that's more conditional and doesn't put the unit in discard. Still, worth considering if you don't run Lightning in your Scum, or if you have other capture synergies. 

Well, since you're likely playing Threat Removal during the LS turn and Get Me Solo! can only be played on your own turn, you do get to refresh before getting to play it.

Works well with the pod objective's reaction, I assume.  Though you have to be lucky enough to have one of those in your hand when it comes out.

Which is why it doesn't work well at all in that manner. Too many things have to fall into place. Where it does work well is when you know what card/s are in your opponents hands like when the falcon bounces to their hand, or when they heroes and legends a unit back into their hand etc etc
Photo
CataractCowboy
Oct 28 2016 04:14 PM

Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.