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Get Me Solo!
Submitted
Darksbane
, Apr 26 2013 05:05 PM | Last updated Apr 26 2013 05:05 PM
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Get Me Solo!Type: Event Cost: 1 Force Icons: 2 Faction: Dark Scum and Villainy Play only during your turn. Action: Name a unit, then reveal an opponent's hand. Capture all copies of the named unit in that hand. Block Number: 47 - 6 of 6 Set: The Search For Skywalker Number: 227 Illustrator: |
5 Bounty Hunting Scum have rated this card!
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Other Cards in Block 47 | |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
9 Comments
This with Zuckuss...
It took me a second to see the synergy, but now I get it. You look at their deck with Zuckuss and then name the card you know is coming.
The only problem is that you have to play 'Get Me Solo!' on your turn. So if you use Zuckuss and see an upcoming unit, you'll know your opponent will draw it next turn, but they may play it or pitch it to the edge battle before you get a chance to play 'Get Me Solo!'
Ah, yes your right. It will still work occasionally, though.
Threat Removal from Guri's set seems to pair perfectly with this card. But that's a lot of open resources you'd need.
This is a cool synergy, but it's 3 resources and 2 cards for roughly the same effect as a Force Lightning that's more conditional and doesn't put the unit in discard. Still, worth considering if you don't run Lightning in your Scum, or if you have other capture synergies.
Well, since you're likely playing Threat Removal during the LS turn and Get Me Solo! can only be played on your own turn, you do get to refresh before getting to play it.
Works well with the pod objective's reaction, I assume. Though you have to be lucky enough to have one of those in your hand when it comes out.
Official Ruling (Nate French)
http://www.cardgamed...g-only/?p=34074
http://www.cardgamed...g-only/?p=58469