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Core


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A Glorious Death A Glorious Death
Type: Quest Race: Dwarf
Cost: 0 Loyalty: 2
Quest. Action: Sacrifice the unit on this quest to destroy up to two target attacking units. Use this ability only if A Glorious Death has 3 or more resource tokens on it.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 17 Quantity: 2
Illustrator: Adrian Smith
**--- No Comments have been made.
Alliance - Chaos and Dark Elf Alliance - Chaos and Dark Elf
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Destruction only.
(This alliance provides both a Chaos and a Dark Elf loyalty symbol.)
Set: Core Number: 126 Quantity: 1
Illustrator:
----- No Comments have been made.
Alliance - Chaos and Orc Alliance - Chaos and Orc
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Destruction only.
(This Alliance provides both a Chaos and an Orc loyalty symbol.)
Set: Core Number: 125 Quantity: 1
Illustrator:
*---- 1 Comments
Alliance - Dwarf and Empire Alliance - Dwarf and Empire
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Order only.
(This Alliance provides both a Dwarf and an Empire loyalty symbol.)
Set: Core Number: 122 Quantity: 1
Illustrator:
----- No Comments have been made.
Alliance - Dwarf and High Elf Alliance - Dwarf and High Elf
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Order only.
(This Alliance provides both a Dwarf and a High Elf loyalty symbol.)
Set: Core Number: 124 Quantity: 1
Illustrator:
----- No Comments have been made.
Alliance - Empire and High Elf Alliance - Empire and High Elf
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Order only.
(This Alliance provides both an Empire and a High Elf loyalty symbol.)
Set: Core Number: 123 Quantity: 1
Illustrator:
----- No Comments have been made.
Alliance - Orc and Dark Elf Alliance - Orc and Dark Elf
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Banner.
Destruction only.
(This Alliance provides both an Orc and a Dark Elf loyalty symbol.)
Set: Core Number: 127 Quantity: 1
Illustrator:
----- No Comments have been made.
Archmage of Saphery Archmage of Saphery
Type: Unit Race: High Elf
Cost: 1 Loyalty: 1
Power: 0 Hit Points: 1
Mage.
Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)
Set: Core Number: 52 Quantity: 1
Illustrator: Clint Langley
  Heal
----- No Comments have been made.
Armoury Armoury
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Kingdom. This card gains [Power] while you have at least two developments in this zone.
Set: Core Number: 114 Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.
Banna of Da Red Sunz Banna of Da Red Sunz
Type: Support Race: Orc
Cost: 4 Loyalty: 1
Power: 2
Banner.
Kingdom. Each opponent that collects 7 or more resources for his kingdom phase must assign one of those resources as a damage token to a target unit of your choice.
Set: Core Number: 71 Quantity: 1
Illustrator: Mark Molnar
**--- 4 Comments
Big 'Uns Big 'Uns
Type: Unit Race: Orc
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Battlefield. Your damaged units gain Toughness 1.
"Red eyed brutes, the larger ones seem to be natural leaders of their kind." - Gavius Klugge
Set: Core Number: 67 Quantity: 1
Illustrator: Adrian Smith
***-- 3 Comments
Black Orc Squad Black Orc Squad
Type: Unit Race: Orc
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 4
Warrior. Elite.

Big 'Uns, wif big axes.
Set: Core Number: 60 Quantity: 3
Illustrator: Games Workshop Ltd
----- 2 Comments
Blessing of Isha Blessing of Isha
Type: Support Race: High Elf
Cost: 0 Loyalty: 1
Power: 0
Attachment. Spell.
Attach to a target unit. Restore that unit, if able.
Attached unit cannot be corrupted.
Set: Core Number: 53 Quantity: 1
Illustrator: Ilich Henriquez
***** 1 Comments
Blood for the Blood God Blood for the Blood God
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Choose a target unit in any battlefield. Deal damage to that unit equal to its power.
Skulls for the Skull Throne!
Set: Core Number: 103 Quantity: 2
Illustrator: Clint Langley
----- No Comments have been made.
Bloodthirster Bloodthirster
Type: Unit Race: Chaos
Cost: 8 Loyalty: 5
Power: 5 Hit Points: 8
Daemon.
Damage cannot be cancelled.
Forced: After your turn begins, each player must sacrifice a unit in this corresponding zone.
"A worthy death, as long as it goes with me." - Gurni Thorgrimson
Set: Core Number: 92 Quantity: 1
Illustrator: Daarken
***-- No Comments have been made.
Boar Boyz Boar Boyz
Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 1 Hit Points: 4
Cavalry.
This unit gains [Power][Power] while you control at least one damaged unit.
Dun know which smellz worse, der boyz or der boarz!
Set: Core Number: 61 Quantity: 2
Illustrator: Karl Christenson
----- 3 Comments
Bright Wizard Apprentice Bright Wizard Apprentice
Type: Unit Race: Empire
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 1
Mage.
Quest. Action: Spend 2 resources to target the effects of an Action just triggered by another unit or support card. Cancel the effects of that Action (limit once per turn).
Set: Core Number: 28 Quantity: 1
Illustrator: Peter Johnston
----- No Comments have been made.
Burn It Down Burn It Down
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Action: Destroy one target support card with printed cost X or lower. X is the number of developments in your battlefield.
Set: Core Number: 118 Quantity: 1
Illustrator: Erfian Asafat
****- No Comments have been made.
Burying the Grudge Burying the Grudge
Type: Tactic Race: Dwarf
Cost: 0 Loyalty: 2
Action: Gain 1 resource for each unit that entered a discard pile this turn.
Grudges are best buried with the corpse of the wrongdoer.
Set: Core Number: 19 Quantity: 1
Illustrator: Igor Kierylukl
***-- No Comments have been made.
Cauldron of Blood Cauldron of Blood
Type: Support Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2
Siege.
Kingdom. Forced: When this zone is attacked, deal 1 damage to one target attacking unit.
Set: Core Number: 109 Quantity: 1
Illustrator: Alex Aparin
----- No Comments have been made.
Chaos Knights Chaos Knights
Type: Unit Race: Chaos
Cost: 5 Loyalty: 2
Power: 3 Hit Points: 4
Knight. Cavalry.

"The thick armor fused to their mutated bodies seems to swell and grow with time." - Suriel Lianllach
Set: Core Number: 85 Quantity: 2
Illustrator: James Brady
*---- No Comments have been made.
Choppa Choppa
Type: Support Race: Orc
Cost: 1 Loyalty: 2
Power: 0
Attachment. Weapon.
Attach to a target in your battlefield.
Attached unit gains [Power][Power].
Set: Core Number: 69 Quantity: 2
Illustrator: Mark Smith
****- 4 Comments
Church of Sigmar Church of Sigmar
Type: Support Race: Empire
Cost: 2 Loyalty: 2
Power: 1
Building.
Kingdom. Opponents cannot target your units with card effects unless they pay an additional 1 resource per effect.
Set: Core Number: 39 Quantity: 2
Illustrator: Trevor Cook
***** No Comments have been made.
City Gates City Gates
Type: Support Race: Empire
Cost: 2 Loyalty: 1
Power: 1
Building.
Forced: After your turn begins, place the top card of your deck into this zone as a development.
Set: Core Number: 40 Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Cloud of Flies Cloud of Flies
Type: Support Race: Chaos
Cost: 0 Loyalty: 1
Power: 0
Attachment. Spell.
Attach to a target unit you control.
At the beginning of your turn, you may deal 1 uncancellable damage to this unit and to one target unit.
Set: Core Number: 93 Quantity: 1
Illustrator: Michael Ivan
----- No Comments have been made.
Cold One Riders Cold One Riders
Type: Unit Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2 Hit Points: 3
Cavalry. Elite.
Counterstrike 1 (this unit deals 1 combat damage immediately after defending).
Set: Core Number: 108 Quantity: 1
Illustrator: Dan Wheaton
----- No Comments have been made.
Contested Fortress Contested Fortress
Type: Support Race: Neutral
Cost: 3 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Cancel 1 damage to your capital each turn.
Set: Core Number: 112 Quantity: 3
Illustrator: Geoff Taylor
----- No Comments have been made.
Contested Stronghold Contested Stronghold
Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
This support gains [Power] for each of your developments in this zone.
Set: Core Number: 113 Quantity: 3
Illustrator: Reid Southern
----- No Comments have been made.
Contested Village Contested Village
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
There is no peace here. There is only wdr.
Set: Core Number: 111 Quantity: 3
Illustrator: Illich Henriquez
----- 2 Comments
Crooked Teef Goblins Crooked Teef Goblins
Type: Unit Race: Orc
Cost: 1 Loyalty: 1
Power: 1 Hit Points: 1
Goblin. Warrior.
Battlefield only.
If itz shiny itz mine!
Set: Core Number: 56 Quantity: 3
Illustrator: Karl Kopinski
----- 1 Comments


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.