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Archmage of Saphery Archmage of Saphery
Type: Unit Race: High Elf
Cost: 1 Loyalty: 1
Power: 0 Hit Points: 1
Mage.
Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)
Set: Core Number: 52 Quantity: 1
Illustrator: Clint Langley
  Heal
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Prepare for War! Prepare for War!
Type: Quest Race: Neutral
Cost: 0 Loyalty: 0
Quest. Action: Sacrifice the unit on this quest to shuffle X target cards from your discard pile into your deck, where X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 121 Quantity: 2
Illustrator: Paul Dainton
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Infiltrate! • Infiltrate!
Type: Quest Race: Neutral
Cost: 2 Loyalty: 0
Quest. Forced: At the beginning of your turn, discard the top X cards from each opponent's deck. X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 120 Quantity: 1
Illustrator: Alex Boyd
***** No Comments have been made.
Innovation Innovation
Type: Tactic Race: Neutral
Cost: 0 Loyalty: 0
Action: Gain 1 resource for each development in your kingdom.
Necessity is the mother of all...
Set: Core Number: 119 Quantity: 1
Illustrator: Alex Aparin
***** No Comments have been made.
Burn It Down Burn It Down
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Action: Destroy one target support card with printed cost X or lower. X is the number of developments in your battlefield.
Set: Core Number: 118 Quantity: 1
Illustrator: Erfian Asafat
****- No Comments have been made.
Pilgrimage Pilgrimage
Type: Tactic Race: Neutral
Cost: 4 Loyalty: 0
Lower the cost to play this card by 1 for each development in your quest zone.
Action: Return one target unit to its owner's hand.
Set: Core Number: 117 Quantity: 1
Illustrator: Illich Henriquez
----- No Comments have been made.
Warpstone Excavation Warpstone Excavation
Type: Support Race: Neutral
Cost: 0 Loyalty: 0
Power: 1
Warpstone.
Your units enter this zone corrupted.
Set: Core Number: 116 Quantity: 3
Illustrator: Jason Caffoe
***** No Comments have been made.
Forgotten Cemetery Forgotten Cemetery
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Quest. This card gains [Power] while you have at lest two developments in this zone.
Set: Core Number: 115 Quantity: 3
Illustrator: Peter Johnston
----- No Comments have been made.
Armoury Armoury
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Kingdom. This card gains [Power] while you have at least two developments in this zone.
Set: Core Number: 114 Quantity: 3
Illustrator: Dimitri Bielak
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Contested Stronghold Contested Stronghold
Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
This support gains [Power] for each of your developments in this zone.
Set: Core Number: 113 Quantity: 3
Illustrator: Reid Southern
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Contested Fortress Contested Fortress
Type: Support Race: Neutral
Cost: 3 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Cancel 1 damage to your capital each turn.
Set: Core Number: 112 Quantity: 3
Illustrator: Geoff Taylor
----- No Comments have been made.
Contested Village Contested Village
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
There is no peace here. There is only wdr.
Set: Core Number: 111 Quantity: 3
Illustrator: Illich Henriquez
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Vile Sorceress Vile Sorceress
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Sorceror.
Quest. Forced: After your turn begins, one target unit gets -1 hit points until the end of the turn.
Set: Core Number: 107 Quantity: 1
Illustrator: Clint Langley
----- No Comments have been made.
Hate Hate
Type: Tactic Race: Dark Elf
Cost: 0 Loyalty: 1
Action: Take 1 resource from each opponent and add it to your available resources.
Were it possible, my hatred would strike you down with Khaine's own thunder!
Set: Core Number: 110 Quantity: 1
Illustrator: Michael Ivan
----- No Comments have been made.
Cold One Riders Cold One Riders
Type: Unit Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2 Hit Points: 3
Cavalry. Elite.
Counterstrike 1 (this unit deals 1 combat damage immediately after defending).
Set: Core Number: 108 Quantity: 1
Illustrator: Dan Wheaton
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Cauldron of Blood Cauldron of Blood
Type: Support Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2
Siege.
Kingdom. Forced: When this zone is attacked, deal 1 damage to one target attacking unit.
Set: Core Number: 109 Quantity: 1
Illustrator: Alex Aparin
----- No Comments have been made.
Disciple of Khaine Disciple of Khaine
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Priest.
Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.
Set: Core Number: 106 Quantity: 1
Illustrator: Christian Byrne
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Slaanesh's Domination Slaanesh's Domination
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.
Set: Core Number: 105 Quantity: 1
Illustrator: Jason Caffoe
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Culling the Weak Culling the Weak
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 1
Action: Sacrifice a unit to have all units in your battlefield gain [Power] until the end of the turn.
Set: Core Number: 104 Quantity: 1
Illustrator: Chris Trevas
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Blood for the Blood God Blood for the Blood God
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Choose a target unit in any battlefield. Deal damage to that unit equal to its power.
Skulls for the Skull Throne!
Set: Core Number: 103 Quantity: 2
Illustrator: Clint Langley
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Flames of Tzeentch Flames of Tzeentch
Type: Tactic Race: Chaos
Cost: X Loyalty: 3
Spell.
Play during your turn.
Action: Deal X damage to one target unit.
Set: Core Number: 102 Quantity: 1
Illustrator: David Griffith
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Nurgle's Pestilence Nurgle's Pestilence
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 2
Spell.
Action: Each unit in play takes 1 damage. Corrupted units take an additional damage.
There is strength in the sickness. Give in to the plague.
Set: Core Number: 101 Quantity: 1
Illustrator: Michael Phillippi
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Will of Tzeentch Will of Tzeentch
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Play during your turn.
Action: Each player discards his hand and draws three cards.
The time of change is upon us!
Set: Core Number: 100 Quantity: 1
Illustrator: Chris Trevas
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Seduced by Darkness Seduced by Darkness
Type: Tactic Race: Chaos
Cost: 0 Loyalty: 1
Action: Corrupt one target unit.
Who wouldn't want to be stronger, faster, more beautiful?
Set: Core Number: 99 Quantity: 2
Illustrator: Erfian Asafat
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Shrine to Nurgle Shrine to Nurgle
Type: Support Race: Chaos
Cost: 2 Loyalty: 1
Power: 1
Building.
Kingdom. Forced: After an opponent's unit is damaged during combat, corrupt that unit.
Filth and rotting corpses cover this foul alter.
Set: Core Number: 98 Quantity: 3
Illustrator: Jason Caffoe
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Journey to the Gate Journey to the Gate
Type: Quest Race: Chaos
Cost: 2 Loyalty: 2
Quest. Action: Sacrifice the unit on this quest to force each opponent to discard his hand. Use this ability on your turn, and only if Journey to the Gate has 3 or more resource tokens on it.
Quest. Forcec: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 97 Quantity: 2
Illustrator: Adrian Smith
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Warpstone Meteor Warpstone Meteor
Type: Support Race: Chaos
Cost: 3 Loyalty: 2
Power: 2
Warpstone.
Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)
Set: Core Number: 96 Quantity: 1
Illustrator: Jason Caffoe
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Sadistic Mutation Sadistic Mutation
Type: Support Race: Chaos
Cost: 2 Loyalty: 2
Power: 0
Attachment. Mutation.
Attach to a target unit you control.
Forced: After the attached unit deals damage in combat, deal 1 damage to one target unit or capital.
Set: Core Number: 95 Quantity: 1
Illustrator: Jorge Maese
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Horrific Mutation Horrific Mutation
Type: Support Race: Chaos
Cost: 1 Loyalty: 1
Power: 0
Attachment. Mutation.
Attach to a target unit you control.
While attached unit is attacking, defending units get -1 hit points.
Set: Core Number: 94 Quantity: 1
Illustrator: Les Edwards
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Cloud of Flies Cloud of Flies
Type: Support Race: Chaos
Cost: 0 Loyalty: 1
Power: 0
Attachment. Spell.
Attach to a target unit you control.
At the beginning of your turn, you may deal 1 uncancellable damage to this unit and to one target unit.
Set: Core Number: 93 Quantity: 1
Illustrator: Michael Ivan
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Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.