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Archmage of Saphery
Type: Unit Race: High Elf
Cost: 1 Loyalty: 1
Power: 0 Hit Points: 1
Mage.
Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)
Set: Core Number: 52 Quantity: 1
Illustrator: Clint Langley
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Heal
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No Comments have been made.
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Prepare for War!
Type: Quest Race: Neutral
Cost: 0 Loyalty: 0
Quest. Action: Sacrifice the unit on this quest to shuffle X target cards from your discard pile into your deck, where X is the number of resource tokens on this quest. Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 121 Quantity: 2
Illustrator: Paul Dainton
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No Comments have been made.
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• Infiltrate!
Type: Quest Race: Neutral
Cost: 2 Loyalty: 0
Quest. Forced: At the beginning of your turn, discard the top X cards from each opponent's deck. X is the number of resource tokens on this quest. Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
Set: Core Number: 120 Quantity: 1
Illustrator: Alex Boyd
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No Comments have been made.
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Innovation
Type: Tactic Race: Neutral
Cost: 0 Loyalty: 0
Action: Gain 1 resource for each development in your kingdom.
Necessity is the mother of all...
Set: Core Number: 119 Quantity: 1
Illustrator: Alex Aparin
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No Comments have been made.
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Burn It Down
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Action: Destroy one target support card with printed cost X or lower. X is the number of developments in your battlefield.
Set: Core Number: 118 Quantity: 1
Illustrator: Erfian Asafat
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No Comments have been made.
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Pilgrimage
Type: Tactic Race: Neutral
Cost: 4 Loyalty: 0
Lower the cost to play this card by 1 for each development in your quest zone. Action: Return one target unit to its owner's hand.
Set: Core Number: 117 Quantity: 1
Illustrator: Illich Henriquez
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No Comments have been made.
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Warpstone Excavation
Type: Support Race: Neutral
Cost: 0 Loyalty: 0
Power: 1
Warpstone.
Your units enter this zone corrupted.
Set: Core Number: 116 Quantity: 3
Illustrator: Jason Caffoe
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No Comments have been made.
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Forgotten Cemetery
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn). Quest. This card gains [Power] while you have at lest two developments in this zone.
Set: Core Number: 115 Quantity: 3
Illustrator: Peter Johnston
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No Comments have been made.
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Armoury
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn). Kingdom. This card gains [Power] while you have at least two developments in this zone.
Set: Core Number: 114 Quantity: 3
Illustrator: Dimitri Bielak
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No Comments have been made.
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Contested Stronghold
Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn). This support gains [Power] for each of your developments in this zone.
Set: Core Number: 113 Quantity: 3
Illustrator: Reid Southern
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No Comments have been made.
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Contested Fortress
Type: Support Race: Neutral
Cost: 3 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn). Cancel 1 damage to your capital each turn.
Set: Core Number: 112 Quantity: 3
Illustrator: Geoff Taylor
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No Comments have been made.
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Contested Village
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
There is no peace here. There is only wdr.
Set: Core Number: 111 Quantity: 3
Illustrator: Illich Henriquez
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2 Comments
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Vile Sorceress
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Sorceror.
Quest. Forced: After your turn begins, one target unit gets -1 hit points until the end of the turn.
Set: Core Number: 107 Quantity: 1
Illustrator: Clint Langley
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No Comments have been made.
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Hate
Type: Tactic Race: Dark Elf
Cost: 0 Loyalty: 1
Action: Take 1 resource from each opponent and add it to your available resources.
Were it possible, my hatred would strike you down with Khaine's own thunder!
Set: Core Number: 110 Quantity: 1
Illustrator: Michael Ivan
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No Comments have been made.
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Cold One Riders
Type: Unit Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2 Hit Points: 3
Cavalry. Elite.
Counterstrike 1 (this unit deals 1 combat damage immediately after defending).
Set: Core Number: 108 Quantity: 1
Illustrator: Dan Wheaton
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No Comments have been made.
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Cauldron of Blood
Type: Support Race: Dark Elf
Cost: 4 Loyalty: 1
Power: 2
Siege.
Kingdom. Forced: When this zone is attacked, deal 1 damage to one target attacking unit.
Set: Core Number: 109 Quantity: 1
Illustrator: Alex Aparin
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No Comments have been made.
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Disciple of Khaine
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Priest.
Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.
Set: Core Number: 106 Quantity: 1
Illustrator: Christian Byrne
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No Comments have been made.
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Slaanesh's Domination
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.
Set: Core Number: 105 Quantity: 1
Illustrator: Jason Caffoe
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No Comments have been made.
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Culling the Weak
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 1
Action: Sacrifice a unit to have all units in your battlefield gain [Power] until the end of the turn.
Set: Core Number: 104 Quantity: 1
Illustrator: Chris Trevas
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No Comments have been made.
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Blood for the Blood God
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Choose a target unit in any battlefield. Deal damage to that unit equal to its power.
Skulls for the Skull Throne!
Set: Core Number: 103 Quantity: 2
Illustrator: Clint Langley
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No Comments have been made.
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Flames of Tzeentch
Type: Tactic Race: Chaos
Cost: X Loyalty: 3
Spell.
Play during your turn. Action: Deal X damage to one target unit.
Set: Core Number: 102 Quantity: 1
Illustrator: David Griffith
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No Comments have been made.
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Nurgle's Pestilence
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 2
Spell.
Action: Each unit in play takes 1 damage. Corrupted units take an additional damage.
There is strength in the sickness. Give in to the plague.
Set: Core Number: 101 Quantity: 1
Illustrator: Michael Phillippi
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No Comments have been made.
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Will of Tzeentch
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Play during your turn. Action: Each player discards his hand and draws three cards.
The time of change is upon us!
Set: Core Number: 100 Quantity: 1
Illustrator: Chris Trevas
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No Comments have been made.
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Seduced by Darkness
Type: Tactic Race: Chaos
Cost: 0 Loyalty: 1
Action: Corrupt one target unit.
Who wouldn't want to be stronger, faster, more beautiful?
Set: Core Number: 99 Quantity: 2
Illustrator: Erfian Asafat
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No Comments have been made.
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Shrine to Nurgle
Type: Support Race: Chaos
Cost: 2 Loyalty: 1
Power: 1
Building.
Kingdom. Forced: After an opponent's unit is damaged during combat, corrupt that unit.
Filth and rotting corpses cover this foul alter.
Set: Core Number: 98 Quantity: 3
Illustrator: Jason Caffoe
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No Comments have been made.
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Journey to the Gate
Type: Quest Race: Chaos
Cost: 2 Loyalty: 2
Quest. Action: Sacrifice the unit on this quest to force each opponent to discard his hand. Use this ability on your turn, and only if Journey to the Gate has 3 or more resource tokens on it. Quest. Forcec: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 97 Quantity: 2
Illustrator: Adrian Smith
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No Comments have been made.
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Warpstone Meteor
Type: Support Race: Chaos
Cost: 3 Loyalty: 2
Power: 2
Warpstone.
Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)
Set: Core Number: 96 Quantity: 1
Illustrator: Jason Caffoe
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No Comments have been made.
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Sadistic Mutation
Type: Support Race: Chaos
Cost: 2 Loyalty: 2
Power: 0
Attachment. Mutation.
Attach to a target unit you control. Forced: After the attached unit deals damage in combat, deal 1 damage to one target unit or capital.
Set: Core Number: 95 Quantity: 1
Illustrator: Jorge Maese
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No Comments have been made.
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Horrific Mutation
Type: Support Race: Chaos
Cost: 1 Loyalty: 1
Power: 0
Attachment. Mutation.
Attach to a target unit you control. While attached unit is attacking, defending units get -1 hit points.
Set: Core Number: 94 Quantity: 1
Illustrator: Les Edwards
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No Comments have been made.
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Cloud of Flies
Type: Support Race: Chaos
Cost: 0 Loyalty: 1
Power: 0
Attachment. Spell.
Attach to a target unit you control. At the beginning of your turn, you may deal 1 uncancellable damage to this unit and to one target unit.
Set: Core Number: 93 Quantity: 1
Illustrator: Michael Ivan
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No Comments have been made.
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