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Zhufbar Engineers
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Engineer.
Forced: After this unit leaves play, each opponent must sacrifice a unit in this corresponding zone.
Set: Core Number: 2 Quantity: 1
Illustrator: Chris Pritchard
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No Comments have been made.
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Will of Tzeentch
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Play during your turn. Action: Each player discards his hand and draws three cards.
The time of change is upon us!
Set: Core Number: 100 Quantity: 1
Illustrator: Chris Trevas
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No Comments have been made.
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Will of the Electors
Type: Tactic Race: Empire
Cost: 1 Loyalty: 1
Action: Move up to two target developments from one zone to another controlled by the same player.
Set: Core Number: 44 Quantity: 1
Illustrator: James Brady
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No Comments have been made.
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We'z Bigga!
Type: Tactic Race: Orc
Cost: 0 Loyalty: 1
Action: Lower the cost of the next unit you play this turn by 1. That unit comes into play with 1 damage on it.
Set: Core Number: 76 Quantity: 2
Illustrator: Christopher Ocampo
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No Comments have been made.
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Warrior Priests
Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Warrior. Priest.
Forced: The first point of damage assigned to this unit each turn is redirected to one target unit in any battlefield. (If there is no valid target, the damage is assigned to Warrior Priests.)
Set: Core Number: 34 Quantity: 3
Illustrator: Mark Molnar
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No Comments have been made.
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Warpstone Meteor
Type: Support Race: Chaos
Cost: 3 Loyalty: 2
Power: 2
Warpstone.
Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)
Set: Core Number: 96 Quantity: 1
Illustrator: Jason Caffoe
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No Comments have been made.
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Warpstone Excavation
Type: Support Race: Neutral
Cost: 0 Loyalty: 0
Power: 1
Warpstone.
Your units enter this zone corrupted.
Set: Core Number: 116 Quantity: 3
Illustrator: Jason Caffoe
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No Comments have been made.
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Wake the Mountain
Type: Tactic Race: Dwarf
Cost: 3 Loyalty: 2
Action: Put the top three cards of your deck into your battlefield or kingdom facedown as developments. (All three developments must go in the same zone.)
Set: Core Number: 24 Quantity: 1
Illustrator: Paul Dainton
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No Comments have been made.
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Waaagh!
Type: Tactic Race: Orc
Cost: 3 Loyalty: 2
Action: Each attacking unit gains [Power][Power] until the end of the turn.
Waaagh! Waaagh! WAAAGH!
Set: Core Number: 79 Quantity: 1
Illustrator: Jorge Maese
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No Comments have been made.
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Vile Sorceress
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Sorceror.
Quest. Forced: After your turn begins, one target unit gets -1 hit points until the end of the turn.
Set: Core Number: 107 Quantity: 1
Illustrator: Clint Langley
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No Comments have been made.
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• Valkia the Bloody
Type: Unit Race: Chaos
Cost: 4 Loyalty: 3
Power: 2 Hit Points: 4
Hero. Daemon.
Limit one Hero per zone. Quest. Action: Spend 2 resources to move any number of damage on this unit to a target corrupted unit.
Set: Core Number: 87 Quantity: 1
Illustrator: Alex Aparin
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No Comments have been made.
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• Urguck
Type: Unit Race: Orc
Cost: 3 Loyalty: 3
Power: 1 Hit Points: 3
Hero. Warrior.
Limit one Hero per zone. During your capital phase, you may spend damage on this unit as though it were resources.
Set: Core Number: 62 Quantity: 1
Illustrator: Clint Langley
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No Comments have been made.
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Twin-Tailed Comet
Type: Tactic Race: Empire
Cost: 2 Loyalty: 4
Action: Target a tactic just played. Copy the effects of that tactic without paying its cost. (You choose all targets of the copied tactic.)
Set: Core Number: 45 Quantity: 1
Illustrator: Dimitri Bielak
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No Comments have been made.
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Troll Vomit
Type: Tactic Race: Orc
Cost: 4 Loyalty: 2
Play during your turn. Action: Destroy all units in play.
Burp...
Set: Core Number: 80 Quantity: 1
Illustrator: Brad Rigney
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No Comments have been made.
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Troll Slayers
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
Battlefield. This unit gains [Power][Power] while you have at least two developments in this zone.
Set: Core Number: 4 Quantity: 3
Illustrator: Caravan Studio
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1 Comments
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Totem of Gork
Type: Support Race: Orc
Cost: 3 Loyalty: 3
Power: 1
Siege.
Units in this zone gain [Power] while attacking or defending.
"A foul offering to one of their degenerate gods." - Gavius Klugge
Set: Core Number: 70 Quantity: 1
Illustrator: Mark Smith
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No Comments have been made.
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• Thyrus Gorman
Type: Unit Race: Empire
Cost: 3 Loyalty: 3
Power: 3 Hit Points: 3
Hero. Mage.
Limit one Hero per zone. Forced: After your turn ends, this unit takes 1 damage.
Set: Core Number: 32 Quantity: 1
Illustrator: James Brady
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No Comments have been made.
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The Greatswords
Type: Unit Race: Empire
Cost: 4 Loyalty: 2
Power: 1 Hit Points: 4
Warrior. Elite.
Forced: After a unit enters this zone, The Greatswords gains [Power] until the end of the turn.
Set: Core Number: 30 Quantity: 2
Illustrator: Reid Southern
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No Comments have been made.
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Temple of Shallya
Type: Support Race: Empire
Cost: 4 Loyalty: 1
Power: 2
Building.
Kingdom. At the beginning of your kingdom phase, you may move one of your units from its current zone to one of your other zones.
Set: Core Number: 42 Quantity: 1
Illustrator: Trevor Cook
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No Comments have been made.
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Stubborn Refusal
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Action: Move all damage from one target unit to another target unit in any player's corresponding zone.
Set: Core Number: 20 Quantity: 1
Illustrator: Clint Langley
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No Comments have been made.
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Striking the Grudge
Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 3
Action: One target attacking or defending unit gains [Power][Power] until the end of the turn.
Honour redeemed, oaths fulfilled.
Set: Core Number: 21 Quantity: 2
Illustrator: Chris Pritchard
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No Comments have been made.
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Squig Herders
Type: Unit Race: Orc
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Goblin. Warrior.
Squig Herders gain [Power] while you control at least 1 damaged unit.
Squigs are nuffin but teef an' legs.
Set: Core Number: 57 Quantity: 3
Illustrator: Mark Molnar
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No Comments have been made.
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Smash-Go-Boom!
Type: Tactic Race: Orc
Cost: X Loyalty: 2
Play during your turn. Action: Destroy X target developments in one zone.
Da best part of bein' an orc is smashin fings!
Set: Core Number: 74 Quantity: 1
Illustrator: Brad Rigney
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No Comments have been made.
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Smash 'Em All!
Type: Quest Race: Orc
Cost: 1 Loyalty: 2
Quest. Action: Sacrifice the unit on this quest to destroy all enemy support cards. Use this ability only if Smash 'Em All! has 3 or more resource tokens on it. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 72 Quantity: 2
Illustrator: Alex Boyd
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No Comments have been made.
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Slaanesh's Domination
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.
Set: Core Number: 105 Quantity: 1
Illustrator: Jason Caffoe
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No Comments have been made.
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Silver Helm Brigade
Type: Unit Race: High Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Elite. Noble. Cavalry.
Forced: After this unit takes 1 or more damage, draw a card.
They shall rue the day they encounter the High Born of Ulthuan.
Set: Core Number: 51 Quantity: 1
Illustrator: Liu Yang
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No Comments have been made.
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Sigmar's Intervention
Type: Tactic Race: Empire
Cost: 2 Loyalty: 2
Spell.
Play when an opponent attacks your capital, before defenders are declared. Action: Redirect the attack to a different one of your zones. (An attack cannot be redirected to a burning zone.)
Set: Core Number: 50 Quantity: 1
Illustrator: Illich Henriquez
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No Comments have been made.
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Sigmar's Blessed
Type: Unit Race: Empire
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 1
Priest.
Forced: After this unit leaves play, return one target unit in any player's corresponding zone to its owner's hand.
Set: Core Number: 31 Quantity: 1
Illustrator: Illich Henriquez
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No Comments have been made.
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Shrine to Taal
Type: Support Race: Empire
Cost: 2 Loyalty: 1
Power: 0
Building.
Forced: After your turn begins, choose one target unit in this zone. That unit gains [Power] for each of your developments in this zone until the end of the turn.
Set: Core Number: 41 Quantity: 1
Illustrator: Jason Caffoe
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No Comments have been made.
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Shrine to Nurgle
Type: Support Race: Chaos
Cost: 2 Loyalty: 1
Power: 1
Building.
Kingdom. Forced: After an opponent's unit is damaged during combat, corrupt that unit.
Filth and rotting corpses cover this foul alter.
Set: Core Number: 98 Quantity: 3
Illustrator: Jason Caffoe
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No Comments have been made.
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