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Warpstone Excavation Type: Support Race: Neutral
Cost: 0 Loyalty: 0
Power: 1
Warpstone. Your units enter this zone corrupted.
Set: Core Number: 116 Quantity: 3
Illustrator: Jason Caffoe
No Comments have been made.
Warpstone Meteor Type: Support Race: Chaos
Cost: 3 Loyalty: 2
Power: 2
Warpstone. Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)
Set: Core Number: 96 Quantity: 1
Illustrator: Jason Caffoe
No Comments have been made.
Warrior Priests Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Warrior. Priest. Forced: The first point of damage assigned to this unit each turn is redirected to one target unit in any battlefield. (If there is no valid target, the damage is assigned to Warrior Priests.)
Set: Core Number: 34 Quantity: 3
Illustrator: Mark Molnar
No Comments have been made.
We'z Bigga! Type: Tactic Race: Orc
Cost: 0 Loyalty: 1
Action: Lower the cost of the next unit you play this turn by 1. That unit comes into play with 1 damage on it.
Set: Core Number: 76 Quantity: 2
Illustrator: Christopher Ocampo
No Comments have been made.
Will of the Electors Type: Tactic Race: Empire
Cost: 1 Loyalty: 1
Action: Move up to two target developments from one zone to another controlled by the same player.
Set: Core Number: 44 Quantity: 1
Illustrator: James Brady
No Comments have been made.
Will of Tzeentch Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Play during your turn. Action: Each player discards his hand and draws three cards.
The time of change is upon us! Set: Core Number: 100 Quantity: 1
Illustrator: Chris Trevas
No Comments have been made.
Zhufbar Engineers Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Engineer. Forced: After this unit leaves play, each opponent must sacrifice a unit in this corresponding zone.
Set: Core Number: 2 Quantity: 1
Illustrator: Chris Pritchard