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Culling the Weak
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 1
Action: Sacrifice a unit to have all units in your battlefield gain [Power] until the end of the turn.
Set: Core Number: 104 Quantity: 1
Illustrator: Chris Trevas
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No Comments have been made.
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Cultist of Slaanesh
Type: Unit Race: Chaos
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Zealot.
Quest. Action: Spend 4 resources to destroy one target development.
You feel most alive at the brink of death.
Set: Core Number: 86 Quantity: 1
Illustrator: Mark Molnar
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5 Comments
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Dark Zealot
Type: Unit Race: Chaos
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Zealot.
Let me introduce you to... pain!
Set: Core Number: 91 Quantity: 2
Illustrator: Clint Langley
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No Comments have been made.
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Defend the Border
Type: Quest Race: Empire
Cost: 0 Loyalty: 2
Quest. While Defend the Border has 3 or more resource tokens on it, redirect the first point of damage done to your capital each turn to another target unit or capital. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 43 Quantity: 2
Illustrator: Paul Dainton
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No Comments have been made.
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Defender of the Hold
Type: Unit Race: Dwarf
Cost: 1 Loyalty: 1
Power: 1 Hit Points: 1
Warrior.
Battlefield only.
My blood for the hold, 'tis a fair trade.
Set: Core Number: 1 Quantity: 3
Illustrator: Clint Langley
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No Comments have been made.
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Demolition!
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Action: Destroy one target support card or development.
KABOOM!
Set: Core Number: 23 Quantity: 1
Illustrator: Caravan Studio
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No Comments have been made.
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Demoralise
Type: Tactic Race: Empire
Cost: 0 Loyalty: 1
Action: One target unit loses [Power][Power] until the end of the turn.
It could always get worse.
Set: Core Number: 46 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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Disciple of Khaine
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Priest.
Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.
Set: Core Number: 106 Quantity: 1
Illustrator: Christian Byrne
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No Comments have been made.
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Doom Divers
Type: Unit Race: Orc
Cost: 4 Loyalty: 1
Power: 2 Hit Points: 2
Goblin.
Battlefield. Forced: After your turn begins, each player must either sacrifice a development or deal 1 damage to each section of his capital.
Set: Core Number: 65 Quantity: 1
Illustrator: Jorge Maese
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1 Comments
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• Durgnar the Bold
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 3
Power: 2 Hit Points: 2
Hero. Warrior.
Limit one Hero per zone. This unit gains [Power][Power] while one section of your capital is burning.
Set: Core Number: 6 Quantity: 1
Illustrator: Adrian Smith
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1 Comments
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Dwarf Cannon Crew
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Engineer.
Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.
Set: Core Number: 8 Quantity: 1
Illustrator: Alex Boyd
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1 Comments
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Dwarf Masons
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Engineer.
Forced: After this unit enters play, put the top card of your deck facedown into this zone as a development.
Put your faith in the rock, lad.
Set: Core Number: 9 Quantity: 1
Illustrator: Caravan Studio
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No Comments have been made.
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Dwarf Ranger
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 2
Ranger.
Scout. Quest. Forced: After one of your other [Dwarf] units leaves play, deal 1 damage to one target unit or capital.
Set: Core Number: 10 Quantity: 2
Illustrator: Alex Boyd
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No Comments have been made.
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Favour of Mork
Type: Tactic Race: Orc
Cost: 1 Loyalty: 2
Spell.
Action: One target unit loses [Power] and another target unit gains [Power] until the end of the turn.
Set: Core Number: 77 Quantity: 3
Illustrator: Brad Rigney
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No Comments have been made.
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Festering Nurglings
Type: Unit Race: Chaos
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Daemon.
Forced: After this unit enters play, corrupt one target unit in any player's corresponding zone.
Set: Core Number: 83 Quantity: 3
Illustrator: Michael Phillippi
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1 Comments
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Flames of Tzeentch
Type: Tactic Race: Chaos
Cost: X Loyalty: 3
Spell.
Play during your turn. Action: Deal X damage to one target unit.
Set: Core Number: 102 Quantity: 1
Illustrator: David Griffith
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No Comments have been made.
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Fledgling Chaos Spawn
Type: Unit Race: Chaos
Cost: 0 Loyalty: 1
Power: 0 Hit Points: 1
Daemon.
Battlefield. Forced: After this unit is destroyed, deal 1 damage to one target unit in any player's battlefield.
Set: Core Number: 89 Quantity: 1
Illustrator: Joe Wilson
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No Comments have been made.
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Followers of Mork
Type: Unit Race: Orc
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Shaman.
Forced: After this unit enters play, each player takes 2 indirect damage. (Players allocate their own indirect damage.)
Set: Core Number: 59 Quantity: 2
Illustrator: Adrian Smith
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No Comments have been made.
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Forced March
Type: Tactic Race: Empire
Cost: 2 Loyalty: 2
Play during your turn. Action: Move one target unit from its zone to another zone controlled by the same player.
Set: Core Number: 48 Quantity: 1
Illustrator: Caravan Studio
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1 Comments
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Forgotten Cemetery
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn). Quest. This card gains [Power] while you have at lest two developments in this zone.
Set: Core Number: 115 Quantity: 3
Illustrator: Peter Johnston
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No Comments have been made.
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Franz's Decree
Type: Tactic Race: Empire
Cost: 1 Loyalty: 1
Action: One target unit cannot attack or defend until the end of the turn.
"For Sigmar, we shall not fail!"
Set: Core Number: 47 Quantity: 1
Illustrator: James Brady
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No Comments have been made.
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Free Company
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior.
Scout (discard one card at random from an opponent's hand if this unit survives combat).
Set: Core Number: 35 Quantity: 2
Illustrator: Karl Kopinski
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No Comments have been made.
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Greater Heal
Type: Tactic Race: High Elf
Cost: 3 Loyalty: 1
Spell.
Action: Heal all damage on your units.
Set: Core Number: 55 Quantity: 1
Illustrator: Jorge Maese
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No Comments have been made.
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• Grimgor Ironhide
Type: Unit Race: Orc
Cost: 6 Loyalty: 5
Power: 3 Hit Points: 6
Hero. Warrior.
Limit one Hero per zone. Forced: After this unit enters play, destroy all support cards and developments in each player's corresponding zone.
Set: Core Number: 63 Quantity: 1
Illustrator: Adrian Smith
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2 Comments
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Grimgor's Camp
Type: Support Race: Orc
Cost: 3 Loyalty: 1
Power: 1
Building.
Kingdom. Lower the cost of the first [Orc] unit you play each turn by 1.
Set: Core Number: 73 Quantity: 1
Illustrator: Dimitri Bielak
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No Comments have been made.
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Grudge Thrower
Type: Support Race: Dwarf
Cost: 1 Loyalty: 2
Power: 0
Siege.
Battlefield. Action: Spend 1 resource and sacrifice a unit to have each attacking or defending unit gain [Power] until the end of the turn.
Set: Core Number: 18 Quantity: 2
Illustrator: Michael Phillippi
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No Comments have been made.
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Grudge Thrower Assault
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 3
Play during combat, after damage has been assigned. Action: Destroy one target attacking unit.
Set: Core Number: 22 Quantity: 1
Illustrator: Jorge Maese
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1 Comments
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Hammerer of Karak Azul
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior. Elite.
Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).
"The hammer blow rings out doom to our foe." - Ancient Hammerer saying
Set: Core Number: 3 Quantity: 3
Illustrator: Joe Wilson
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1 Comments
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Hate
Type: Tactic Race: Dark Elf
Cost: 0 Loyalty: 1
Action: Take 1 resource from each opponent and add it to your available resources.
Were it possible, my hatred would strike you down with Khaine's own thunder!
Set: Core Number: 110 Quantity: 1
Illustrator: Michael Ivan
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No Comments have been made.
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Horrific Mutation
Type: Support Race: Chaos
Cost: 1 Loyalty: 1
Power: 0
Attachment. Mutation.
Attach to a target unit you control. While attached unit is attacking, defending units get -1 hit points.
Set: Core Number: 94 Quantity: 1
Illustrator: Les Edwards
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No Comments have been made.
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