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Culling the Weak Culling the Weak
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 1
Action: Sacrifice a unit to have all units in your battlefield gain [Power] until the end of the turn.
Set: Core Number: 104 Quantity: 1
Illustrator: Chris Trevas
----- No Comments have been made.
Cultist of Slaanesh Cultist of Slaanesh
Type: Unit Race: Chaos
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Zealot.
Quest. Action: Spend 4 resources to destroy one target development.
You feel most alive at the brink of death.
Set: Core Number: 86 Quantity: 1
Illustrator: Mark Molnar
----- 5 Comments
Dark Zealot Dark Zealot
Type: Unit Race: Chaos
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Zealot.

Let me introduce you to... pain!
Set: Core Number: 91 Quantity: 2
Illustrator: Clint Langley
----- No Comments have been made.
Defend the Border Defend the Border
Type: Quest Race: Empire
Cost: 0 Loyalty: 2
Quest. While Defend the Border has 3 or more resource tokens on it, redirect the first point of damage done to your capital each turn to another target unit or capital.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: Core Number: 43 Quantity: 2
Illustrator: Paul Dainton
----- No Comments have been made.
Defender of the Hold Defender of the Hold
Type: Unit Race: Dwarf
Cost: 1 Loyalty: 1
Power: 1 Hit Points: 1
Warrior.
Battlefield only.
My blood for the hold, 'tis a fair trade.
Set: Core Number: 1 Quantity: 3
Illustrator: Clint Langley
----- No Comments have been made.
Demolition! Demolition!
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Action: Destroy one target support card or development.
KABOOM!
Set: Core Number: 23 Quantity: 1
Illustrator: Caravan Studio
****- No Comments have been made.
Demoralise Demoralise
Type: Tactic Race: Empire
Cost: 0 Loyalty: 1
Action: One target unit loses [Power][Power] until the end of the turn.
It could always get worse.
Set: Core Number: 46 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Disciple of Khaine Disciple of Khaine
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Priest.
Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.
Set: Core Number: 106 Quantity: 1
Illustrator: Christian Byrne
----- No Comments have been made.
Doom Divers Doom Divers
Type: Unit Race: Orc
Cost: 4 Loyalty: 1
Power: 2 Hit Points: 2
Goblin.
Battlefield. Forced: After your turn begins, each player must either sacrifice a development or deal 1 damage to each section of his capital.
Set: Core Number: 65 Quantity: 1
Illustrator: Jorge Maese
**--- 1 Comments
Durgnar the Bold • Durgnar the Bold
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 3
Power: 2 Hit Points: 2
Hero. Warrior.
Limit one Hero per zone.
This unit gains [Power][Power] while one section of your capital is burning.
Set: Core Number: 6 Quantity: 1
Illustrator: Adrian Smith
----- 1 Comments
Dwarf Cannon Crew Dwarf Cannon Crew
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Engineer.
Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.
Set: Core Number: 8 Quantity: 1
Illustrator: Alex Boyd
****- 1 Comments
Dwarf Masons Dwarf Masons
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Engineer.
Forced: After this unit enters play, put the top card of your deck facedown into this zone as a development.
Put your faith in the rock, lad.
Set: Core Number: 9 Quantity: 1
Illustrator: Caravan Studio
----- No Comments have been made.
Dwarf Ranger Dwarf Ranger
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 2
Ranger.
Scout.
Quest. Forced: After one of your other [Dwarf] units leaves play, deal 1 damage to one target unit or capital.
Set: Core Number: 10 Quantity: 2
Illustrator: Alex Boyd
****- No Comments have been made.
Favour of Mork Favour of Mork
Type: Tactic Race: Orc
Cost: 1 Loyalty: 2
Spell.
Action: One target unit loses [Power] and another target unit gains [Power] until the end of the turn.
Set: Core Number: 77 Quantity: 3
Illustrator: Brad Rigney
----- No Comments have been made.
Festering Nurglings Festering Nurglings
Type: Unit Race: Chaos
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Daemon.
Forced: After this unit enters play, corrupt one target unit in any player's corresponding zone.
Set: Core Number: 83 Quantity: 3
Illustrator: Michael Phillippi
****- 1 Comments
Flames of Tzeentch Flames of Tzeentch
Type: Tactic Race: Chaos
Cost: X Loyalty: 3
Spell.
Play during your turn.
Action: Deal X damage to one target unit.
Set: Core Number: 102 Quantity: 1
Illustrator: David Griffith
----- No Comments have been made.
Fledgling Chaos Spawn Fledgling Chaos Spawn
Type: Unit Race: Chaos
Cost: 0 Loyalty: 1
Power: 0 Hit Points: 1
Daemon.
Battlefield. Forced: After this unit is destroyed, deal 1 damage to one target unit in any player's battlefield.
Set: Core Number: 89 Quantity: 1
Illustrator: Joe Wilson
----- No Comments have been made.
Followers of Mork Followers of Mork
Type: Unit Race: Orc
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Shaman.
Forced: After this unit enters play, each player takes 2 indirect damage. (Players allocate their own indirect damage.)
Set: Core Number: 59 Quantity: 2
Illustrator: Adrian Smith
----- No Comments have been made.
Forced March Forced March
Type: Tactic Race: Empire
Cost: 2 Loyalty: 2
Play during your turn.
Action: Move one target unit from its zone to another zone controlled by the same player.
Set: Core Number: 48 Quantity: 1
Illustrator: Caravan Studio
----- 1 Comments
Forgotten Cemetery Forgotten Cemetery
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building.
Limited (you cannot play more than one limited card per turn).
Quest. This card gains [Power] while you have at lest two developments in this zone.
Set: Core Number: 115 Quantity: 3
Illustrator: Peter Johnston
----- No Comments have been made.
Franz's Decree Franz's Decree
Type: Tactic Race: Empire
Cost: 1 Loyalty: 1
Action: One target unit cannot attack or defend until the end of the turn.
"For Sigmar, we shall not fail!"
Set: Core Number: 47 Quantity: 1
Illustrator: James Brady
----- No Comments have been made.
Free Company Free Company
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior.
Scout (discard one card at random from an opponent's hand if this unit survives combat).
Set: Core Number: 35 Quantity: 2
Illustrator: Karl Kopinski
----- No Comments have been made.
Greater Heal Greater Heal
Type: Tactic Race: High Elf
Cost: 3 Loyalty: 1
Spell.
Action: Heal all damage on your units.
Set: Core Number: 55 Quantity: 1
Illustrator: Jorge Maese
----- No Comments have been made.
Grimgor Ironhide • Grimgor Ironhide
Type: Unit Race: Orc
Cost: 6 Loyalty: 5
Power: 3 Hit Points: 6
Hero. Warrior.
Limit one Hero per zone.
Forced: After this unit enters play, destroy all support cards and developments in each player's corresponding zone.
Set: Core Number: 63 Quantity: 1
Illustrator: Adrian Smith
----- 2 Comments
Grimgor's Camp Grimgor's Camp
Type: Support Race: Orc
Cost: 3 Loyalty: 1
Power: 1
Building.
Kingdom. Lower the cost of the first [Orc] unit you play each turn by 1.
Set: Core Number: 73 Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Grudge Thrower Grudge Thrower
Type: Support Race: Dwarf
Cost: 1 Loyalty: 2
Power: 0
Siege.
Battlefield. Action: Spend 1 resource and sacrifice a unit to have each attacking or defending unit gain [Power] until the end of the turn.
Set: Core Number: 18 Quantity: 2
Illustrator: Michael Phillippi
----- No Comments have been made.
Grudge Thrower Assault Grudge Thrower Assault
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 3
Play during combat, after damage has been assigned.
Action: Destroy one target attacking unit.
Set: Core Number: 22 Quantity: 1
Illustrator: Jorge Maese
----- 1 Comments
Hammerer of Karak Azul Hammerer of Karak Azul
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior. Elite.
Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).
"The hammer blow rings out doom to our foe." - Ancient Hammerer saying
Set: Core Number: 3 Quantity: 3
Illustrator: Joe Wilson
----- 1 Comments
Hate Hate
Type: Tactic Race: Dark Elf
Cost: 0 Loyalty: 1
Action: Take 1 resource from each opponent and add it to your available resources.
Were it possible, my hatred would strike you down with Khaine's own thunder!
Set: Core Number: 110 Quantity: 1
Illustrator: Michael Ivan
----- No Comments have been made.
Horrific Mutation Horrific Mutation
Type: Support Race: Chaos
Cost: 1 Loyalty: 1
Power: 0
Attachment. Mutation.
Attach to a target unit you control.
While attached unit is attacking, defending units get -1 hit points.
Set: Core Number: 94 Quantity: 1
Illustrator: Les Edwards
----- No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.