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You's Bigga!
Type: Tactic Race: Orc
Cost: 0 Loyalty: 2
Action: Sacrifice a unit to lower the cost of the next [Orc] unit you play this turn by 2 (to a minimum of 1).
Sure fing, boss.
Set: MotD Number: 20 Quantity: 3
Illustrator: Florian Stitz
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No Comments have been made.
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Wight Lord
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 2 Hit Points: 4
Undead. Warrior.
Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.) Action: When this unit enters play, destroy target unit in any corresponding zone.
Set: MotD Number: 48 Quantity: 3
Illustrator: Daarken
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No Comments have been made.
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War Machine Emplacement
Type: Support Race: Empire
Cost: 1 Loyalty: 2
Power: 0
Siege. War Machine.
Battlefield. Action: Spend 2 resources to deal 2 damage to target attacking unit (limit once per turn).
Set: MotD Number: 8 Quantity: 3
Illustrator: Chris Trevas
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No Comments have been made.
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Troll Den
Type: Support Race: Orc
Cost: 4 Loyalty: 2
Power: 3
Building.
Forced: At the beginning of your turn, deal 2 damage to target unit you control in this zone or sacrifice this card.
Set: MotD Number: 18 Quantity: 3
Illustrator: Anna Christenson
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No Comments have been made.
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Tough as Nails
Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 2
Action: Target Slayer unit gains Toughness X until the end of the turn. X is the damage on the unit.
It'll take more than a few dozen grobi to kill me.
Set: MotD Number: 4 Quantity: 3
Illustrator: Matthew Starbuck
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No Comments have been made.
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The Screaming Banner
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 0
Attachment. Undead.
Destruction only. Attach to a target Undead unit you control. Action: When attached unit attacks, target unit loses [Power][Power] until the end of the turn.
Set: MotD Number: 52 Quantity: 3
Illustrator: Igor Kieryluk
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No Comments have been made.
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Temple Guard
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Lizardmen.
Order only. Action: Spend 1 resource to redirect the next 2 damage dealt to target unit you control to another target unit you control.
Set: MotD Number: 35 Quantity: 3
Illustrator: Florian Stitz
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No Comments have been made.
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Spirit Host
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Undead. Warrior.
Destruction only. Action: When this unit leaves play, attach it to a target unit. It then counts as an Attachment support card with the text "Attached unit loses [Power]."
Set: MotD Number: 46 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Spida Huntin'
Type: Tactic Race: Orc
Cost: 1 Loyalty: 2
Action: Deal 2 damage to target unit you control. That unit gains [Power][Power] until the end of the turn.
Be very quiet! Iz huntin' spidaz.
Set: MotD Number: 19 Quantity: 3
Illustrator: Andrew Olson
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No Comments have been made.
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Spawn of Itzl
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Lizardmen.
Order only. Action: When this unit attacks, destroy target damaged unit in the defending zone.
Set: MotD Number: 33 Quantity: 3
Illustrator: Alex Boyd
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No Comments have been made.
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Slave Pen
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each resource token on it. Action: Sacrifice a unit to put a resource token on this card (limit once per turn).
Set: MotD Number: 29 Quantity: 3
Illustrator: Jake Masbruch
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No Comments have been made.
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Skinks of Sotek
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Lizardmen.
Order only. Action: When this unit enters play, deal 1 uncancellable damage to target unit.
Set: MotD Number: 31 Quantity: 3
Illustrator: Andrew Olson
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No Comments have been made.
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Skink Skirmishers
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Lizardmen.
Order only. Savage 1 (whenever this unit is dealt damage, it may deal 1 damage to target unit in any corresponding zone).
Set: MotD Number: 32 Quantity: 3
Illustrator: Alex Boyd
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No Comments have been made.
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Skeletal Horde
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Undead. Warrior.
Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.)
Set: MotD Number: 44 Quantity: 3
Illustrator: Adrian Smith
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No Comments have been made.
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Serpent Slayer
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Slayer.
While you have at least three developments in this zone, this unit deals +X damage in combat. X is the number of developments in this zone.
I could find a better death.
Set: MotD Number: 1 Quantity: 3
Illustrator: Illich Henriquez
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2 Comments
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Seasoned Corsair
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Warrior.
Action: When this unit enters play, target unit gets -2 hit points until the end of the turn.
Slaves and plunder are well enough, but the real thrill is the killing...
Set: MotD Number: 26 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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Sea Guard Captain
Type: Unit Race: High Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Warrior.
Action: When this unit attacks, deal 1 indirect damage to target opponent (players allocate their own indirect damage).
Versatile warriors, the Sea Guard are armed with both bows and spears.
Set: MotD Number: 11 Quantity: 3
Illustrator: Clint Langley
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No Comments have been made.
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Savage Rush
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Order only. Action: Each attacking unit you control gains Savage 1.
Set: MotD Number: 38 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Savage Boyz
Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Warrior.
Action: Spend 1 resource to deal 1 damage to target unit you control.
Orcz don' need metal an' stoopid toyz. Orcz don' need nuffink!
Set: MotD Number: 16 Quantity: 3
Illustrator: Michael Phillippi
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No Comments have been made.
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Saurus Warriors
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Lizardmen.
Order only. This unit gains [Power] when opposed in combat.
"Cold-blooded" does not mean "slow to anger."
Set: MotD Number: 34 Quantity: 3
Illustrator: Alex Boyd
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No Comments have been made.
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Rodrik's Raiders
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Noble.
Action: When this unit enters play, turn target support card facedown into a development.
I'm sure they won't be missing this, lads.
Set: MotD Number: 7 Quantity: 3
Illustrator: Igor Kieryluk
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1 Comments
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Raise Dead
Type: Tactic Race: Neutral
Cost: 4 Loyalty: 0
Undead. Spell.
Destruction only. Play during your turn. Action: Choose a target unit in your discard pile and put it into play (you choose which zone the unit enters).
Set: MotD Number: 53 Quantity: 3
Illustrator: Margaret Hardy
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No Comments have been made.
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Oathstone
Type: Support Race: Dwarf
Cost: 1 Loyalty: 2
Power: 0
Attachment. Rune.
Attach to a target unit you control. If attached unit is destroyed, draw four cards.
Set: MotD Number: 3 Quantity: 3
Illustrator: Loren Fetterman
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No Comments have been made.
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Numberless Graves
Type: Support Race: Neutral
Cost: 3 Loyalty: 0
Power: 1
Undead.
Destruction only. Action: When an opponent's unit is destroyed, draw a card from the bottom of your deck.
Set: MotD Number: 50 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Merciless Assault
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 2
Action: Target attacking unit you control gains [Power][Power][Power] until the end of the turn.
Set: MotD Number: 5 Quantity: 3
Illustrator: Michael Phillippi
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No Comments have been made.
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Manaan Take You!
Type: Tactic Race: Empire
Cost: 3 Loyalty: 2
Spell.
Action: Destroy target unit or support card in a zone with no developments.
Never far from the thoughts of sailors. Manaan is a fickle and dangerous god. He is worshipped as much to appease him as to gain his favour.
Set: MotD Number: 10 Quantity: 3
Illustrator: Zachary Graves
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No Comments have been made.
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Lord of Change
Type: Unit Race: Chaos
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 4
Daemon.
Players play with the top card of their decks revealed. You may play the top card of your deck as though it were in your hand.
Set: MotD Number: 21 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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• Loqtza
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 5
Hero. Lizardmen. Mage.
Order only. Limit one Hero per zone. Action: Spend 2 resources to deal X damage to target unit. X is the number of Lizardmen units in this zone.
Set: MotD Number: 37 Quantity: 3
Illustrator: Daarken
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No Comments have been made.
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Long Drong's Pirates
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
If there are at least two other Slayer units in this zone, this unit gains [Power][Power]
Yo ho, yo ho, a pirate's death for me!
Set: MotD Number: 2 Quantity: 3
Illustrator: Chris Trevas
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No Comments have been made.
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Keeper of the Flame
Type: Unit Race: High Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: This unit takes 1 uncancellable damage. If it does, destroy target Attachment support card.
While I live, the Flame of Asuryan shall burn.
Set: MotD Number: 12 Quantity: 3
Illustrator: Jason Engle
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No Comments have been made.
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