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March of the Damned


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You's Bigga! You's Bigga!
Type: Tactic Race: Orc
Cost: 0 Loyalty: 2
Action: Sacrifice a unit to lower the cost of the next [Orc] unit you play this turn by 2 (to a minimum of 1).
Sure fing, boss.
Set: MotD Number: 20 Quantity: 3
Illustrator: Florian Stitz
----- No Comments have been made.
Wight Lord Wight Lord
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 2 Hit Points: 4
Undead. Warrior.
Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.)
Action: When this unit enters play, destroy target unit in any corresponding zone.
Set: MotD Number: 48 Quantity: 3
Illustrator: Daarken
***** No Comments have been made.
War Machine Emplacement War Machine Emplacement
Type: Support Race: Empire
Cost: 1 Loyalty: 2
Power: 0
Siege. War Machine.
Battlefield. Action: Spend 2 resources to deal 2 damage to target attacking unit (limit once per turn).
Set: MotD Number: 8 Quantity: 3
Illustrator: Chris Trevas
----- No Comments have been made.
Troll Den Troll Den
Type: Support Race: Orc
Cost: 4 Loyalty: 2
Power: 3
Building.
Forced: At the beginning of your turn, deal 2 damage to target unit you control in this zone or sacrifice this card.
Set: MotD Number: 18 Quantity: 3
Illustrator: Anna Christenson
----- No Comments have been made.
Tough as Nails Tough as Nails
Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 2
Action: Target Slayer unit gains Toughness X until the end of the turn. X is the damage on the unit.
It'll take more than a few dozen grobi to kill me.
Set: MotD Number: 4 Quantity: 3
Illustrator: Matthew Starbuck
----- No Comments have been made.
The Screaming Banner The Screaming Banner
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 0
Attachment. Undead.
Destruction only.
Attach to a target Undead unit you control.
Action: When attached unit attacks, target unit loses [Power][Power] until the end of the turn.
Set: MotD Number: 52 Quantity: 3
Illustrator: Igor Kieryluk
----- No Comments have been made.
Temple Guard Temple Guard
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Lizardmen.
Order only.
Action: Spend 1 resource to redirect the next 2 damage dealt to target unit you control to another target unit you control.
Set: MotD Number: 35 Quantity: 3
Illustrator: Florian Stitz
----- No Comments have been made.
Spirit Host Spirit Host
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Undead. Warrior.
Destruction only.
Action: When this unit leaves play, attach it to a target unit. It then counts as an Attachment support card with the text "Attached unit loses [Power]."
Set: MotD Number: 46 Quantity: 3
Illustrator: Games Workshop Ltd
----- No Comments have been made.
Spida Huntin' Spida Huntin'
Type: Tactic Race: Orc
Cost: 1 Loyalty: 2
Action: Deal 2 damage to target unit you control. That unit gains [Power][Power] until the end of the turn.
Be very quiet! Iz huntin' spidaz.
Set: MotD Number: 19 Quantity: 3
Illustrator: Andrew Olson
----- No Comments have been made.
Spawn of Itzl Spawn of Itzl
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 3
Lizardmen.
Order only.
Action: When this unit attacks, destroy target damaged unit in the defending zone.
Set: MotD Number: 33 Quantity: 3
Illustrator: Alex Boyd
----- No Comments have been made.
Slave Pen Slave Pen
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each resource token on it.
Action: Sacrifice a unit to put a resource token on this card (limit once per turn).
Set: MotD Number: 29 Quantity: 3
Illustrator: Jake Masbruch
----- No Comments have been made.
Skinks of Sotek Skinks of Sotek
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Lizardmen.
Order only.
Action: When this unit enters play, deal 1 uncancellable damage to target unit.
Set: MotD Number: 31 Quantity: 3
Illustrator: Andrew Olson
***** No Comments have been made.
Skink Skirmishers Skink Skirmishers
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Lizardmen.
Order only.
Savage 1 (whenever this unit is dealt damage, it may deal 1 damage to target unit in any corresponding zone).
Set: MotD Number: 32 Quantity: 3
Illustrator: Alex Boyd
----- No Comments have been made.
Skeletal Horde Skeletal Horde
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Undead. Warrior.
Destruction only.
Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.)
Set: MotD Number: 44 Quantity: 3
Illustrator: Adrian Smith
----- No Comments have been made.
Serpent Slayer Serpent Slayer
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Slayer.
While you have at least three developments in this zone, this unit deals +X damage in combat. X is the number of developments in this zone.
I could find a better death.
Set: MotD Number: 1 Quantity: 3
Illustrator: Illich Henriquez
***-- 2 Comments
Seasoned Corsair Seasoned Corsair
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Warrior.
Action: When this unit enters play, target unit gets -2 hit points until the end of the turn.
Slaves and plunder are well enough, but the real thrill is the killing...
Set: MotD Number: 26 Quantity: 3
Illustrator: Illich Henriquez
****- No Comments have been made.
Sea Guard Captain Sea Guard Captain
Type: Unit Race: High Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Warrior.
Action: When this unit attacks, deal 1 indirect damage to target opponent (players allocate their own indirect damage).
Versatile warriors, the Sea Guard are armed with both bows and spears.
Set: MotD Number: 11 Quantity: 3
Illustrator: Clint Langley
----- No Comments have been made.
Savage Rush Savage Rush
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Order only.
Action: Each attacking unit you control gains Savage 1.
Set: MotD Number: 38 Quantity: 3
Illustrator: Games Workshop Ltd
----- No Comments have been made.
Savage Boyz Savage Boyz
Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Warrior.
Action: Spend 1 resource to deal 1 damage to target unit you control.
Orcz don' need metal an' stoopid toyz. Orcz don' need nuffink!
Set: MotD Number: 16 Quantity: 3
Illustrator: Michael Phillippi
----- No Comments have been made.
Saurus Warriors Saurus Warriors
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Lizardmen.
Order only.
This unit gains [Power] when opposed in combat.
"Cold-blooded" does not mean "slow to anger."
Set: MotD Number: 34 Quantity: 3
Illustrator: Alex Boyd
----- No Comments have been made.
Rodrik's Raiders Rodrik's Raiders
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Noble.
Action: When this unit enters play, turn target support card facedown into a development.
I'm sure they won't be missing this, lads.
Set: MotD Number: 7 Quantity: 3
Illustrator: Igor Kieryluk
***** 1 Comments
Raise Dead Raise Dead
Type: Tactic Race: Neutral
Cost: 4 Loyalty: 0
Undead. Spell.
Destruction only.
Play during your turn.
Action: Choose a target unit in your discard pile and put it into play (you choose which zone the unit enters).
Set: MotD Number: 53 Quantity: 3
Illustrator: Margaret Hardy
***** No Comments have been made.
Oathstone Oathstone
Type: Support Race: Dwarf
Cost: 1 Loyalty: 2
Power: 0
Attachment. Rune.
Attach to a target unit you control.
If attached unit is destroyed, draw four cards.
Set: MotD Number: 3 Quantity: 3
Illustrator: Loren Fetterman
----- No Comments have been made.
Numberless Graves Numberless Graves
Type: Support Race: Neutral
Cost: 3 Loyalty: 0
Power: 1
Undead.
Destruction only.
Action: When an opponent's unit is destroyed, draw a card from the bottom of your deck.
Set: MotD Number: 50 Quantity: 3
Illustrator: Games Workshop Ltd
----- No Comments have been made.
Merciless Assault Merciless Assault
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 2
Action: Target attacking unit you control gains [Power][Power][Power] until the end of the turn.
Set: MotD Number: 5 Quantity: 3
Illustrator: Michael Phillippi
----- No Comments have been made.
Manaan Take You! Manaan Take You!
Type: Tactic Race: Empire
Cost: 3 Loyalty: 2
Spell.
Action: Destroy target unit or support card in a zone with no developments.
Never far from the thoughts of sailors. Manaan is a fickle and dangerous god. He is worshipped as much to appease him as to gain his favour.
Set: MotD Number: 10 Quantity: 3
Illustrator: Zachary Graves
----- No Comments have been made.
Lord of Change Lord of Change
Type: Unit Race: Chaos
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 4
Daemon.
Players play with the top card of their decks revealed.
You may play the top card of your deck as though it were in your hand.
Set: MotD Number: 21 Quantity: 3
Illustrator: Illich Henriquez
****- No Comments have been made.
Loqtza • Loqtza
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 5
Hero. Lizardmen. Mage.
Order only.
Limit one Hero per zone.
Action: Spend 2 resources to deal X damage to target unit. X is the number of Lizardmen units in this zone.
Set: MotD Number: 37 Quantity: 3
Illustrator: Daarken
***-- No Comments have been made.
Long Drong's Pirates Long Drong's Pirates
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
If there are at least two other Slayer units in this zone, this unit gains [Power][Power]
Yo ho, yo ho, a pirate's death for me!
Set: MotD Number: 2 Quantity: 3
Illustrator: Chris Trevas
----- No Comments have been made.
Keeper of the Flame Keeper of the Flame
Type: Unit Race: High Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: This unit takes 1 uncancellable damage. If it does, destroy target Attachment support card.
While I live, the Flame of Asuryan shall burn.
Set: MotD Number: 12 Quantity: 3
Illustrator: Jason Engle
----- No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.