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March of the Damned


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Countess Iseara • Countess Iseara
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 4
Hero. Undead. Vampire.
Destruction only.
Limit one Hero per zone.
Action: Spend 1 resource and choose a target unit in your discard pile. That unit gains Necromancy until the end of the turn.
Set: MotD Number: 49 Quantity: 3
Illustrator: Francisco Rico Torres
----- No Comments have been made.
A Slave for Every Occasion A Slave for Every Occasion
Type: Tactic Race: Dark Elf
Cost: 4 Loyalty: 3
Play during your turn.
Action: Put target non-Hero unit in your opponent's discard pile into play under your control (you choose which zone the unit enters).
This one will be most useful.
Set: MotD Number: 30 Quantity: 3
Illustrator: Mike Capprotti
----- No Comments have been made.
Serpent Slayer Serpent Slayer
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Slayer.
While you have at least three developments in this zone, this unit deals +X damage in combat. X is the number of developments in this zone.
I could find a better death.
Set: MotD Number: 1 Quantity: 3
Illustrator: Illich Henriquez
***-- 2 Comments
Crypt Ghouls Crypt Ghouls
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Undead. Warrior.
Destruction only.
Action: When this unit leaves play, gain 2 resources.
Once living men, ghouls feed on the flesh of the dead.
Set: MotD Number: 43 Quantity: 3
Illustrator: Ryan Barger
----- No Comments have been made.
Lord of Change Lord of Change
Type: Unit Race: Chaos
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 4
Daemon.
Players play with the top card of their decks revealed.
You may play the top card of your deck as though it were in your hand.
Set: MotD Number: 21 Quantity: 3
Illustrator: Illich Henriquez
****- No Comments have been made.
Enraged Varghulf Enraged Varghulf
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Undead. Creature.
Destruction only.
Action: When this unit attacks, it gains [Power] equal to the total [Power] of target unit in the defending zone.
Set: MotD Number: 47 Quantity: 3
Illustrator: E. M. Gist
****- 1 Comments
Blood Shrine of Sotek Blood Shrine of Sotek
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Lizardmen. Building.
Order only.
Your Lizardmen units in this zone gain +1 hit points.
Set: MotD Number: 39 Quantity: 3
Illustrator: Zachary Graves
----- No Comments have been made.
Loqtza • Loqtza
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 5
Hero. Lizardmen. Mage.
Order only.
Limit one Hero per zone.
Action: Spend 2 resources to deal X damage to target unit. X is the number of Lizardmen units in this zone.
Set: MotD Number: 37 Quantity: 3
Illustrator: Daarken
***-- No Comments have been made.
Carnosaur Rider Carnosaur Rider
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 3 Hit Points: 4
Lizardmen.
Order only.
Savage 3 (whenever this unit is dealt damage, it may deal 3 dmaage to target unit in any corresponding zone).
Set: MotD Number: 36 Quantity: 3
Illustrator: Games Workshop Ltd
----- 2 Comments
Wight Lord Wight Lord
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 2 Hit Points: 4
Undead. Warrior.
Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.)
Action: When this unit enters play, destroy target unit in any corresponding zone.
Set: MotD Number: 48 Quantity: 3
Illustrator: Daarken
****- No Comments have been made.
Manaan Take You! Manaan Take You!
Type: Tactic Race: Empire
Cost: 3 Loyalty: 2
Spell.
Action: Destroy target unit or support card in a zone with no developments.
Never far from the thoughts of sailors. Manaan is a fickle and dangerous god. He is worshipped as much to appease him as to gain his favour.
Set: MotD Number: 10 Quantity: 3
Illustrator: Zachary Graves
----- No Comments have been made.
Black Dragon Rider Black Dragon Rider
Type: Unit Race: Dark Elf
Cost: 5 Loyalty: 3
Power: 3 Hit Points: 4
Warrior. Elite.
Forced: When this unit is opposed in combat, all attacking and defending units get -1 hit points until the end of the turn.
Set: MotD Number: 27 Quantity: 3
Illustrator: Clint Langley
----- No Comments have been made.
Skinks of Sotek Skinks of Sotek
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Lizardmen.
Order only.
Action: When this unit enters play, deal 1 uncancellable damage to target unit.
Set: MotD Number: 31 Quantity: 3
Illustrator: Andrew Olson
***** No Comments have been made.
Blessed Spawning Blessed Spawning
Type: Tactic Race: Neutral
Cost: 3 Loyalty: 0
Lizardmen.
Order only.
Action: Search the top five cards of your deck for a Lizardmen unit with printed cost 4 or less and put it into play (in any zone). Then, shuffle your deck.
Set: MotD Number: 42 Quantity: 3
Illustrator: Removed at Illustrators Request
----- No Comments have been made.
Beguile Beguile
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Undead. Spell.
Destruction only.
Action: Target unit deals damage equal to its power to another target unit in its zone.
"Look into my eyes. Listen to my voice. Bend to my will." - Countess Iseara
Set: MotD Number: 54 Quantity: 3
Illustrator: Winnoa Nelson
----- No Comments have been made.
Bray Shaman Bray Shaman
Type: Unit Race: Chaos
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 3
Warrior.
Action: Corrupt this unit to have target attacking unit you control gain [Power][Power]. Sacrifice that unit at the end of the turn.
Set: MotD Number: 22 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Forest Goblins Forest Goblins
Type: Unit Race: Orc
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Goblin.
Action: When this unit enters play, target unit gains [Power] until the end of the turn.
Shhhh! We'z hidin'.
Set: MotD Number: 17 Quantity: 3
Illustrator: Mike Capprotti
----- No Comments have been made.
Garden of Morr Garden of Morr
Type: Support Race: Empire
Cost: 3 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each resource token on it.
Action: When one or more units are destroyed, put a resource token on this card.
Set: MotD Number: 9 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Long Drong's Pirates Long Drong's Pirates
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
If there are at least two other Slayer units in this zone, this unit gains [Power][Power]
Yo ho, yo ho, a pirate's death for me!
Set: MotD Number: 2 Quantity: 3
Illustrator: Chris Trevas
----- No Comments have been made.
Citadel of Dusk Citadel of Dusk
Type: Support Race: High Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
When this card enters play, place 3 resource tokens on it.
Action: Remove a resource token from this card to have it gain [Power] until the end of the turn (limit once per turn).
Set: MotD Number: 13 Quantity: 3
Illustrator: Tysen Johnson
----- No Comments have been made.
Cloak of Feathers Cloak of Feathers
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 0
Attachment. Lizardmen.
Order only. Attach to a target Lizardmen unit.
Attached unit gains Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone.)
Set: MotD Number: 40 Quantity: 3
Illustrator: Anna Christenson
----- No Comments have been made.
Jezzail Team Jezzail Team
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Skaven.
Destruction only.
Action: Corrupt this unit to deal 1 damage to target unit in any battlefield.
Ready! Aimgood! Shoot-fire!
Set: MotD Number: 55 Quantity: 3
Illustrator: Sam Wood
----- No Comments have been made.
Drowned Zombies Drowned Zombies
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Undead. Warrior.
Destruction only. Necromancy.
Action: When this unit enters play, target development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as a development.
Set: MotD Number: 45 Quantity: 3
Illustrator: Karl Kopinski
----- No Comments have been made.
Blood Summoning Blood Summoning
Type: Tactic Race: Chaos
Cost: 0 Loyalty: 3
Spell.
Action: Corrupt X units you control to lower the cost of the next [Chaos] unit you play this turn by X.
Set: MotD Number: 25 Quantity: 3
Illustrator: Ryan Barger
----- No Comments have been made.
Seasoned Corsair Seasoned Corsair
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Warrior.
Action: When this unit enters play, target unit gets -2 hit points until the end of the turn.
Slaves and plunder are well enough, but the real thrill is the killing...
Set: MotD Number: 26 Quantity: 3
Illustrator: Illich Henriquez
****- No Comments have been made.
Slave Pen Slave Pen
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each resource token on it.
Action: Sacrifice a unit to put a resource token on this card (limit once per turn).
Set: MotD Number: 29 Quantity: 3
Illustrator: Jake Masbruch
----- No Comments have been made.
Born Predators Born Predators
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Lizardmen.
Order only.
Action: Deal X damage to target unit. X is the number of Lizardmen cards you control.
Aaaaaaagh!
Set: MotD Number: 41 Quantity: 3
Illustrator: Matthew Starbuck
----- No Comments have been made.
Elven Warship Elven Warship
Type: Support Race: High Elf
Cost: 3 Loyalty: 1
Power: 1
Ship.
Action: At the beginning of your turn, deal 2 indirect damage to target opponent (players allocate their own indirect damage).
Set: MotD Number: 14 Quantity: 3
Illustrator: Jake Masbruch
----- No Comments have been made.
Corsair Raider Corsair Raider
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 1
Power: 1
Ship.
Action: At the beginning of your turn, target unit loses [Power] until the end of the turn.
Set: MotD Number: 28 Quantity: 3
Illustrator: Zachary Graves
*---- No Comments have been made.
Jade Acolyte Jade Acolyte
Type: Unit Race: Empire
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Mage.
Action: Spend 1 resource and choose a target development you control. That development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as development (limit once per turn).
Set: MotD Number: 6 Quantity: 3
Illustrator: Jeff Himmelman
***** No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.