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10th Company Scout

10th Company Scout

10th Company Scout

Type: Army Unit
Faction: Space Marines
Cost: 1
Attack Value: 2
Hit Points: 1
Command Icons: 1
Traits: Scout. Ultramarines.

With enough time these scouts learn what it truly means to be an Adeptus Astartes, an Angel of Death.

Set: Core Set Number: 12 Quantity: 1
Illustrator: Jon Cave
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


1 cost, 1 command, 2 str, can`t ask for more!

    • Etaywah likes this

Decent early game capping unit-- no frills, but it gets the job done.

    • Etaywah likes this

its a great value/cost card i think :D

Space Marine staple 4/5.

Any 1 cost card with a command icon cannot be totally ignored at this stage of the game. Unlike many of its 1 cost counterparts, however, 10th Company Scout is potentially passable in deck construction.


In a Cato led deck with Tau allies, there's enough better 1 cost cards to leave this one behind. In a Ragnar deck with AM allies, likewise.


In a Straken deck, lack of a soldier trait makes him suboptimal. In a Tau deck, there's good enough command strength that his card slot is more valuable than his command.


My own Space Marine deck (#103 this thread: http://www.cardgamed...k-thread/page-6) gets on just fine without this card.


Also, a recent elimination thread put him 11th out of 19 core space marine cards.



Jan 07 2015 04:25 PM

For the stats alone (1-2-1 for 2) it deserves 5/5. Anyway there are 1-drops in allied faction (Tau and AM) that makes this stand a little apart. In addition, traits doesn't help in AM/SM (Scouts, not Soldier nor Warrior). A step under Vior'la Marksman and Ratling Deadeye.

It deserves a 3,5/5 (rounded up to 4/5).

Space Marines likes to play thier yellow cards, since there are many in-faction synergies, so this guy will never be irrelevant. His scout trait may be explored as well.