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10th Company Scout
Submitted
Darksbane
, Aug 12 2014 03:08 AM | Last updated Aug 12 2014 03:08 AM
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10th Company ScoutType: Army Unit Faction: Space Marines Cost: 1 Attack Value: 2 Hit Points: 1 Command Icons: 1 Signature/Loyalty: Traits: Scout. Ultramarines. With enough time these scouts learn what it truly means to be an Adeptus Astartes, an Angel of Death. Set: Core Set Number: 12 Quantity: 1 Illustrator: Jon Cave |
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7 Comments
1 cost, 1 command, 2 str, can`t ask for more!
Decent early game capping unit-- no frills, but it gets the job done.
its a great value/cost card i think
Space Marine staple 4/5.
Any 1 cost card with a command icon cannot be totally ignored at this stage of the game. Unlike many of its 1 cost counterparts, however, 10th Company Scout is potentially passable in deck construction.
In a Cato led deck with Tau allies, there's enough better 1 cost cards to leave this one behind. In a Ragnar deck with AM allies, likewise.
In a Straken deck, lack of a soldier trait makes him suboptimal. In a Tau deck, there's good enough command strength that his card slot is more valuable than his command.
My own Space Marine deck (#103 this thread: http://www.cardgamed...k-thread/page-6) gets on just fine without this card.
Also, a recent elimination thread put him 11th out of 19 core space marine cards.
3/5
For the stats alone (1-2-1 for 2) it deserves 5/5. Anyway there are 1-drops in allied faction (Tau and AM) that makes this stand a little apart. In addition, traits doesn't help in AM/SM (Scouts, not Soldier nor Warrior). A step under Vior'la Marksman and Ratling Deadeye.
It deserves a 3,5/5 (rounded up to 4/5).
Space Marines likes to play thier yellow cards, since there are many in-faction synergies, so this guy will never be irrelevant. His scout trait may be explored as well.
3/5