Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Biel-Tan Guardians
Submitted
Darksbane
, Aug 12 2014 03:08 AM | Last updated Aug 12 2014 03:08 AM
![]() |
Biel-Tan GuardiansType: Army Unit Faction: Eldar Cost: 1 Attack Value: 1 Hit Points: 1 Command Icons: 2 Signature/Loyalty: Loyal Icon Traits: Warrior. Biel-Tan. Ally. The Eldar Guardians are the militia of the Craftworld, called upon to defend their home in times of war. Set: Core Set Number: 127 Quantity: 1 Illustrator: GW Design Studio |
Recent Decks Using This Card: | |
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder! |
9 Comments
1 cost, 2 command, insane card.
One of the most efficient early capping units in the game, eclipsed only by the Tau Recon Drone. Definitely a 3-of in Eldar decks.
i agree...1 cost, 1-1 and 2 CP...insane
Between this guy and Eldar Survivalist the core Eldar cards sure are great at winning planet command struggles. His biggest enemy is the space marine signature squad unit.
I had a game last night against my buddies ork deck . Threw this guy out during first deploy round , he finished the deploy round with the Ork Barrage support ? lucky draw for him . my traders , pirates and these gaurdians were just gettin nuked !!!!!!
1 cost, 2 command 5/5 rating.
He's great for nailing down command Struggles -- and at 1 cost you can wait and deploy him as your final deploy phase action and perhaps steal a command struggle from your opponent unexpectedly! Plus, he can actually become a decent attacker if you pull off an empower, perhaps with the resources he helped you to win?
A staple in any E deck. No reason to not field a full 3x. The only unit that doubles its cost in command.
5/5
x3 in all decks that can use it for the forseeable future.
5/5