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Indomitable
Submitted
Darksbane
, Aug 12 2014 03:08 AM | Last updated Aug 12 2014 03:08 AM
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IndomitableType: Event Faction: Space Marines Cost: 1 Shields: 1 Signature/Loyalty: Traits: Power. Reaction: After a [SPACE MARINE] unit is assigned damage by an attack, prevent all of that damage. “On our honor and for the Emperor, we shall not fall!†-Brother Vandius, Ultramarines Set: Core Set Number: 25 Quantity: 1 Illustrator: GW Design Studio |
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21 Comments
This artwork is amazing! Same picture in the 4th edition Marine Codex for the table top game, but is not in color.
Good Great God-Emperor! My question is, why would you EVER use this for the shield icon instead of just playing its Reaction? I suppose if you were literally out of resources that's an option...but heck, playing this even works when the shield icon wouldn't due to armorbane. Great, great card for SMurfs!
Amazing card. Note that this only works on attacks, and not AoEs or similar effects. Still, turning a Dreadnought or similar from 8 damage to 0 is incredibly powerful.
Also, you need to pay 1. Sometimes you don't have that.
Or if for some reason you are only drawing splash units. I've used it to keep a tau unit alive at the beginning of the game when I was not drawing any marine units.
Amazing card!
This card is way too powerful. It should have cost 2, maybe even three. Circumventing damage is a core mecahnic to the game (shields) and this card was a huge oversight from the developers because certain cards rely on damage in order to proc their abilities, essentially turning this card into not only a panacea for damage at a very low cost, but also a "cancel the damage-related ability of the attacking unit."
I could understand "shield all but 1 damage" or "shield 5 damage", or even better "Treat the damage mitigated from this card as a shield effect" so that cards like "no mercy" could stop it's absolute power, or any other variation, but as it stands this card is way too versatile, and non-squad to boot.
I'm happy with this game, but of all the cards they made, I am disappointed in FFG for allowing this one into the game. It will be a 3X autoinclude for the rest of the life of the game, and it is too cheap, too easily usable, difficult to cancel (currently only a few event cancelers exist in the game) and should have never been released as is.
Hmm, question: Does AOE get around this card? I know AOE counts as an attack but the damage doesn't count as attack damage but rather card ability damage. Am I correct in thinking this?
You're correct, Vermillionde. AoE is a card effect rather than an attack, so you cannot use Indomitable on it.
Saying it will be a staple for the rest of the game is a big call given that thus far only the core set has been released. I'm sure people in other games have said similar things about strong Core Set cards only to be proven incorrect by the development of the game.
I think this is an excellent combat trick, but not overpowered by any stretch. Just a mighty fine card I am happy is in the game.
Also I don't really see your point about circumventing damage being a main mechanic to the game. The card would be much more oppressive if that were in fact not a main mechanic in the game. I'd also like to see the total list of cards that rely on "damage" to proc their abilities. The only one I can think of off the top of my heard is the Ravager in DE, and he is shut down just as hard by shields as this card.
It's definitely a very strong card, but it's also limited to SM units. So it's a mainstay in SM decks, which is fine; it's a powerful effect that will help define that faction's niche. If it worked on any unit, and given that it's not Loyal, then it would be an auto-include for any IG, Tau, and later Necronid decks that ally with SM. That would be a major issue that could cause significant balance issues down the line.
Auto include for Space Marines, 5/5 because of it's fantastic effect.
Stupid cards, it even nullifies Armor Bane. Underpriced, but limited (SM only).
5/5 overall.
Scenario:
- Player A is attacking a SM unit
- Player B uses one of his/hers shield
- Player A uses No Mercy
- Can play B use Indomitable now?
Nope, You can play Indomitable as a reaction to damage being assigned to the unit, that reaction window is closed now, as shielding is after assigning in the Deal Damage process. (assign -> shield -> take damage)
Is 'damaged by an attack' a game state statement or does the card subtlety targeting the attacker.?
There is no subtle targetting in this game. Which, in my opinion leads to cards that counterintuitively do not "target" when they obviously do choose a target in the normal English sense of the word. But as far as interpreting card text, it's not too difficult - if it doesn't say "target", it doesn't target.
You don't use this card against an attacking enemy unit - this is more of a defensive event so you typically use it on your own SM unit. And unless the attacking enemy unit somehow deals unpreventable damage with its attack, you can use it on any SM unit.
Because there is no target (the RRG specifies that without the word "target," there is no target for an ability, nothing more subtle than that when the game identifies targets), the more important question in relation to immunity is what is affected by the resolution of the event's effect.
It is the damage assigned by the attack (preventing it all from being dealt) that is the object of this event, not the attacking unit (which is not changed in any way when the event resolves). As the attacker is not affected by the event, its immunity does not factor in to the situation at all because immunity does not, in effect, extend beyond the card it is on.
So yes, this card can be used when an "immune to enemy events" unit attacks.
Top 5 best card in the game.
5/5